/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/obsolete.h" #include "common/config-manager.h" namespace Engines { void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) { if (obsoleteList == 0) return; Common::String gameid = ConfMan.get("gameid"); for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) { if (gameid.equalsIgnoreCase(o->from)) { gameid = o->to; ConfMan.set("gameid", gameid); if (o->platform != Common::kPlatformUnknown) ConfMan.set("platform", Common::getPlatformCode(o->platform)); warning("Target upgraded from %s to %s", o->from, o->to); // WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching // undefined target adds launcher entry" if (ConfMan.hasKey("id_came_from_command_line")) { warning("Target came from command line. Skipping save"); } else { ConfMan.flushToDisk(); } break; } } } PlainGameDescriptor findGameID( const char *gameid, const PlainGameDescriptor *gameids, const ObsoleteGameID *obsoleteList) { // First search the list of supported gameids for a match. const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids); if (g) return *g; // If we didn't find the gameid in the main list, check if it // is an obsolete game id. if (obsoleteList != 0) { const ObsoleteGameID *o = obsoleteList; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { g = findPlainGameDescriptor(o->to, gameids); if (g && g->description) return PlainGameDescriptor::of(gameid, g->description); else return PlainGameDescriptor::of(gameid, "Obsolete game ID"); } o++; } } // No match found return PlainGameDescriptor::empty(); } } // End of namespace Engines