/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/resource.h" #include "neverhood/resourceman.h" namespace Neverhood { SpriteResource::SpriteResource(NeverhoodEngine *vm) : _vm(vm), _resourceHandle(-1), _pixels(NULL) { } SpriteResource::~SpriteResource() { unload(); } void SpriteResource::draw(byte *dest, int destPitch, bool flipX, bool flipY) { if (_pixels) { if (_rle) { unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY); } else { unpackSpriteNormal(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY); } } } bool SpriteResource::load(uint32 fileHash) { // TODO: Later merge with load2 and make the mode a parameter unload(); _resourceHandle = _vm->_res->useResource(fileHash); debug("SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle); if (_resourceHandle != -1) { if (_vm->_res->getResourceType(_resourceHandle) == 2) { byte *spriteData = _vm->_res->loadResource(_resourceHandle, true); parseBitmapResource(spriteData, &_rle, &_dimensions, NULL, NULL, &_pixels); } else { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } } return _pixels != NULL; } bool SpriteResource::load2(uint32 fileHash) { unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle != -1) { if (_vm->_res->getResourceType(_resourceHandle) == 2) { byte *spriteData = _vm->_res->loadResource(_resourceHandle, true); parseBitmapResource(spriteData, &_rle, &_dimensions, &_position, NULL, &_pixels); } else { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } } return _pixels != NULL; } void SpriteResource::unload() { if (_resourceHandle != -1) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } else { delete[] _pixels; } _pixels = NULL; _rle = false; } PaletteResource::PaletteResource(NeverhoodEngine *vm) : _vm(vm), _resourceHandle(-1), _palette(NULL) { } PaletteResource::~PaletteResource() { unload(); } bool PaletteResource::load(uint32 fileHash) { unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle != -1) { _palette = _vm->_res->loadResource(_resourceHandle, true); switch (_vm->_res->getResourceType(_resourceHandle)) { case 2: // Palette is stored in a bitmap parseBitmapResource(_palette, NULL, NULL, NULL, &_palette, NULL); break; case 3: // _palette already points to the correct data break; default: _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; break; } } return _palette != NULL; } void PaletteResource::unload() { if (_resourceHandle != -1) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; _palette = NULL; } } void PaletteResource::copyPalette(byte *destPalette) { if (_palette) { memcpy(destPalette, _palette, 1024); } else { // TODO?: buildDefaultPalette(palette); } } } // End of namespace Neverhood