/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/smackerscene.h" namespace Neverhood { SmackerScene::SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool flag1, bool canAbort) : Scene(vm, parentModule, true), _doubleSurface(doubleSurface), _flag1(flag1), _canAbort(canAbort), _fieldDF(false), _fileHashListIndex(-1), _fileHashList(NULL), _playNextVideoFlag(false) { debug("SmackerScene::SmackerScene(%d, %d, %d)", doubleSurface, flag1, canAbort); // NOTE: Merged from SmackerScene::init, maybe split again if needed (incl. parameter flags) if (getGlobalVar(0x06C02850)) { _flag1 = true; _canAbort = true; } if (_doubleSurface) { _vm->_screen->clear(); } _fileHash[0] = 0; _fileHash[1] = 0; SetUpdateHandler(&SmackerScene::update); SetMessageHandler(&SmackerScene::handleMessage); } SmackerScene::~SmackerScene() { } void SmackerScene::setFileHash(uint32 fileHash) { debug("SmackerScene::setFileHash(%08X)", fileHash); _fileHash[0] = fileHash; _fileHashList = _fileHash; } void SmackerScene::setFileHashList(uint32 *fileHashList) { debug("SmackerScene::setFileHashList(...)"); _fileHashList = fileHashList; } void SmackerScene::nextVideo() { debug("SmackerScene::nextVideo()"); _fileHashListIndex++; if (_fileHashList && _fileHashList[_fileHashListIndex] != 0) { uint32 smackerFileHash = _fileHashList[_fileHashListIndex]; if (_vm->_res->getResourceTypeByHash(smackerFileHash) != 10) { // Not a Smacker file _parentModule->sendMessage(0x1009, 0, this); return; } _fieldDF = getSubVar(0x00800410, smackerFileHash); if (!_fieldDF) { setSubVar(0x00800410, smackerFileHash, 1); } if (_fileHashListIndex == 0) { _smackerPlayer = new SmackerPlayer(_vm, this, smackerFileHash, _doubleSurface, false); addEntity(_smackerPlayer); addSurface(_smackerPlayer->getSurface()); // TODO? Screen.hSmack = _smackerPlayer; } else { _smackerPlayer->open(smackerFileHash, false); } } else { _parentModule->sendMessage(0x1009, 0, this); } } void SmackerScene::update() { if (_playNextVideoFlag) { nextVideo(); _playNextVideoFlag = false; } Scene::update(); } uint32 SmackerScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0009: if ((_fieldDF && _flag1) || (_canAbort && _flag1)) _playNextVideoFlag = true; break; case 0x000C: if (_canAbort) { _parentModule->sendMessage(0x1009, 0, this); } break; case 0x3002: _playNextVideoFlag = true; break; } return messageResult; } } // End of namespace Neverhood