/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SMACKERPLAYER_H #define NEVERHOOD_SMACKERPLAYER_H #include "video/smk_decoder.h" #include "neverhood/neverhood.h" #include "neverhood/entity.h" namespace Neverhood { class Scene; class Palette; class SmackerSurface : public BaseSurface { public: SmackerSurface(NeverhoodEngine *vm); virtual void draw(); void setSmackerFrame(const Graphics::Surface *smackerFrame); void unsetSmackerFrame(); protected: const Graphics::Surface *_smackerFrame; }; class SmackerDoubleSurface : public SmackerSurface { public: SmackerDoubleSurface(NeverhoodEngine *vm); virtual void draw(); }; class NeverhoodSmackerDecoder : public Video::SmackerDecoder { public: void forceSeekToFrame(uint frame); }; class SmackerPlayer : public Entity { public: SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused = false); ~SmackerPlayer(); BaseSurface *getSurface() { return _smackerSurface; } void open(uint32 fileHash, bool keepLastFrame); void close(); void gotoFrame(int frameNumber); uint32 getFrameCount(); uint32 getFrameNumber(); uint getStatus(); void setDrawPos(int16 x, int16 y); void rewind(); bool isDone() { return getFrameNumber() + 1 == getFrameCount(); } NeverhoodSmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; } protected: Scene *_scene; Palette *_palette; NeverhoodSmackerDecoder *_smackerDecoder; SmackerSurface *_smackerSurface; uint32 _fileHash; bool _smackerFirst; bool _doubleSurface; Common::SeekableReadStream *_stream; bool _keepLastFrame; bool _videoDone; bool _paused; int _drawX, _drawY; void update(); void updateFrame(); void updatePalette(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SMACKERPLAYER_H */