/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SMACKERSCENE_H #define NEVERHOOD_SMACKERSCENE_H #include "neverhood/neverhood.h" #include "neverhood/resourceman.h" #include "neverhood/scene.h" namespace Neverhood { class SmackerScene : public Scene { public: SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort); virtual ~SmackerScene(); void setFileHash(uint32 fileHash); void setFileHashList(const uint32 *fileHashList); void nextVideo(); uint32 getSmackerFileHash() const { return _fileHash[0]; } protected: bool _doubleSurface; bool _canSkip; bool _canAbort; bool _videoPlayedBefore; bool _playNextVideoFlag; int _fileHashListIndex; const uint32 *_fileHashList; uint32 _fileHash[2]; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SMACKERSCENE_H */