/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SCENE_H #define NEVERHOOD_SCENE_H #include "common/array.h" #include "neverhood/neverhood.h" #include "neverhood/background.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/module.h" #include "neverhood/palette.h" #include "neverhood/smackerplayer.h" #include "neverhood/sprite.h" #include "neverhood/staticdata.h" namespace Neverhood { class Scene : public Entity { public: Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects); virtual ~Scene(); virtual void draw(); void addEntity(Entity *entity); bool removeEntity(Entity *entity); void addSurface(BaseSurface *surface); bool removeSurface(BaseSurface *surface); Sprite *addSprite(Sprite *sprite); void setSurfacePriority(BaseSurface *surface, int priority); void deleteSprite(Sprite **sprite); Background *addBackground(Background *background); protected: Module *_parentModule; Common::Array _entities; Common::Array _surfaces; bool _systemCallbackFlag; MessageList *_messageList; int _messageListIndex; int _messageListCount; bool _messageListFlag1; NPoint _mouseClickPos; bool _mouseClicked; // TODO RectResource _rectResource; // TODO 00000080 rectList dd ? // TODO 00000084 rectType dw ? // TODO 00000086 rectListCount dw ? // TODO 00000088 someRects dd ? // TODO 0000008C someRectsCount dw ? // TODO 0000008E field_8E dw ? // TODO 00000090 playerSprite dd ? // TODO 00000094 mouseSprite dd ? Palette *_palette; Background *_background; bool _surfaceFlag; bool _messageListFlag; MessageList *_messageList2; int _messageListStatus; SmackerPlayer *_smackerPlayer; void (Entity::*_savedUpdateHandlerCb)(); uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); bool _smackerDone; // TODO 000000BD field_BD db ? // TODO 000000BE field_BE db ? // TODO 000000BF field_BF db ? uint32 _smkFileHash; // TODO 000000C4 hitArray dd ? bool _messageListFlag2; bool _prevVisible; int _messageValue; // TODO 000000CF field_CF db ? void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void smackerUpdate(); uint32 smackerHandleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SCENE_H */