/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/resource.h" #include "neverhood/resourceman.h" namespace Neverhood { // SpriteResource SpriteResource::SpriteResource(NeverhoodEngine *vm) : _vm(vm), _resourceHandle(-1), _pixels(NULL) { } SpriteResource::~SpriteResource() { unload(); } void SpriteResource::draw(byte *dest, int destPitch, bool flipX, bool flipY) { if (_pixels) { if (_rle) { unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY); } else { unpackSpriteNormal(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY); } } } bool SpriteResource::load(uint32 fileHash) { debug("SpriteResource::load(%08X)", fileHash); // TODO: Later merge with load2 and make the mode a parameter unload(); _resourceHandle = _vm->_res->useResource(fileHash); debug("SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle); if (_resourceHandle != -1) { if (_vm->_res->getResourceType(_resourceHandle) == 2) { byte *spriteData = _vm->_res->loadResource(_resourceHandle, true); parseBitmapResource(spriteData, &_rle, &_dimensions, NULL, NULL, &_pixels); } else { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } } return _pixels != NULL; } bool SpriteResource::load2(uint32 fileHash) { unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle != -1) { if (_vm->_res->getResourceType(_resourceHandle) == 2) { byte *spriteData = _vm->_res->loadResource(_resourceHandle, true); parseBitmapResource(spriteData, &_rle, &_dimensions, &_position, NULL, &_pixels); } else { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } } return _pixels != NULL; } void SpriteResource::unload() { if (_resourceHandle != -1) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; } else { delete[] _pixels; } _pixels = NULL; _rle = false; } // PaletteResource PaletteResource::PaletteResource(NeverhoodEngine *vm) : _vm(vm), _resourceHandle(-1), _palette(NULL) { } PaletteResource::~PaletteResource() { unload(); } bool PaletteResource::load(uint32 fileHash) { debug("PaletteResource::load(%08X)", fileHash); unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle != -1) { _palette = _vm->_res->loadResource(_resourceHandle, true); switch (_vm->_res->getResourceType(_resourceHandle)) { case 2: // Palette is stored in a bitmap parseBitmapResource(_palette, NULL, NULL, NULL, &_palette, NULL); break; case 3: // _palette already points to the correct data break; default: _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; break; } } return _palette != NULL; } void PaletteResource::unload() { if (_resourceHandle != -1) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; _palette = NULL; } } void PaletteResource::copyPalette(byte *destPalette) { if (_palette) { memcpy(destPalette, _palette, 1024); } else { // TODO?: buildDefaultPalette(palette); } } // AnimResource AnimResource::AnimResource(NeverhoodEngine *vm) : _vm(vm), _width(0), _height(0), _currSpriteData(NULL) { clear(); clear2(); } AnimResource::~AnimResource() { unloadInternal(); } void AnimResource::draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY) { const AnimFrameInfo frameInfo = _frames[frameIndex]; _currSpriteData = _spriteData + frameInfo.spriteDataOffs; _width = frameInfo.rect.width; _height = frameInfo.rect.height; // TODO: Repl stuff unpackSpriteRle(_currSpriteData, _width, _height, dest, destPitch, flipX, flipY); } bool AnimResource::load(uint32 fileHash) { debug("AnimResource::load(%08X)", fileHash); if (fileHash == _fileHash) return true; unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle == -1) return false; byte *resourceData, *animList, *frameList; uint16 animInfoStartOfs, animListIndex, animListCount; uint16 frameListStartOfs, frameCount; uint32 spriteDataOfs, paletteDataOfs; if (_vm->_res->getResourceType(_resourceHandle) != 4) { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; return false; } resourceData = _vm->_res->loadResource(_resourceHandle); if (!resourceData) { _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; return false; } animListCount = READ_LE_UINT16(resourceData); animInfoStartOfs = READ_LE_UINT16(resourceData + 2); spriteDataOfs = READ_LE_UINT32(resourceData + 4); paletteDataOfs = READ_LE_UINT32(resourceData + 8); animList = resourceData + 12; for (animListIndex = 0; animListIndex < animListCount; animListIndex++) { debug(8, "hash: %08X", READ_LE_UINT32(animList)); if (READ_LE_UINT32(animList) == fileHash) break; animList += 8; } if (animListIndex >= animListCount) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); _resourceHandle = -1; return false; } _spriteData = resourceData + spriteDataOfs; if (paletteDataOfs > 0) _paletteData = resourceData + paletteDataOfs; frameCount = READ_LE_UINT16(animList + 4); frameListStartOfs = READ_LE_UINT16(animList + 6); debug(8, "frameCount = %d; frameListStartOfs = %04X; animInfoStartOfs = %04X", frameCount, frameListStartOfs, animInfoStartOfs); frameList = resourceData + animInfoStartOfs + frameListStartOfs; _frames.clear(); _frames.reserve(frameCount); for (uint16 frameIndex = 0; frameIndex < frameCount; frameIndex++) { AnimFrameInfo frameInfo; frameInfo.frameHash = READ_LE_UINT32(frameList); frameInfo.counter = READ_LE_UINT16(frameList + 4); frameInfo.rect.x = READ_LE_UINT16(frameList + 6); frameInfo.rect.y = READ_LE_UINT16(frameList + 8); frameInfo.rect.width = READ_LE_UINT16(frameList + 10); frameInfo.rect.height = READ_LE_UINT16(frameList + 12); frameInfo.deltaX = READ_LE_UINT16(frameList + 14); frameInfo.deltaY = READ_LE_UINT16(frameList + 16); frameInfo.deltaRect.x = READ_LE_UINT16(frameList + 18); frameInfo.deltaRect.y = READ_LE_UINT16(frameList + 20); frameInfo.deltaRect.width = READ_LE_UINT16(frameList + 22); frameInfo.deltaRect.height = READ_LE_UINT16(frameList + 24); frameInfo.field_1A = READ_LE_UINT16(frameList + 26); frameInfo.spriteDataOffs = READ_LE_UINT32(frameList + 28); debug(8, "frameHash = %08X; counter = %d; rect = (%d,%d,%d,%d); deltaX = %d; deltaY = %d; deltaRect = (%d,%d,%d,%d); field_1A = %04X; spriteDataOffs = %08X", frameInfo.frameHash, frameInfo.counter, frameInfo.rect.x, frameInfo.rect.y, frameInfo.rect.width, frameInfo.rect.height, frameInfo.deltaX, frameInfo.deltaY, frameInfo.deltaRect.x, frameInfo.deltaRect.y, frameInfo.deltaRect.width, frameInfo.deltaRect.height, frameInfo.field_1A, frameInfo.spriteDataOffs); frameList += 32; _frames.push_back(frameInfo); } _fileHash = fileHash; return true; } void AnimResource::unload() { if (_resourceHandle != -1) { _vm->_res->unloadResource(_resourceHandle); _vm->_res->unuseResource(_resourceHandle); clear(); } } void AnimResource::clear() { _resourceHandle = -1; _currSpriteData = NULL; _fileHash = 0; _paletteData = NULL; _spriteData = NULL; } void AnimResource::clear2() { clear(); _replEnabled = true; _replOldByte = 0; _replNewByte = 0; } bool AnimResource::loadInternal(uint32 fileHash) { unloadInternal(); return load(fileHash); } void AnimResource::unloadInternal() { unload(); clear2(); } int16 AnimResource::getFrameIndex(uint32 frameHash) { for (uint i = 0; i < _frames.size(); i++) if (_frames[i].frameHash == frameHash) return (int16)i; return -1; } SoundResource::SoundResource(NeverhoodEngine *vm) : _vm(vm) { } bool SoundResource::isPlaying() { return false; } void SoundResource::play(uint32 fileHash, bool looping) { } void SoundResource::play() { } } // End of namespace Neverhood