/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/palette.h" #include "neverhood/gamemodule.h" #include "neverhood/smackerplayer.h" #include "neverhood/palette.h" #include "neverhood/resourceman.h" #include "neverhood/scene.h" namespace Neverhood { // SmackerSurface SmackerSurface::SmackerSurface(NeverhoodEngine *vm) : BaseSurface(vm, 0, 0, 0, "smacker"), _smackerFrame(NULL) { } void SmackerSurface::draw() { if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version); } void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) { _drawRect.x = 0; _drawRect.y = 0; _drawRect.width = smackerFrame->w; _drawRect.height = smackerFrame->h; _sysRect.x = 0; _sysRect.y = 0; _sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes _sysRect.height = smackerFrame->h; _smackerFrame = smackerFrame; } void SmackerSurface::unsetSmackerFrame() { _drawRect.x = 0; _drawRect.y = 0; _drawRect.width = 0; _drawRect.height = 0; _sysRect.x = 0; _sysRect.y = 0; _sysRect.width = 0; _sysRect.height = 0; _smackerFrame = NULL; } // SmackerDoubleSurface SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm) : SmackerSurface(vm) { } void SmackerDoubleSurface::draw() { if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) _vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect); } // NeverhoodSmackerDecoder void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) { if (!isVideoLoaded()) return; if (frame >= getFrameCount()) error("Can't force Smacker seek to invalid frame %d", frame); if (_header.audioInfo[0].hasAudio) error("Can't force Smacker frame seek with audio"); if (!rewind()) error("Failed to rewind"); SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0); uint32 offset = 0; for (uint32 i = 0; i < frame; i++) { videoTrack->increaseCurFrame(); offset += _frameSizes[i] & ~3; } _fileStream->seek(offset, SEEK_CUR); } // SmackerPlayer SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused) : Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused), _palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true), _drawX(-1), _drawY(-1) { SetUpdateHandler(&SmackerPlayer::update); if (_doubleSurface) { _smackerSurface = new SmackerDoubleSurface(_vm); } else { _smackerSurface = new SmackerSurface(_vm); } open(fileHash, flag); } SmackerPlayer::~SmackerPlayer() { close(); delete _smackerSurface; _smackerSurface = NULL; } void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) { debug(0, "SmackerPlayer::open(%08X)", fileHash); _fileHash = fileHash; _keepLastFrame = keepLastFrame; close(); _smackerFirst = true; _stream = _vm->_res->createStream(fileHash); _smackerDecoder = new NeverhoodSmackerDecoder(); _smackerDecoder->loadStream(_stream); _palette = new Palette(_vm); _palette->usePalette(); if (!_paused) _smackerDecoder->start(); } void SmackerPlayer::close() { if (_smackerDecoder) _smackerDecoder->stop(); delete _smackerDecoder; delete _palette; // NOTE The SmackerDecoder deletes the _stream _smackerDecoder = NULL; _palette = NULL; _stream = NULL; _smackerSurface->unsetSmackerFrame(); } void SmackerPlayer::gotoFrame(int frameNumber) { if (_smackerDecoder) { _smackerDecoder->forceSeekToFrame(frameNumber); updateFrame(); } } uint32 SmackerPlayer::getFrameCount() { return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0; } uint32 SmackerPlayer::getFrameNumber() { return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0; } uint SmackerPlayer::getStatus() { return 0; } void SmackerPlayer::setDrawPos(int16 x, int16 y) { _drawX = x; _drawY = y; if (_smackerSurface) { _smackerSurface->getDrawRect().x = _drawX; _smackerSurface->getDrawRect().y = _drawY; } } void SmackerPlayer::rewind() { if (_smackerDecoder) _smackerDecoder->rewind(); } void SmackerPlayer::update() { if (!_smackerDecoder) return; if (_paused) { if (_smackerFirst) updateFrame(); } else { if (!_smackerDecoder->endOfVideo()) { updateFrame(); } else if (!_keepLastFrame) { // Inform the scene about the end of the video playback if (_scene) sendMessage(_scene, NM_ANIMATION_STOP, 0); _videoDone = true; } else { rewind(); updateFrame(); _videoDone = false; } } } void SmackerPlayer::updateFrame() { if (!_smackerDecoder || !_smackerSurface) return; const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame(); if (_smackerFirst) { _smackerSurface->setSmackerFrame(smackerFrame); if (_drawX < 0 || _drawY < 0) { if (_doubleSurface) { _drawX = 320 - _smackerDecoder->getWidth(); _drawY = 240 - _smackerDecoder->getHeight(); } else { _drawX = (640 - _smackerDecoder->getWidth()) / 2; _drawY = (480 - _smackerDecoder->getHeight()) / 2; } } _smackerSurface->getDrawRect().x = _drawX; _smackerSurface->getDrawRect().y = _drawY; _smackerFirst = false; } if (_smackerDecoder->hasDirtyPalette()) updatePalette(); } void SmackerPlayer::updatePalette() { byte tempPalette[1024]; const byte *smackerPalette = _smackerDecoder->getPalette(); for (int i = 0; i < 256; i++) { tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0]; tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1]; tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2]; } // WORKAROUND: Scene 3, module 3000 defines a black color 255 instead of // white, which results in the mouse cursor showing black. I'm not sure if // color 255 is always supposed to be white. It's not feasible to check // all scenes for a glitch that only seems to manifest in one, therefore // we define color 255 to be white only for that scene. if (_vm->_gameModule->getCurrentModuleNum() == 3000 && _vm->_gameState.sceneNum == 3) tempPalette[255 * 4 + 0] = tempPalette[255 * 4 + 1] = tempPalette[255 * 4 + 2] = 0xFF; _palette->copyPalette(tempPalette, 0, 256, 0); } } // End of namespace Neverhood