/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "parallaction/graphics.h" #include "parallaction/parallaction.h" #include "common/tokenizer.h" namespace Parallaction { class WrappedLineFormatter { protected: Common::String _line; Font *_font; uint16 _lines, _lineWidth; virtual void setup() = 0; virtual void action() = 0; virtual void end() = 0; virtual Common::String expand(const Common::String &token) { return token; } void textAccum(const Common::String &token, uint16 width) { if (token.empty()) { return; } _lineWidth += width; _line += token; } void textNewLine() { _lines++; _lineWidth = 0; _line.clear(); } public: WrappedLineFormatter(Font *font) : _font(font) { } virtual ~WrappedLineFormatter() { } virtual void calc(const Common::String &text, uint16 maxwidth) { setup(); _lineWidth = 0; _line.clear(); _lines = 0; Common::StringTokenizer tokenizer(text, " "); Common::String token; Common::String blank(" "); uint16 blankWidth = _font->getStringWidth(" "); uint16 tokenWidth = 0; while (!tokenizer.empty()) { token = tokenizer.nextToken(); token = expand(token); if (token == "/") { tokenWidth = 0; action(); textNewLine(); } else { // todo: expand '%' tokenWidth = _font->getStringWidth(token.c_str()); if (_lineWidth == 0) { textAccum(token, tokenWidth); } else { if (_lineWidth + blankWidth + tokenWidth <= maxwidth) { textAccum(blank, blankWidth); textAccum(token, tokenWidth); } else { action(); textNewLine(); textAccum(token, tokenWidth); } } } } end(); } }; class StringExtent_NS : public WrappedLineFormatter { uint _width, _height; protected: virtual Common::String expand(const Common::String &token) { if (token.compareToIgnoreCase("%p") == 0) { return Common::String("/"); } return token; } virtual void setup() { _width = _height = 0; _line.clear(); _lines = 0; _width = 0; } virtual void action() { if (_lineWidth > _width) { _width = _lineWidth; } _height = _lines * _font->height(); } virtual void end() { action(); } public: StringExtent_NS(Font *font) : WrappedLineFormatter(font) { } uint width() const { return _width; } uint height() const { return _height; } }; class StringWriter_NS : public WrappedLineFormatter { Parallaction_ns *_vm; uint _width, _height; byte _color; Graphics::Surface *_surf; protected: virtual Common::String expand(const Common::String& token) { if (token.compareToIgnoreCase("%p") == 0) { Common::String t(_vm->_password); for (int i = t.size(); i < 7; i++) { t += '.'; } return Common::String("> ") + t; } else if (token.compareToIgnoreCase("%s") == 0) { char buf[20]; sprintf(buf, "%i", _vm->_score); return Common::String(buf); } return token; } virtual void setup() { } virtual void action() { if (_line.empty()) { return; } uint16 rx = 10; uint16 ry = 4 + _lines * _font->height(); // y byte *dst = (byte*)_surf->getBasePtr(rx, ry); _font->setColor(_color); _font->drawString(dst, _surf->w, _line.c_str()); } virtual void end() { action(); } public: StringWriter_NS(Parallaction_ns *vm, Font *font) : WrappedLineFormatter(font), _vm(vm) { } void write(const Common::String &text, uint maxWidth, byte color, Graphics::Surface *surf) { StringExtent_NS se(_font); se.calc(text, maxWidth); _width = se.width() + 10; _height = se.height() + 20; _color = color; _surf = surf; calc(text, maxWidth); } }; #define BALLOON_TRANSPARENT_COLOR_NS 2 #define BALLOON_TRANSPARENT_COLOR_BR 0 #define BALLOON_TAIL_WIDTH 12 #define BALLOON_TAIL_HEIGHT 10 byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = { { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, }, { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02 } }; class BalloonManager_ns : public BalloonManager { Parallaction_ns *_vm; static int16 _dialogueBalloonX[5]; byte _textColors[3]; struct Balloon { Common::Rect outerBox; Common::Rect innerBox; Graphics::Surface *surface; GfxObj *obj; } _intBalloons[5]; uint _numBalloons; int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness); Balloon *getBalloon(uint id); StringWriter_NS _sw; StringExtent_NS _se; public: BalloonManager_ns(Parallaction_ns *vm, Font *font); ~BalloonManager_ns(); void reset(); int setLocationBalloon(const Common::String &text, bool endGame); int setDialogueBalloon(const Common::String &text, uint16 winding, TextColor textColor); int setSingleBalloon(const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor); void setBalloonText(uint id, const Common::String &text, TextColor textColor); int hitTestDialogueBalloon(int x, int y); }; int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 }; BalloonManager_ns::BalloonManager_ns(Parallaction_ns *vm, Font *font) : _vm(vm), _numBalloons(0), _sw(vm, font), _se(font) { _textColors[kSelectedColor] = 0; _textColors[kUnselectedColor] = 3; _textColors[kNormalColor] = 0; } BalloonManager_ns::~BalloonManager_ns() { } BalloonManager_ns::Balloon* BalloonManager_ns::getBalloon(uint id) { assert(id < _numBalloons); return &_intBalloons[id]; } int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) { assert(_numBalloons < 5); int id = _numBalloons; Balloon *balloon = &_intBalloons[id]; int16 real_h = (winding == -1) ? h : h + 9; balloon->surface = new Graphics::Surface; balloon->surface->create(w, real_h, Graphics::PixelFormat::createFormatCLUT8()); balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS); Common::Rect r(w, h); balloon->surface->fillRect(r, 0); balloon->outerBox = r; r.grow(-borderThickness); balloon->surface->fillRect(r, 1); balloon->innerBox = r; if (winding != -1) { // draws tail // TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill. winding = (winding == 0 ? 1 : 0); Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT); s.moveTo(r.width()/2 - 5, r.bottom - 1); _vm->_gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_NS); } _numBalloons++; return id; } int BalloonManager_ns::setSingleBalloon(const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor) { int16 w, h; _se.calc(text, MAX_BALLOON_WIDTH); w = _se.width() + 14; h = _se.height() + 20; int id = createBalloon(w+5, h, winding, 1); Balloon *balloon = &_intBalloons[id]; _sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = x; balloon->obj->y = y; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS; return id; } int BalloonManager_ns::setDialogueBalloon(const Common::String &text, uint16 winding, TextColor textColor) { int16 w, h; _se.calc(text, MAX_BALLOON_WIDTH); w = _se.width() + 14; h = _se.height() + 20; int id = createBalloon(w+5, h, winding, 1); Balloon *balloon = &_intBalloons[id]; _sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = _dialogueBalloonX[id]; balloon->obj->y = 10; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS; if (id > 0) { balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height(); } return id; } void BalloonManager_ns::setBalloonText(uint id, const Common::String &text, TextColor textColor) { Balloon *balloon = getBalloon(id); balloon->surface->fillRect(balloon->innerBox, 1); _sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); } int BalloonManager_ns::setLocationBalloon(const Common::String &text, bool endGame) { int16 w, h; _se.calc(text, MAX_BALLOON_WIDTH); w = _se.width() + 14; h = _se.height() + 20; int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS); Balloon *balloon = &_intBalloons[id]; _sw.write(text, MAX_BALLOON_WIDTH, _textColors[kNormalColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = 5; balloon->obj->y = 5; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS; return id; } int BalloonManager_ns::hitTestDialogueBalloon(int x, int y) { Common::Point p; for (uint i = 0; i < _numBalloons; i++) { p.x = x - _intBalloons[i].obj->x; p.y = y - _intBalloons[i].obj->y; if (_intBalloons[i].innerBox.contains(p)) return i; } return -1; } void BalloonManager_ns::reset() { for (uint i = 0; i < _numBalloons; i++) { _intBalloons[i].obj = 0; _intBalloons[i].surface = 0; // no need to delete surface, since it is done by Gfx } _numBalloons = 0; } class StringExtent_BR : public WrappedLineFormatter { uint _width, _height; protected: virtual void setup() { _width = _height = 0; _line.clear(); _lines = 0; _width = 0; } virtual void action() { if (_lineWidth > _width) { _width = _lineWidth; } _height = _lines * _font->height(); } virtual void end() { action(); } public: StringExtent_BR(Font *font) : WrappedLineFormatter(font) { } uint width() const { return _width; } uint height() const { return _height; } }; class StringWriter_BR : public WrappedLineFormatter { uint _width, _height; byte _color; uint _x, _y; Graphics::Surface *_surf; protected: StringWriter_BR(Font *font, byte color) : WrappedLineFormatter(font) { } virtual void setup() { } virtual void action() { if (_line.empty()) { return; } uint16 rx = _x + (_surf->w - _lineWidth) / 2; uint16 ry = _y + _lines * _font->height(); // y byte *dst = (byte*)_surf->getBasePtr(rx, ry); _font->setColor(_color); _font->drawString(dst, _surf->w, _line.c_str()); } virtual void end() { action(); } public: StringWriter_BR(Font *font) : WrappedLineFormatter(font) { } void write(const Common::String &text, uint maxWidth, byte color, Graphics::Surface *surf) { StringExtent_BR se(_font); se.calc(text, maxWidth); _width = se.width() + 10; _height = se.height() + 12; _color = color; _surf = surf; _x = 0; _y = (_surf->h - _height) / 2; calc(text, maxWidth); } }; class BalloonManager_br : public BalloonManager { Parallaction_br *_vm; byte _textColors[3]; struct Balloon { Common::Rect box; Graphics::Surface *surface; GfxObj *obj; } _intBalloons[3]; uint _numBalloons; Frames *_leftBalloon; Frames *_rightBalloon; void cacheAnims(); int createBalloon(int16 w, int16 h, uint16 borderThickness); Balloon *getBalloon(uint id); Graphics::Surface *expandBalloon(Frames *data, int frameNum); StringWriter_BR _sw; StringExtent_BR _se; public: BalloonManager_br(Parallaction_br *vm, Font *font); ~BalloonManager_br(); void reset(); int setLocationBalloon(const Common::String &text, bool endGame); int setDialogueBalloon(const Common::String &text, uint16 winding, TextColor textColor); int setSingleBalloon(const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor); void setBalloonText(uint id, const Common::String &text, TextColor textColor); int hitTestDialogueBalloon(int x, int y); }; BalloonManager_br::Balloon* BalloonManager_br::getBalloon(uint id) { assert(id < _numBalloons); return &_intBalloons[id]; } Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) { Common::Rect rect; data->getRect(frameNum, rect); rect.translate(-rect.left, -rect.top); Graphics::Surface *surf = new Graphics::Surface; surf->create(rect.width(), rect.height(), Graphics::PixelFormat::createFormatCLUT8()); _vm->_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_BR); return surf; } int BalloonManager_br::setSingleBalloon(const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor) { cacheAnims(); int id = _numBalloons; Frames *src = 0; int srcFrame = 0; Balloon *balloon = &_intBalloons[id]; if (winding == 0) { src = _rightBalloon; srcFrame = 0; } else if (winding == 1) { src = _leftBalloon; srcFrame = 0; } assert(src); balloon->surface = expandBalloon(src, srcFrame); src->getRect(srcFrame, balloon->box); _sw.write(text, 216, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = x + balloon->box.left; balloon->obj->y = y + balloon->box.top; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; _numBalloons++; return id; } int BalloonManager_br::setDialogueBalloon(const Common::String &text, uint16 winding, TextColor textColor) { cacheAnims(); int id = _numBalloons; Frames *src = 0; int srcFrame = 0; Balloon *balloon = &_intBalloons[id]; if (winding == 0) { src = _rightBalloon; srcFrame = 0; } else if (winding == 1) { src = _leftBalloon; srcFrame = id; } assert(src); balloon->surface = expandBalloon(src, srcFrame); src->getRect(srcFrame, balloon->box); // TODO: fix text positioning in the Amiga version _sw.write(text, 216, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = balloon->box.left; balloon->obj->y = balloon->box.top; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; _numBalloons++; return id; } void BalloonManager_br::setBalloonText(uint id, const Common::String &text, TextColor textColor) { Balloon *balloon = getBalloon(id); _sw.write(text, 216, _textColors[textColor], balloon->surface); } int BalloonManager_br::createBalloon(int16 w, int16 h, uint16 borderThickness) { assert(_numBalloons < 5); int id = _numBalloons; Balloon *balloon = &_intBalloons[id]; balloon->surface = new Graphics::Surface; balloon->surface->create(w, h, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect rect(w, h); balloon->surface->fillRect(rect, 1); rect.grow(-borderThickness); balloon->surface->fillRect(rect, 15); _numBalloons++; return id; } int BalloonManager_br::setLocationBalloon(const Common::String &text, bool endGame) { _se.calc(text, 240); int id = createBalloon(_se.width() + 20, _se.height() + 30, 2); Balloon *balloon = &_intBalloons[id]; _sw.write(text, 240, kNormalColor, balloon->surface); balloon->obj = _vm->_gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = 5; balloon->obj->y = 5; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; return 0; } int BalloonManager_br::hitTestDialogueBalloon(int x, int y) { for (uint i = 0; i < _numBalloons; i++) { if (_intBalloons[i].box.contains(x, y)) { return i; } } return -1; } void BalloonManager_br::reset() { for (uint i = 0; i < _numBalloons; i++) { _intBalloons[i].obj = 0; _intBalloons[i].surface = 0; // no need to delete surface, since it is done by Gfx } _numBalloons = 0; } void BalloonManager_br::cacheAnims() { if (!_leftBalloon) { _leftBalloon = _vm->_disk->loadFrames("fumetto.ani"); _rightBalloon = _vm->_disk->loadFrames("fumdx.ani"); } } BalloonManager_br::BalloonManager_br(Parallaction_br *vm, Font *font) : _vm(vm), _numBalloons(0), _leftBalloon(0), _rightBalloon(0), _sw(font), _se(font) { if (_vm->getPlatform() == Common::kPlatformPC) { _textColors[kSelectedColor] = 12; _textColors[kUnselectedColor] = 0; _textColors[kNormalColor] = 0; } else { _textColors[kSelectedColor] = 11; _textColors[kUnselectedColor] = 1; _textColors[kNormalColor] = 1; } } BalloonManager_br::~BalloonManager_br() { delete _leftBalloon; delete _rightBalloon; } void Parallaction_ns::setupBalloonManager() { _balloonMan = new BalloonManager_ns(this, _dialogueFont); } void Parallaction_br::setupBalloonManager() { _balloonMan = new BalloonManager_br(this, _dialogueFont); } } // namespace Parallaction