/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_RESOURCEMAN_H #define NEVERHOOD_RESOURCEMAN_H #include "common/array.h" #include "common/file.h" #include "neverhood/neverhood.h" #include "neverhood/blbarchive.h" namespace Neverhood { struct ResourceFileEntry { uint32 fileHash; int resourceHandle; uint archiveIndex; uint entryIndex; }; struct Resource { uint32 fileHash; uint archiveIndex; uint entryIndex; byte *data; int dataRefCount; int useRefCount; }; class ResourceMan { public: ResourceMan(); ~ResourceMan(); void addArchive(const Common::String &filename); ResourceFileEntry *findEntrySimple(uint32 fileHash); ResourceFileEntry *findEntry(uint32 fileHash); BlbArchiveEntry *getArchiveEntry(ResourceFileEntry *entry) const; int useResource(uint32 fileHash); void unuseResource(int resourceHandle); void unuseResourceByHash(uint32 fileHash); int getResourceHandleByHash(uint32 fileHash); bool isResourceDataValid(int resourceHandle) const; uint32 getResourceSize(int resourceHandle) const; byte getResourceType(int resourceHandle); byte getResourceTypeByHash(uint32 fileHash); byte *getResourceExtData(int resourceHandle); byte *getResourceExtDataByHash(uint32 fileHash); byte *loadResource(int resourceHandle, bool moveToFront = false); void unloadResource(int resourceHandle); void freeResource(Resource *resource); Common::SeekableReadStream *createStream(uint32 fileHash); private: Common::Array _archives; Common::Array _entries; Common::Array _resources; }; } // End of namespace Neverhood #endif /* NEVERHOOD_RESOURCEMAN_H */