/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "graphics/cursorman.h" #include "engines/util.h" #include "neverhood/neverhood.h" #include "neverhood/blbarchive.h" #include "neverhood/collisionman.h" #include "neverhood/gamemodule.h" #include "neverhood/gamevars.h" #include "neverhood/graphics.h" #include "neverhood/resourceman.h" #include "neverhood/resource.h" #include "neverhood/screen.h" #include "neverhood/staticdata.h" namespace Neverhood { NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _rnd = new Common::RandomSource("neverhood"); } NeverhoodEngine::~NeverhoodEngine() { delete _rnd; } Common::Error NeverhoodEngine::run() { initGraphics(640, 480, true); _isSaveAllowed = false; _mouseX = 0; _mouseY = 0; _gameState.sceneNum = 0; _gameState.field2 = 0; _staticData = new StaticData(); _staticData->load("neverhood.dat"); _gameVars = new GameVars(); _screen = new Screen(this); _res = new ResourceMan(); _res->addArchive("a.blb"); _res->addArchive("c.blb"); _res->addArchive("hd.blb"); _res->addArchive("i.blb"); _res->addArchive("m.blb"); _res->addArchive("s.blb"); _res->addArchive("t.blb"); CursorMan.showMouse(true); { // DEBUG: Dummy cursor byte buffer[2*2]; memset(buffer, 255, 4); CursorMan.replaceCursor(buffer, 2, 2, 0, 0, 0); } #if 0 BlbArchive *blb = new BlbArchive(); blb->open("m.blb"); delete blb; #endif #if 0 ResourceFileEntry *r = _res->findEntry(0x50A80517); #endif #if 0 int resourceHandle = _res->useResource(0x0CA04202); debug("resourceHandle = %d", resourceHandle); byte *data = _res->loadResource(resourceHandle); bool rle; NDimensions dimensions; NUnknown unknown; byte *palette, *pixels; parseBitmapResource(data, &rle, &dimensions, &unknown, &palette, &pixels); debug("%d, %d", dimensions.width, dimensions.height); byte *rawpixels = new byte[dimensions.width * dimensions.height]; memset(rawpixels, 0, dimensions.width * dimensions.height); debug("rle = %d", rle); unpackSpriteRle(pixels, dimensions.width, dimensions.height, rawpixels, dimensions.width, false, false); Common::DumpFile d; d.open("dump.0"); d.write(rawpixels, dimensions.width * dimensions.height); d.close(); delete[] rawpixels; _res->unloadResource(resourceHandle); _res->unuseResource(resourceHandle); #endif #if 0 { // Create a new scope SpriteResource r(this); BaseSurface *surf = new BaseSurface(this, 0, 640, 480); r.load(0x0CA04202); debug("r: width = %d; height = %d", r.getDimensions().width, r.getDimensions().height); surf->drawSpriteResource(r); delete surf; } #endif #if 0 { // Create a new scope AnimResource r(this); r.load(0x000540B0); } #endif #if 0 { // Create a new scope DataResource dataResource(this); //dataResource.load(0x01801002); //dataResource.load(0x84500132); dataResource.load(0x81120132); } #endif #if 1 _collisionMan = new CollisionMan(this); _gameModule = new GameModule(this); _gameModule->startup(); // Preliminary main loop, needs some more work but works for testing while (!shouldQuit()) { Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: _keyState = event.kbd.keycode; break; case Common::EVENT_KEYUP: _keyState = Common::KEYCODE_INVALID; break; case Common::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; _gameModule->handleMouseMove(event.mouse.x, event.mouse.y); break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: _gameModule->handleMouseDown(event.mouse.x, event.mouse.y); break; case Common::EVENT_QUIT: _system->quit(); break; default: break; } } //debug("millis %d", _system->getMillis()); _gameModule->handleUpdate(); _gameModule->draw(); _screen->wait(); _screen->update(); debug(0, "---------------------------------------"); } delete _gameModule; delete _collisionMan; #endif delete _res; delete _screen; delete _gameVars; delete _staticData; debug("Ok."); return Common::kNoError; } NPoint NeverhoodEngine::getMousePos() { NPoint pt; pt.x = _mouseX; pt.y = _mouseY; return pt; } } // End of namespace Neverhood