/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/palette.h" #include "neverhood/screen.h" namespace Neverhood { Screen::Screen(NeverhoodEngine *vm) : _vm(vm), _paletteData(NULL), _paletteChanged(false) { _ticks = _vm->_system->getMillis(); _backScreen = new Graphics::Surface(); _backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); } Screen::~Screen() { delete _backScreen; } void Screen::wait() { } void Screen::setFps(int fps) { _frameDelay = 1000 / fps; } int Screen::getFps() { return 1000 / _frameDelay; } void Screen::setPaletteData(byte *paletteData) { _paletteChanged = true; _paletteData = paletteData; } void Screen::unsetPaletteData(byte *paletteData) { if (_paletteData == paletteData) { _paletteChanged = false; _paletteData = NULL; } } void Screen::testPalette(byte *paletteData) { if (_paletteData == paletteData) _paletteChanged = true; } void Screen::updatePalette() { if (_paletteChanged && _paletteData) { byte *tempPalette = new byte[768]; for (int i = 0; i < 256; i++) { tempPalette[i * 3 + 0] = _paletteData[i * 4 + 0]; tempPalette[i * 3 + 1] = _paletteData[i * 4 + 1]; tempPalette[i * 3 + 2] = _paletteData[i * 4 + 2]; } _vm->_system->getPaletteManager()->setPalette(tempPalette, 0, 256); delete[] tempPalette; _paletteChanged = false; } } void Screen::clear() { memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h); } } // End of namespace Neverhood