/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SCENE_H #define NEVERHOOD_SCENE_H #include "common/array.h" #include "neverhood/neverhood.h" #include "neverhood/background.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/klayman.h" #include "neverhood/module.h" #include "neverhood/palette.h" #include "neverhood/smackerplayer.h" #include "neverhood/sprite.h" #include "neverhood/staticdata.h" namespace Neverhood { class Scene : public Entity { public: Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects); virtual ~Scene(); virtual void draw(); void addEntity(Entity *entity); bool removeEntity(Entity *entity); void addSurface(BaseSurface *surface); bool removeSurface(BaseSurface *surface); Sprite *addSprite(Sprite *sprite); void removeSprite(Sprite *sprite); void setSurfacePriority(BaseSurface *surface, int priority); void setSpriteSurfacePriority(Sprite *sprite, int priority); void deleteSprite(Sprite **sprite); Background *addBackground(Background *background); void setBackground(uint32 fileHash, bool dirtyBackground = true); void changeBackground(uint32 fileHash); void setBackgroundY(int16 y) { _background->getSurface()->getDrawRect().y = y; } int16 getBackgroundY() { return _background->getSurface()->getDrawRect().y; } void setPalette(uint32 fileHash = 0); void setHitRects(uint32 id); Sprite *insertStaticSprite(uint32 fileHash, int surfacePriority); void insertMouse433(uint32 fileHash, NRect *mouseRect = NULL); void insertMouse435(uint32 fileHash, int16 x1, int16 x2); void insertNavigationMouse(uint32 fileHash, int type); void showMouse(bool visible); void changeMouseCursor(uint32 fileHash); SmackerPlayer *addSmackerPlayer(SmackerPlayer *smackerPlayer); void update(); void leaveScene(uint32 result); // Some crazy templated functions to make the logic code smaller/simpler (imo!) // insertKlayman template void insertKlayman() { _klayman = (T*)addSprite(new T(_vm, this)); } template void insertKlayman(Arg1 arg1) { _klayman = (T*)addSprite(new T(_vm, this, arg1)); } template void insertKlayman(Arg1 arg1, Arg2 arg2) { _klayman = (T*)addSprite(new T(_vm, this, arg1, arg2)); } template void insertKlayman(Arg1 arg1, Arg2 arg2, Arg3 arg3) { _klayman = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3)); } template void insertKlayman(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) { _klayman = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4)); } template void insertKlayman(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) { _klayman = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4, arg5)); } template void insertKlayman(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) { _klayman = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4, arg5, arg6)); } // insertSprite template T* insertSprite() { return (T*)addSprite(new T(_vm)); } template T* insertSprite(Arg1 arg1) { return (T*)addSprite(new T(_vm, arg1)); } template T* insertSprite(Arg1 arg1, Arg2 arg2) { return (T*)addSprite(new T(_vm, arg1, arg2)); } template T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3) { return (T*)addSprite(new T(_vm, arg1, arg2, arg3)); } template T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) { return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4)); } template T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) { return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4, arg5)); } template T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) { return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4, arg5, arg6)); } // createSprite template T* createSprite() { return new T(_vm); } template T* createSprite(Arg1 arg1) { return new T(_vm, arg1); } template T* createSprite(Arg1 arg1, Arg2 arg2) { return new T(_vm, arg1, arg2); } template T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3) { return new T(_vm, arg1, arg2, arg3); } template T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) { return new T(_vm, arg1, arg2, arg3, arg4); } template T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) { return new T(_vm, arg1, arg2, arg3, arg4, arg5); } template T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) { return new T(_vm, arg1, arg2, arg3, arg4, arg5, arg6); } protected: Module *_parentModule; Common::Array _entities; Common::Array _surfaces; bool _systemCallbackFlag; MessageList *_messageList; uint _messageListCount; uint _messageListIndex; bool _messageListFlag1; NPoint _mouseClickPos; bool _mouseClicked; DataResource _dataResource; RectList *_rectList; HitRectList _hitRectList; int _rectType; // TODO 0000008E field_8E dw ? Mouse *_mouseCursor; Klayman *_klayman; Palette *_palette; Background *_background; bool _surfaceFlag; bool _messageListFlag; MessageList *_messageList2; int _messageListStatus; SmackerPlayer *_smackerPlayer; void (Entity::*_savedUpdateHandlerCb)(); uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); bool _smackerDone; // TODO 000000BD field_BD db ? // TODO 000000BE field_BE db ? // TODO 000000BF field_BF db ? uint32 _smkFileHash; // TODO 000000C4 hitArray dd ? bool _messageListFlag2; bool _prevVisible; int _messageValue; // TODO 000000CF field_CF db ? uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void smackerUpdate(); uint32 smackerHandleMessage(int messageNum, const MessageParam ¶m, Entity *sender); bool queryPositionSprite(int16 mouseX, int16 mouseY); bool queryPositionRectList(int16 mouseX, int16 mouseY); void setMessageList(uint32 id, bool messageListFlag = true, bool systemCallbackFlag = false); void setMessageList(MessageList *messageList, bool messageListFlag = true, bool systemCallbackFlag = false); bool setMessageList2(uint32 id, bool messageListFlag = true, bool systemCallbackFlag = false); bool setMessageList2(MessageList *messageList, bool messageListFlag = true, bool systemCallbackFlag = false); void runMessageList(); void setRectList(uint32 id); void setRectList(RectList *rectList); void clearRectList(); void loadHitRectList(); void messageList402220(); void loadDataResource(uint32 fileHash); uint16 convertMessageNum(uint32 messageNum); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SCENE_H */