/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/file.h" #include "graphics/primitives.h" // for Graphics::drawLine #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { /* game callables data members */ static Zone *_moveSarcZone0 = NULL; static int16 _introSarcData1 = 0; static Zone *_moveSarcZone1 = NULL; // part completion messages static const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"}; static const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"}; static const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"}; static const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"}; // game completion messages static const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"}; static const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"}; static const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"}; static const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"}; static uint16 num_foglie = 0; static Zone *_moveSarcZones[5]; static Zone *_moveSarcExaZones[5]; /* intro callables data members */ static Animation *_rightHandAnim; static uint16 _rightHandPositions[684] = { 0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046, 0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046, 0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046, 0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046, 0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046, 0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052, 0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072, 0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092, 0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097, 0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097, 0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097, 0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097, 0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097, 0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042, 0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062, 0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082, 0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2, 0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052, 0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072, 0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092, 0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042, 0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062, 0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082, 0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2, 0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052, 0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e, 0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052, 0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078, 0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070, 0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f, 0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079, 0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061, 0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061, 0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074, 0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e, 0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077, 0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090, 0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074, 0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056, 0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061, 0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059, 0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052, 0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d, 0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b, 0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f, 0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077, 0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072, 0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070, 0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077, 0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f, 0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c, 0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b, 0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d, 0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b, 0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d, 0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c, 0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c, 0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e, 0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064, 0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052, 0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065, 0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065, 0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058, 0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c, 0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d, 0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b, 0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071, 0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063, 0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069, 0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a, 0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c, 0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073, 0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068, 0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f, 0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071, 0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b, 0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085, 0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091, 0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090, 0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085, 0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d, 0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089, 0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091, 0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085, 0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c, 0x00e0, 0x007b, 0x00e0, 0x0077 }; struct Credit { const char *_role; const char *_name; } _credits[] = { {"Music and Sound Effects", "MARCO CAPRELLI"}, {"PC Version", "RICCARDO BALLARINO"}, {"Project Manager", "LOVRANO CANEPA"}, {"Production", "BRUNO BOZ"}, {"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"}, {"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"} }; /* game callables */ void Parallaction_ns::_c_null(void *parm) { return; } void Parallaction_ns::_c_play_boogie(void *parm) { static uint16 flag = 1; if (flag == 0) return; flag = 0; _soundMan->setMusicFile("boogie2"); _soundMan->playMusic(); return; } void Parallaction_ns::_c_score(void *parm) { _score += 5; return; } void Parallaction_ns::_c_fade(void *parm) { Palette pal; _gfx->setPalette(pal); for (uint16 _di = 0; _di < 64; _di++) { pal.fadeTo(_gfx->_palette, 1); _gfx->setPalette(pal); _gfx->updateScreen(); g_system->delayMillis(20); } return; } void Parallaction_ns::_c_moveSarc(void *parm) { Animation *a; if (_introSarcData2 != 0) { _introSarcData2 = 0; if (_moveSarcZones[0] == NULL) { _moveSarcZones[0] = findZone("sarc1"); _moveSarcZones[1] = findZone("sarc2"); _moveSarcZones[2] = findZone("sarc3"); _moveSarcZones[3] = findZone("sarc4"); _moveSarcZones[4] = findZone("sarc5"); _moveSarcExaZones[0] = findZone("sarc1exa"); _moveSarcExaZones[1] = findZone("sarc2exa"); _moveSarcExaZones[2] = findZone("sarc3exa"); _moveSarcExaZones[3] = findZone("sarc4exa"); _moveSarcExaZones[4] = findZone("sarc5exa"); } a = findAnimation("sposta"); _moveSarcZone1 = (Zone*)parm; for (uint16 _si = 0; _si < 5; _si++) { if (_moveSarcZones[_si] == _moveSarcZone1) { _moveSarcZone0 = _moveSarcExaZones[_si]; } } _introSarcData1 = _introSarcData3 - _moveSarcZone1->_left; a->_z = _introSarcData3; a->_frame = _moveSarcZone1->_top - (_introSarcData1 / 20); _introSarcData3 = _moveSarcZone1->_left; if (_introSarcData1 > 0) { a->_left = _introSarcData1 / 2; } else { a->_left = -_introSarcData1 / 2; } if (_introSarcData1 > 0) { a->_top = 2; } else { a->_top = -2; } return; } _introSarcData2 = 1; _moveSarcZone1->translate(_introSarcData1, -_introSarcData1 / 20); _moveSarcZone0->translate(_introSarcData1, -_introSarcData1 / 20); if (_moveSarcZones[0]->_left == 35 && _moveSarcZones[1]->_left == 68 && _moveSarcZones[2]->_left == 101 && _moveSarcZones[3]->_left == 134 && _moveSarcZones[4]->_left == 167) { a = findAnimation("finito"); a->_flags |= (kFlagsActive | kFlagsActing); _localFlags[_currentLocationIndex] |= 0x20; // GROSS HACK: activates 'finito' flag in dinoit_museo.loc } return; } void Parallaction_ns::_c_contaFoglie(void *parm) { num_foglie++; if (num_foglie != 6) return; _commandFlags |= 0x1000; return; } void Parallaction_ns::_c_zeroFoglie(void *parm) { num_foglie = 0; return; } void Parallaction_ns::_c_trasformata(void *parm) { _engineFlags ^= kEngineTransformedDonna; // No need to invoke changeCharacter here, as // transformation happens on a location switch // and character change is automatically triggered. return; } void Parallaction_ns::_c_offMouse(void *parm) { showCursor(false); _engineFlags |= kEngineBlockInput; return; } void Parallaction_ns::_c_onMouse(void *parm) { _engineFlags &= ~kEngineBlockInput; showCursor(true); return; } void Parallaction_ns::_c_setMask(void *parm) { memset(_backgroundInfo->mask.data + 3600, 0, 3600); _gfx->_bgLayers[1] = 500; return; } void Parallaction_ns::_c_endComment(void *param) { showLocationComment(_location._endComment, true); Palette pal(_gfx->_palette); pal.makeGrayscale(); for (uint di = 0; di < 64; di++) { _gfx->_palette.fadeTo(pal, 1); _gfx->setPalette(_gfx->_palette); _gfx->updateScreen(); g_system->delayMillis(20); } waitUntilLeftClick(); return; } void Parallaction_ns::_c_frankenstein(void *parm) { Palette pal0(_gfx->_palette); Palette pal1; for (uint16 i = 0; i < 32; i++) { pal0.setEntry(i, -1, 0, 0); // leaves reds unchanged while zeroing other components } for (uint16 _di = 0; _di < 30; _di++) { g_system->delayMillis(20); _gfx->setPalette(pal0); _gfx->updateScreen(); g_system->delayMillis(20); _gfx->setPalette(pal1); _gfx->updateScreen(); } _gfx->setPalette(_gfx->_palette); _gfx->updateScreen(); return; } void Parallaction_ns::_c_finito(void *parm) { const char **v8C = endMsg0; const char **v7C = endMsg1; const char **v6C = endMsg2; const char **v5C = endMsg3; const char **v4C = endMsg4; const char **v3C = endMsg5; const char **v2C = endMsg6; const char **v1C = endMsg7; setPartComplete(_char); cleanInventory(); _gfx->setPalette(_gfx->_palette); if (allPartsComplete()) { _gfx->setFont(_menuFont); _gfx->displayCenteredString(70, v4C[_language]); _gfx->displayCenteredString(100, v3C[_language]); _gfx->displayCenteredString(130, v2C[_language]); _gfx->displayCenteredString(160, v1C[_language]); _gfx->updateScreen(); waitUntilLeftClick(); scheduleLocationSwitch("estgrotta.drki"); } else { _gfx->setFont(_menuFont); _gfx->displayCenteredString(70, v8C[_language]); _gfx->displayCenteredString(100, v7C[_language]); _gfx->displayCenteredString(130, v6C[_language]); _gfx->displayCenteredString(160, v5C[_language]); _gfx->updateScreen(); waitUntilLeftClick(); selectStartLocation(); } cleanupGame(); return; } void Parallaction_ns::_c_ridux(void *parm) { changeCharacter(_minidinoName); return; } void Parallaction_ns::_c_testResult(void *parm) { _gfx->swapBuffers(); _disk->selectArchive("disk1"); parseLocation("common"); _gfx->setFont(_menuFont); _gfx->displayCenteredString(38, _slideText[0]); _gfx->displayCenteredString(58, _slideText[1]); _gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack); _gfx->copyScreen(Gfx::kBitFront, Gfx::kBit2); return; } void Parallaction_ns::_c_offSound(void*) { _soundMan->stopSfx(0); _soundMan->stopSfx(1); _soundMan->stopSfx(2); _soundMan->stopSfx(3); } void Parallaction_ns::_c_startMusic(void*) { _soundMan->playMusic(); } void Parallaction_ns::_c_closeMusic(void*) { _soundMan->stopMusic(); } /* intro callables */ void Parallaction_ns::_c_startIntro(void *parm) { _rightHandAnim = findAnimation("righthand"); if (getPlatform() == Common::kPlatformPC) { _soundMan->setMusicFile("intro"); _soundMan->playMusic(); } _engineFlags |= kEngineBlockInput; return; } void Parallaction_ns::_c_endIntro(void *parm) { _gfx->setFont(_menuFont); debugC(1, kDebugExec, "endIntro()"); for (uint16 _si = 0; _si < 6; _si++) { _gfx->displayCenteredString(80, _credits[_si]._role); _gfx->displayCenteredString(100, _credits[_si]._name); _gfx->updateScreen(); for (uint16 v2 = 0; v2 < 100; v2++) { _mouseButtons = kMouseNone; readInput(); if (_mouseButtons == kMouseLeftUp) break; waitTime( 1 ); } _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); } debugC(1, kDebugExec, "endIntro(): done showing credits"); _soundMan->stopMusic(); if ((getFeatures() & GF_DEMO) == 0) { _gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START"); _gfx->updateScreen(); waitUntilLeftClick(); _engineFlags &= ~kEngineBlockInput; selectStartLocation(); cleanupGame(); } else { waitUntilLeftClick(); } return; } void Parallaction_ns::_c_moveSheet(void *parm) { static uint16 x = 319; if (x > 66) x -= 16; Common::Rect r; r.left = x; r.top = 47; r.right = (x + 32 > 319) ? 319 : (x + 32); r.bottom = 199; _gfx->floodFill(Gfx::kBitBack, r, 1); _gfx->floodFill(Gfx::kBit2, r, 1); if (x >= 104) return; r.left = x+215; r.top = 47; r.right = (x + 247 > 319) ? 319 : (x + 247); r.bottom = 199; _gfx->floodFill(Gfx::kBitBack, r, 12); _gfx->floodFill(Gfx::kBit2, r, 12); return; } void zeroMask(int x, int y, int color, void *data) { //_vm->_gfx->zeroMaskValue(x, y, color); BackgroundInfo* info = (BackgroundInfo*)data; uint16 _ax = x + y * info->width; info->mask.data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1)); } void Parallaction_ns::_c_sketch(void *parm) { static uint16 index = 1; uint16 newx; uint16 newy; uint16 oldy = _rightHandPositions[2*(index-1)+1]; uint16 oldx = _rightHandPositions[2*(index-1)]; // WORKAROUND: original code overflowed _rightHandPositions by trying // to access elements at positions 684 and 685. That used to happen // when index == 342. Code now checks for this possibility and assigns // the last valid value to the new coordinates for drawing without // accessing the array. if (index == 342) { newy = oldy; newx = oldx; } else { newy = _rightHandPositions[2*index+1]; newx = _rightHandPositions[2*index]; } Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, _backgroundInfo); _rightHandAnim->_left = newx; _rightHandAnim->_top = newy - 20; index++; return; } void Parallaction_ns::_c_shade(void *parm) { Common::Rect r( _rightHandAnim->_left - 36, _rightHandAnim->_top - 36, _rightHandAnim->_left, _rightHandAnim->_top ); uint16 _di = r.left/4 + r.top * _backgroundInfo->mask.internalWidth; for (uint16 _si = r.top; _si < r.bottom; _si++) { memset(_backgroundInfo->mask.data + _di, 0, r.width()/4+1); _di += _backgroundInfo->mask.internalWidth; } return; } void Parallaction_ns::_c_projector(void*) { static int dword_16032 = 0; _gfx->setHalfbriteMode(true); // if (dword_16032 != 0) { // keep drawing spotlight in its final place _gfx->setProjectorPos(110, 25); return; // } #ifdef HALFBRITE // move spot light around the stage int d7, d6; for (d7 = 0; d7 < 150; d7++) { if (d7 < 100) { int d1 = d7; if (d1 < 0) d1++; d1 >>= 1; d6 = 50 - d1; } else { int d1 = d7 % 100; if (d1 < 0) d1++; d1 >>= 1; d6 = d1; } printf("%i, %i, ", d7+20, d6); // BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20); } for (d7 = 50; d7 > -10; d7--) { printf("%i, %i, ", d7+120, d6); // BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20); } printf("%i, %i\n", d7+120, d6); // BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20); #endif dword_16032 = 1; return; } void Parallaction_ns::_c_HBOff(void*) { _gfx->setHalfbriteMode(false); } void Parallaction_ns::_c_HBOn(void*) { _gfx->setHalfbriteMode(true); } } // namespace Parallaction