/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SOUND_H #define NEVERHOOD_SOUND_H #include "audio/audiostream.h" #include "common/array.h" #include "neverhood/resourceman.h" namespace Common { class SeekableReadStream; } namespace Audio { class SoundHandle; } namespace Neverhood { class NeverhoodEngine; class AudioResourceManSoundItem; class AudioResourceManMusicItem; class SoundResource { public: SoundResource(NeverhoodEngine *vm); ~SoundResource(); bool isPlaying(); void load(uint32 fileHash); void unload(); void play(uint32 fileHash); void play(); void playLooping(); void stop(); void setVolume(int16 volume); void setPan(int16 pan); protected: NeverhoodEngine *_vm; int16 _soundIndex; AudioResourceManSoundItem *getSoundItem(); }; class MusicResource { public: MusicResource(NeverhoodEngine *vm); bool isPlaying(); void load(uint32 fileHash); void unload(); void play(int16 fadeVolumeStep); void stop(int16 fadeVolumeStep); void setVolume(int16 volume); protected: NeverhoodEngine *_vm; int16 _musicIndex; AudioResourceManMusicItem *getMusicItem(); }; class MusicItem { public: MusicItem(NeverhoodEngine *vm, uint32 groupNameHash, uint32 musicFileHash); ~MusicItem(); void startMusic(int16 countdown, int16 fadeVolumeStep); void stopMusic(int16 countdown, int16 fadeVolumeStep); void update(); uint32 getGroupNameHash() const { return _groupNameHash; } uint32 getFileHash() const { return _fileHash; } protected: NeverhoodEngine *_vm; uint32 _groupNameHash; uint32 _fileHash; bool _play; bool _stop; int16 _fadeVolumeStep; int16 _countdown; MusicResource *_musicResource; }; class SoundItem { public: SoundItem(NeverhoodEngine *vm, uint32 groupNameHash, uint32 soundFileHash, bool playOnceAfterRandomCountdown, int16 minCountdown, int16 maxCountdown, bool playOnceAfterCountdown, int16 initialCountdown, bool playLooping, int16 currCountdown); ~SoundItem(); void setSoundParams(bool playOnceAfterRandomCountdown, int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown); void playSoundLooping(); void stopSound(); void setVolume(int volume); void update(); void setPlayOnceAfterCountdown(bool playOnceAfterCountdown) { _playOnceAfterCountdown = playOnceAfterCountdown; } uint32 getGroupNameHash() const { return _groupNameHash; } uint32 getFileHash() const { return _fileHash; } int16 getCurrCountdown() const { return _currCountdown; } protected: NeverhoodEngine *_vm; uint32 _groupNameHash; uint32 _fileHash; bool _playOnceAfterRandomCountdown; int16 _minCountdown; int16 _maxCountdown; bool _playOnceAfterCountdown; int16 _initialCountdown; bool _playLooping; int16 _currCountdown; SoundResource *_soundResource; }; class SoundMan { public: SoundMan(NeverhoodEngine *vm); ~SoundMan(); void stopAllMusic(); void stopAllSounds(); // Music void addMusic(uint32 groupNameHash, uint32 musicFileHash); void deleteMusic(uint32 musicFileHash); void startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep); void stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep); // Sound void addSound(uint32 groupNameHash, uint32 soundFileHash); void addSoundList(uint32 groupNameHash, const uint32 *soundFileHashList); void deleteSound(uint32 soundFileHash); void setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown, int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown); void setSoundListParams(const uint32 *soundFileHashList, bool playOnceAfterRandomCountdown, int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown); void playSoundLooping(uint32 soundFileHash); void stopSound(uint32 soundFileHash); void setSoundVolume(uint32 soundFileHash, int volume); // Misc void update(); void deleteGroup(uint32 groupNameHash); void deleteMusicGroup(uint32 groupNameHash); void deleteSoundGroup(uint32 groupNameHash); void playTwoSounds(uint32 groupNameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown); void playSoundThree(uint32 groupNameHash, uint32 soundFileHash); void setTwoSoundsPlayFlag(bool playOnceAfterCountdown); void setSoundThreePlayFlag(bool playOnceAfterCountdown); protected: NeverhoodEngine *_vm; // TODO Find out what these special sounds are used for (door sounds?) int _soundIndex1, _soundIndex2; int16 _initialCountdown; bool _playOnceAfterCountdown; int _soundIndex3; int16 _initialCountdown3; bool _playOnceAfterCountdown3; Common::Array _musicItems; Common::Array _soundItems; MusicItem *getMusicItemByHash(uint32 musicFileHash); SoundItem *getSoundItemByHash(uint32 soundFileHash); int16 addMusicItem(MusicItem *musicItem); int16 addSoundItem(SoundItem *soundItem); void deleteSoundByIndex(int index); }; class NeverhoodAudioStream : public Audio::AudioStream { public: NeverhoodAudioStream(int rate, byte shiftValue, bool isLooping, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream); ~NeverhoodAudioStream(); int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return _isStereo; } bool endOfData() const { return _endOfData; } int getRate() const { return _rate; } private: const int _rate; const bool _isLooping; const bool _isStereo; const byte _shiftValue; const bool _isCompressed; int16 _prevValue; Common::DisposablePtr _stream; bool _endOfData; byte *_buffer; enum { kSampleBufferLength = 2048 }; int fillBuffer(int maxSamples); }; // TODO Rename these class AudioResourceManSoundItem { public: AudioResourceManSoundItem(NeverhoodEngine *vm, uint32 fileHash); ~AudioResourceManSoundItem(); void loadSound(); void unloadSound(); void setVolume(int16 volume); void setPan(int16 pan); void playSound(bool looping); void stopSound(); bool isPlaying(); protected: NeverhoodEngine *_vm; uint32 _fileHash; ResourceHandle _resourceHandle; const byte *_data; bool _isLoaded; bool _isPlaying; int16 _volume; int16 _panning; Audio::SoundHandle *_soundHandle; }; class AudioResourceManMusicItem { public: AudioResourceManMusicItem(NeverhoodEngine *vm, uint32 fileHash); ~AudioResourceManMusicItem(); void playMusic(int16 fadeVolumeStep); void stopMusic(int16 fadeVolumeStep); void unloadMusic(); void setVolume(int16 volume); void restart(); void update(); bool isPlaying() const { return _isPlaying; } bool canRestart() const { return _canRestart; } bool isTerminated() const { return _terminate; } uint32 getFileHash() const { return _fileHash; } protected: NeverhoodEngine *_vm; uint32 _fileHash; bool _isPlaying; bool _canRestart; bool _terminate; int16 _volume; int16 _panning; bool _start; bool _isFadingIn; bool _isFadingOut; int16 _fadeVolume; int16 _fadeVolumeStep; Audio::SoundHandle *_soundHandle; }; class AudioResourceMan { public: AudioResourceMan(NeverhoodEngine *vm); ~AudioResourceMan(); void stopAllMusic(); void stopAllSounds(); int16 addSound(uint32 fileHash); void removeSound(int16 soundIndex); int16 loadMusic(uint32 fileHash); void updateMusic(); AudioResourceManSoundItem *getSoundItem(int16 index); AudioResourceManMusicItem *getMusicItem(int16 index); protected: NeverhoodEngine *_vm; Common::Array _musicItems; Common::Array _soundItems; int16 addSoundItem(AudioResourceManSoundItem *soundItem); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SOUND_H */