/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/palette.h" #include "neverhood/screen.h" namespace Neverhood { Screen::Screen(NeverhoodEngine *vm) : _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL), _yOffset(0), _fullRefresh(false) { _ticks = _vm->_system->getMillis(); _backScreen = new Graphics::Surface(); _backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); _renderQueue = new RenderQueue(); _prevRenderQueue = new RenderQueue(); _microTiles = new MicroTileArray(640, 480); } Screen::~Screen() { delete _microTiles; delete _renderQueue; delete _prevRenderQueue; _backScreen->free(); delete _backScreen; } void Screen::update() { _ticks = _vm->_system->getMillis(); updatePalette(); if (_fullRefresh) { // NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed _vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr(0, 0), _backScreen->pitch, 0, 0, 640, 480); _fullRefresh = false; return; } _microTiles->clear(); for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) { RenderItem &renderItem = (*it); renderItem._refresh = true; for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) { RenderItem &prevRenderItem = (*jt); if (prevRenderItem == renderItem) { prevRenderItem._refresh = false; renderItem._refresh = false; } } } for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) { RenderItem &prevRenderItem = (*jt); if (prevRenderItem._refresh) _microTiles->addRect(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height)); } for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) { RenderItem &renderItem = (*it); if (renderItem._refresh) _microTiles->addRect(Common::Rect(renderItem._destX, renderItem._destY, renderItem._destX + renderItem._width, renderItem._destY + renderItem._height)); renderItem._refresh = true; } RectangleList *updateRects = _microTiles->getRectangles(); for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) { RenderItem &renderItem = (*it); for (RectangleList::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri) blitRenderItem(renderItem, *ri); } SWAP(_renderQueue, _prevRenderQueue); _renderQueue->clear(); for (RectangleList::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri) { Common::Rect &r = *ri; _vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr(r.left, r.top), _backScreen->pitch, r.left, r.top, r.width(), r.height()); } delete updateRects; } uint32 Screen::getNextFrameTime() { int32 frameDelay = _frameDelay; if (_smackerDecoder && _smackerDecoder->isVideoLoaded() && !_smackerDecoder->endOfVideo()) frameDelay = _smackerDecoder->getTimeToNextFrame(); int32 waitTicks = frameDelay - (_vm->_system->getMillis() - _ticks); return _vm->_system->getMillis() + waitTicks; } void Screen::saveParams() { _savedSmackerDecoder = _smackerDecoder; _savedFrameDelay = _frameDelay; _savedYOffset = _yOffset; } void Screen::restoreParams() { _smackerDecoder = _savedSmackerDecoder; _frameDelay = _savedFrameDelay; _yOffset = _savedYOffset; } void Screen::setFps(int fps) { _frameDelay = 1000 / fps; } int Screen::getFps() { return 1000 / _frameDelay; } void Screen::setYOffset(int16 yOffset) { _yOffset = yOffset; } int16 Screen::getYOffset() { return _yOffset; } void Screen::setPaletteData(byte *paletteData) { _paletteChanged = true; _paletteData = paletteData; } void Screen::unsetPaletteData(byte *paletteData) { if (_paletteData == paletteData) { _paletteChanged = false; _paletteData = NULL; } } void Screen::testPalette(byte *paletteData) { if (_paletteData == paletteData) _paletteChanged = true; } void Screen::updatePalette() { if (_paletteChanged && _paletteData) { byte *tempPalette = new byte[768]; for (int i = 0; i < 256; i++) { tempPalette[i * 3 + 0] = _paletteData[i * 4 + 0]; tempPalette[i * 3 + 1] = _paletteData[i * 4 + 1]; tempPalette[i * 3 + 2] = _paletteData[i * 4 + 2]; } _vm->_system->getPaletteManager()->setPalette(tempPalette, 0, 256); delete[] tempPalette; _paletteChanged = false; } } void Screen::clear() { memset(_backScreen->getBasePtr(0, 0), 0, _backScreen->pitch * _backScreen->h); _fullRefresh = true; clearRenderQueue(); } void Screen::clearRenderQueue() { _renderQueue->clear(); _prevRenderQueue->clear(); } void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version, const Graphics::Surface *shadowSurface) { int16 destX, destY; NRect ddRect; if (drawRect.x + drawRect.width >= clipRect.x2) ddRect.x2 = clipRect.x2 - drawRect.x; else ddRect.x2 = drawRect.width; if (drawRect.x < clipRect.x1) { destX = clipRect.x1; ddRect.x1 = clipRect.x1 - drawRect.x; } else { destX = drawRect.x; ddRect.x1 = 0; } if (drawRect.y + drawRect.height >= clipRect.y2) ddRect.y2 = clipRect.y2 - drawRect.y; else ddRect.y2 = drawRect.height; if (drawRect.y < clipRect.y1) { destY = clipRect.y1; ddRect.y1 = clipRect.y1 - drawRect.y; } else { destY = drawRect.y; ddRect.y1 = 0; } queueBlit(surface, destX, destY, ddRect, transparent, version, shadowSurface); } void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version) { int16 destX, destY; NRect ddRect; if (x + drawRect.width >= clipRect.x2) ddRect.x2 = clipRect.x2 - drawRect.x - x; else ddRect.x2 = drawRect.x + drawRect.width; if (x < clipRect.x1) { destX = clipRect.x1; ddRect.x1 = clipRect.x1 + drawRect.x - x; } else { destX = x; ddRect.x1 = drawRect.x; } if (y + drawRect.height >= clipRect.y2) ddRect.y2 = clipRect.y2 + drawRect.y - y; else ddRect.y2 = drawRect.y + drawRect.height; if (y < clipRect.y1) { destY = clipRect.y1; ddRect.y1 = clipRect.y1 + drawRect.y - y; } else { destY = y; ddRect.y1 = drawRect.y; } queueBlit(surface, destX, destY, ddRect, transparent, version); } void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) { const byte *source = (const byte*)surface->getBasePtr(0, 0); byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y); for (int16 yc = 0; yc < surface->h; yc++) { byte *row = dest; for (int16 xc = 0; xc < surface->w; xc++) { *row++ = *source; *row++ = *source++; } memcpy(dest + _backScreen->pitch, dest, surface->w * 2); dest += _backScreen->pitch; dest += _backScreen->pitch; } _fullRefresh = true; // See Screen::update } void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version) { int16 x, y; bool xflag, yflag; NDrawRect newDrawRect; x = sysRect.x; if (sysRect.width <= x || -sysRect.width >= x) x = x % sysRect.width; if (x < 0) x += sysRect.width; y = sysRect.y; if (y >= sysRect.height || -sysRect.height >= y) y = y % sysRect.height; if (y < 0) y += sysRect.height; xflag = x <= 0; yflag = y <= 0; newDrawRect.x = x; newDrawRect.width = sysRect.width - x; if (drawRect.width < newDrawRect.width) { xflag = true; newDrawRect.width = drawRect.width; } newDrawRect.y = y; newDrawRect.height = sysRect.height - y; if (drawRect.height < newDrawRect.height) { yflag = true; newDrawRect.height = drawRect.height; } drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent, version); if (!xflag) { newDrawRect.x = 0; newDrawRect.y = y; newDrawRect.width = x + drawRect.width - sysRect.width; newDrawRect.height = sysRect.height - y; if (drawRect.height < newDrawRect.height) newDrawRect.height = drawRect.height; drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent, version); } if (!yflag) { newDrawRect.x = x; newDrawRect.y = 0; newDrawRect.width = sysRect.width - x; newDrawRect.height = y + drawRect.height - sysRect.height; if (drawRect.width < newDrawRect.width) newDrawRect.width = drawRect.width; drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version); } if (!xflag && !yflag) { newDrawRect.x = 0; newDrawRect.y = 0; newDrawRect.width = x + drawRect.width - sysRect.width; newDrawRect.height = y + drawRect.height - sysRect.height; drawSurface3(surface, sysRect.width + drawRect.x - x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version); } } void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version) { NDrawRect clipDrawRect(0, 0, drawRect.width, drawRect.height); for (uint i = 0; i < clipRectsCount; i++) drawSurface3(surface, drawRect.x, drawRect.y, clipDrawRect, clipRects[i], transparent, version); } void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version, const Graphics::Surface *shadowSurface) { const int width = ddRect.x2 - ddRect.x1; const int height = ddRect.y2 - ddRect.y1; if (width <= 0 || height <= 0) return; RenderItem renderItem; renderItem._surface = surface; renderItem._shadowSurface = shadowSurface; renderItem._destX = destX; renderItem._destY = destY; renderItem._srcX = ddRect.x1; renderItem._srcY = ddRect.y1; renderItem._width = width; renderItem._height = height; renderItem._transparent = transparent; renderItem._version = version; _renderQueue->push_back(renderItem); } void Screen::blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect) { const Graphics::Surface *surface = renderItem._surface; const Graphics::Surface *shadowSurface = renderItem._shadowSurface; const int16 x0 = MAX(clipRect.left, renderItem._destX); const int16 y0 = MAX(clipRect.top, renderItem._destY); const int16 x1 = MIN(clipRect.right, renderItem._destX + renderItem._width); const int16 y1 = MIN(clipRect.bottom, renderItem._destY + renderItem._height); const int16 width = x1 - x0; int16 height = y1 - y0; if (width < 0 || height < 0) return; const byte *source = (const byte*)surface->getBasePtr(renderItem._srcX + x0 - renderItem._destX, renderItem._srcY + y0 - renderItem._destY); byte *dest = (byte*)_backScreen->getBasePtr(x0, y0); if (shadowSurface) { const byte *shadowSource = (const byte*)shadowSurface->getBasePtr(x0, y0); while (height--) { for (int xc = 0; xc < width; xc++) if (source[xc] != 0) dest[xc] = shadowSource[xc]; source += surface->pitch; shadowSource += shadowSurface->pitch; dest += _backScreen->pitch; } } else if (!renderItem._transparent) { while (height--) { memcpy(dest, source, width); source += surface->pitch; dest += _backScreen->pitch; } } else { while (height--) { for (int xc = 0; xc < width; xc++) if (source[xc] != 0) dest[xc] = source[xc]; source += surface->pitch; dest += _backScreen->pitch; } } } } // End of namespace Neverhood