/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ENGINES_OBSOLETE_H #define ENGINES_OBSOLETE_H #include "engines/game.h" namespace Engines { /** * Structure for autoupgrading targets using an obsolete gameid * to the correct new gameid. */ struct ObsoleteGameID { /** Name of the obsolete gameid. */ const char *from; /** Name of the corresponding new gameid. */ const char *to; /** * If platform is set to a value different from Common::kPlatformUnknown, * then upgradeTargetIfNecessary() will use this value to set the platform * attribute of any target it updates using this ObsoleteGameID record. * This is useful when the old gameid encoded the target platform (e.g. * "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak"). */ Common::Platform platform; }; /** * Check if the currently active game target has an obsolete gameid; * if so, replace it by the correct new gameid. * This function is typically invoked by a MetaEngine::createInstance * implementation. */ void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList); /** * Scan through the given list of plain game descriptors specified and search * for 'gameid' in there. If a match is found, returns a GameDescriptor * with gameid and description set. * * Optionally can take a list of obsolete game ids into account in order * to support obsolete gameids. */ PlainGameDescriptor findGameID( const char *gameid, const PlainGameDescriptor *gameids, const ObsoleteGameID *obsoleteList = 0); } // End of namespace Engines #endif