/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SCREEN_H #define NEVERHOOD_SCREEN_H #include "common/array.h" #include "graphics/surface.h" #include "video/smk_decoder.h" #include "neverhood/neverhood.h" #include "neverhood/microtiles.h" #include "neverhood/graphics.h" namespace Neverhood { struct RenderItem { const Graphics::Surface *_surface; const Graphics::Surface *_shadowSurface; int16 _destX, _destY; int16 _srcX, _srcY, _width, _height; bool _transparent; byte _version; bool _refresh; bool operator==(const RenderItem &second) const { return _surface == second._surface && _shadowSurface == second._shadowSurface && _destX == second._destX && _destY == second._destY && _srcX == second._srcX && _srcY == second._srcY && _width == second._width && _height == second._height && _transparent == second._transparent && _version == second._version; } }; typedef Common::Array RenderQueue; class Screen { public: Screen(NeverhoodEngine *vm); ~Screen(); void update(); uint32 getNextFrameTime(); void setFps(int fps); int getFps(); void setYOffset(int16 yOffset); int16 getYOffset(); void setPaletteData(byte *paletteData); void unsetPaletteData(byte *paletteData); byte *getPaletteData() { return _paletteData; } void testPalette(byte *paletteData); void updatePalette(); void clear(); void clearRenderQueue(); void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version, const Graphics::Surface *shadowSurface = NULL); void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version); void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect); void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect); void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version); void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version); void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; } void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version, const Graphics::Surface *shadowSurface = NULL); void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect); protected: NeverhoodEngine *_vm; MicroTileArray *_microTiles; Graphics::Surface *_backScreen; Video::SmackerDecoder *_smackerDecoder; int32 _ticks; int32 _frameDelay; byte *_paletteData; bool _paletteChanged; int16 _yOffset; bool _fullRefresh; RenderQueue *_renderQueue, *_prevRenderQueue; }; } // End of namespace Neverhood #endif /* NEVERHOOD_SCREEN_H */