/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_PALETTE_H #define NEVERHOOD_PALETTE_H #include "neverhood/neverhood.h" #include "neverhood/entity.h" namespace Neverhood { class Palette : public Entity { public: // Default constructor with black palette Palette(NeverhoodEngine *vm); // Create from existing palette Palette(NeverhoodEngine *vm, byte *palette); // Create from resource with filename Palette(NeverhoodEngine *vm, const char *filename); // Create from resource with fileHash Palette(NeverhoodEngine *vm, uint32 fileHash); virtual ~Palette(); void init(); void usePalette(); void addPalette(const char *filename, int toIndex, int count, int fromIndex); void addPalette(uint32 fileHash, int toIndex, int count, int fromIndex); void addBasePalette(uint32 fileHash, int toIndex, int count, int fromIndex); void copyPalette(const byte *palette, int toIndex, int count, int fromIndex); void copyBasePalette(int toIndex, int count, int fromIndex); void startFadeToBlack(int counter); void startFadeToWhite(int counter); void startFadeToPalette(int counter); void fillBaseWhite(int index, int count); void fillBaseBlack(int index, int count); void copyToBasePalette(byte *palette); protected: int _status; byte *_palette; byte *_basePalette; int _palCounter; byte _fadeToR, _fadeToG, _fadeToB; int _fadeStep; void update(); void fadeColor(byte *rgb, byte toR, byte toG, byte toB); int calculateFadeStep(int counter); }; } // End of namespace Neverhood #endif /* NEVERHOOD_PALETTE_H */