/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_SPRITE_H #define NEVERHOOD_SPRITE_H #include "neverhood/neverhood.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { #define SetSpriteCallback(callback) _spriteUpdateCb = static_cast (callback) #define SetFilterX(callback) _filterXCb = static_cast (callback) #define SetFilterY(callback) _filterYCb = static_cast (callback) const int16 kDefPosition = -32768; class Sprite : public Entity { public: Sprite(NeverhoodEngine *vm, int objectPriority); ~Sprite(); BaseSurface *getSurface() { return _surface; } void processDelta(); void setDoDeltaX(int type); void setDoDeltaY(int type); bool isPointInside(int16 x, int16 y); protected: void (Sprite::*_spriteUpdateCb)(); int16 (Sprite::*_filterXCb)(int16); int16 (Sprite::*_filterYCb)(int16); BaseSurface *_surface; int16 _x, _y; bool _doDeltaX, _doDeltaY; bool _needRefresh; //0000002B field_2B db ? //0000002C field2C dd ? // unused NDrawRect _drawRect; NDrawRect _deltaRect; NRect _rect; uint16 _flags; //0000004A field4A dw ? // seems to be unused except in ctor //0000004C rectResource RectResource ? //void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createSurface(int surfacePriority, int16 width, int16 height); void handleSpriteUpdate() { if (_spriteUpdateCb) (this->*_spriteUpdateCb)(); } int16 filterX(int16 x) { return _filterXCb ? (this->*_filterXCb)(x) : x; } int16 filterY(int16 y) { return _filterYCb ? (this->*_filterYCb)(y) : y; } }; class StaticSprite : public Sprite { public: StaticSprite(NeverhoodEngine *vm, int objectPriority); StaticSprite(NeverhoodEngine *vm, const char *filename, int surfacePriority, int16 x = kDefPosition, int16 y = kDefPosition, int16 width = 0, int16 height = 0); StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x = kDefPosition, int16 y = kDefPosition, int16 width = 0, int16 height = 0); void load(uint32 fileHash, bool dimensions, bool position); protected: SpriteResource _spriteResource; void init(uint32 fileHash, int surfacePriority, int16 x, int16 y, int16 width, int16 height); void update(); }; #define SetAnimationCallback1(callback) _callback1Cb = static_cast (callback) #define SetAnimationCallback2(callback) _callback2Cb = static_cast (callback) #define SetAnimationCallback3(callback) _callback3Cb = static_cast (callback) #define AnimationCallback(callback) static_cast (callback) class AnimatedSprite : public Sprite { public: AnimatedSprite(NeverhoodEngine *vm, int objectPriority); AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y); void update(); protected: typedef void (AnimatedSprite::*AnimationCb)(); AnimResource _animResource; uint32 _fileHash1; uint32 _fileHash2; uint32 _fileHash3; int16 _frameIndex; int16 _frameIndex3; int16 _frameIndex2; int16 _frameIndex4; uint32 _fileHash6; uint32 _fileHash5; int16 _status; int16 _counter; int _hashListIndex; int _newHashListIndex; uint32 _fileHash4; int16 _deltaX, _deltaY; byte _replOldByte; byte _replNewByte; bool _playBackwards; bool _flag; /* TODO callbackListIndex dw ? callbackListCount dw ? callbackList dd ? */ AnimationCb _callback1Cb; AnimationCb _callback2Cb; AnimationCb _callback3Cb; void init(); void updateDeltaXY(); void updateAnim(); void updatePosition(); void updateFrameIndex(); void updateFrameInfo(); void createSurface1(uint32 fileHash, int surfacePriority); void setFileHash(uint32 fileHash, int16 frameIndex3, int16 frameIndex4); void setFileHash1(); void setFileHash2(uint32 fileHash, uint32 fileHash6, uint32 fileHash5); void setFileHash3(uint32 fileHash2, uint32 fileHash6, uint32 fileHash5); int16 getHashListIndex(uint32 fileHash) { return 0; } // TODO !!! void removeCallbacks(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SPRITE_H */