/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/smackerplayer.h" #include "neverhood/palette.h" #include "neverhood/resourceman.h" #include "neverhood/scene.h" namespace Neverhood { // SmackerSurface SmackerSurface::SmackerSurface(NeverhoodEngine *vm) : BaseSurface(vm, 0, 0, 0), _smackerFrame(NULL) { } void SmackerSurface::draw() { if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) { _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect); } } void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) { _drawRect.x = 0; _drawRect.y = 0; _drawRect.width = smackerFrame->w; _drawRect.height = smackerFrame->h; // TODO: Check if _sysRect is needed at all in the reimplementation... _sysRect.x = 0; _sysRect.y = 0; _sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes _sysRect.height = smackerFrame->h; _smackerFrame = smackerFrame; } // SmackerDoubleSurface SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm) : SmackerSurface(vm) { } void SmackerDoubleSurface::draw() { if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) { _vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect); } } // SmackerPlayer SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag) : Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _dirtyFlag(false), _flag2(false), _palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL) { SetUpdateHandler(&SmackerPlayer::update); open(fileHash, flag); } SmackerPlayer::~SmackerPlayer() { close(); } void SmackerPlayer::open(uint32 fileHash, bool flag1) { debug("SmackerPlayer::open(%08X)", fileHash); _flag1 = flag1; close(); _stream = _vm->_res->createStream(fileHash); // TODO: _flag1 stuff _smackerDecoder = new Video::SmackerDecoder(_vm->_mixer); _smackerDecoder->loadStream(_stream); _palette = new Palette(_vm); _palette->usePalette(); } void SmackerPlayer::close() { delete _smackerDecoder; delete _palette; // NOTE: The SmackerDecoder deletes the _stream delete _smackerSurface; _smackerDecoder = NULL; _palette = NULL; _stream = NULL; _smackerSurface = NULL; } void SmackerPlayer::gotoFrame(uint frameNumber) { } uint SmackerPlayer::getStatus() { return 0; } void SmackerPlayer::update() { if (!_smackerDecoder) return; if (_dirtyFlag) { // TODO _vm->_screen->resetDirtyRects(); _dirtyFlag = false; } if (!_smackerDecoder->endOfVideo()) { const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame(); if (!_smackerSurface) { if (_doubleSurface) { // TODO: Use SmackerDoubleSurface _smackerSurface = new SmackerDoubleSurface(_vm); _smackerSurface->getDrawRect().x = 320 - _smackerDecoder->getWidth(); _smackerSurface->getDrawRect().y = 240 - _smackerDecoder->getHeight(); // TODO DoubleDrawSurface.field_28 = false; _smackerSurface->setSmackerFrame(smackerFrame); } else { _smackerSurface = new SmackerSurface(_vm); _smackerSurface->getDrawRect().x = (640 - _smackerDecoder->getWidth()) / 2; _smackerSurface->getDrawRect().y = (480 - _smackerDecoder->getHeight()) / 2; _smackerSurface->setSmackerFrame(smackerFrame); } } if (_doubleSurface) { // TODO } // TODO _vm->_screen->_skipUpdate = true; _dirtyFlag = true; if (_smackerDecoder->hasDirtyPalette()) { updatePalette(); } if (_smackerDecoder->endOfVideo() && !_flag1) { if (_scene) { _scene->sendMessage(0x3002, 0, this); } _flag2 = true; } else { _flag2 = false; } } } void SmackerPlayer::updatePalette() { byte tempPalette[1024]; const byte *smackerPalette = _smackerDecoder->getPalette(); for (int i = 0; i < 256; i++) { tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0]; tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1]; tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2]; } _palette->copyPalette(tempPalette, 0, 256, 0); } } // End of namespace Neverhood