/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/file.h" #include "graphics/primitives.h" // for Graphics::drawLine #include "parallaction/input.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { /* intro callables data members */ static uint16 _rightHandPositions[684] = { 0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046, 0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046, 0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046, 0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046, 0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046, 0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052, 0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072, 0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092, 0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097, 0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097, 0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097, 0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097, 0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097, 0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042, 0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062, 0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082, 0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2, 0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052, 0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072, 0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092, 0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042, 0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062, 0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082, 0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2, 0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052, 0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e, 0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052, 0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078, 0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070, 0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f, 0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079, 0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061, 0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061, 0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074, 0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e, 0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077, 0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090, 0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074, 0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056, 0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061, 0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059, 0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052, 0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d, 0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b, 0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f, 0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077, 0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072, 0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070, 0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077, 0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f, 0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c, 0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b, 0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d, 0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b, 0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d, 0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c, 0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c, 0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e, 0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064, 0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052, 0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065, 0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065, 0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058, 0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c, 0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d, 0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b, 0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071, 0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063, 0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069, 0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a, 0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c, 0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073, 0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068, 0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f, 0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071, 0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b, 0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085, 0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091, 0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090, 0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085, 0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d, 0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089, 0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091, 0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085, 0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c, 0x00e0, 0x007b, 0x00e0, 0x0077 }; /* game callables */ void Parallaction_ns::_c_null(void *parm) { return; } void Parallaction_ns::_c_play_boogie(void *parm) { static uint16 flag = 1; if (flag == 0) return; flag = 0; _soundMan->setMusicFile("boogie2"); _soundMan->playMusic(); return; } void Parallaction_ns::_c_score(void *parm) { _score += 5; return; } void Parallaction_ns::_c_fade(void *parm) { Palette pal; _gfx->setPalette(pal); for (uint16 _di = 0; _di < 64; _di++) { pal.fadeTo(_gfx->_palette, 1); _gfx->setPalette(pal); _gfx->updateScreen(); g_system->delayMillis(20); } return; } void Parallaction_ns::_c_moveSarc(void *parm) { AnimationPtr a; if (_introSarcData2 != 0) { _introSarcData2 = 0; if (!_moveSarcZones[0]) { _moveSarcZones[0] = findZone("sarc1"); _moveSarcZones[1] = findZone("sarc2"); _moveSarcZones[2] = findZone("sarc3"); _moveSarcZones[3] = findZone("sarc4"); _moveSarcZones[4] = findZone("sarc5"); _moveSarcExaZones[0] = findZone("sarc1exa"); _moveSarcExaZones[1] = findZone("sarc2exa"); _moveSarcExaZones[2] = findZone("sarc3exa"); _moveSarcExaZones[3] = findZone("sarc4exa"); _moveSarcExaZones[4] = findZone("sarc5exa"); } a = findAnimation("sposta"); _moveSarcZone1 = *(ZonePtr*)parm; for (uint16 _si = 0; _si < 5; _si++) { if (_moveSarcZones[_si] == _moveSarcZone1) { _moveSarcZone0 = _moveSarcExaZones[_si]; } } _introSarcData1 = _introSarcData3 - _moveSarcZone1->_left; a->_z = _introSarcData3; a->_frame = _moveSarcZone1->_top - (_introSarcData1 / 20); _introSarcData3 = _moveSarcZone1->_left; if (_introSarcData1 > 0) { a->_left = _introSarcData1 / 2; } else { a->_left = -_introSarcData1 / 2; } if (_introSarcData1 > 0) { a->_top = 2; } else { a->_top = -2; } return; } _introSarcData2 = 1; _moveSarcZone1->translate(_introSarcData1, -_introSarcData1 / 20); _moveSarcZone0->translate(_introSarcData1, -_introSarcData1 / 20); if (_moveSarcZones[0]->_left == 35 && _moveSarcZones[1]->_left == 68 && _moveSarcZones[2]->_left == 101 && _moveSarcZones[3]->_left == 134 && _moveSarcZones[4]->_left == 167) { a = findAnimation("finito"); a->_flags |= (kFlagsActive | kFlagsActing); setLocationFlags(0x20); // GROSS HACK: activates 'finito' flag in dinoit_museo.loc } return; } void Parallaction_ns::_c_contaFoglie(void *parm) { num_foglie++; if (num_foglie != 6) return; _commandFlags |= 0x1000; return; } void Parallaction_ns::_c_zeroFoglie(void *parm) { num_foglie = 0; return; } void Parallaction_ns::_c_trasformata(void *parm) { _engineFlags ^= kEngineTransformedDonna; // No need to invoke changeCharacter here, as // transformation happens on a location switch // and character change is automatically triggered. return; } void Parallaction_ns::_c_offMouse(void *parm) { _input->setMouseState(MOUSE_DISABLED); } void Parallaction_ns::_c_onMouse(void *parm) { _input->setMouseState(MOUSE_ENABLED_SHOW); } void Parallaction_ns::_c_setMask(void *parm) { memset(_gfx->_backgroundInfo->mask.data + 3600, 0, 3600); _gfx->_backgroundInfo->layers[1] = 500; return; } void Parallaction_ns::_c_endComment(void *param) { showLocationComment(_location._endComment, true); Palette pal(_gfx->_palette); pal.makeGrayscale(); for (uint di = 0; di < 64; di++) { _gfx->_palette.fadeTo(pal, 1); _gfx->setPalette(_gfx->_palette); _gfx->updateScreen(); g_system->delayMillis(20); } _input->waitForButtonEvent(kMouseLeftUp); _balloonMan->freeBalloons(); return; } void Parallaction_ns::_c_frankenstein(void *parm) { Palette pal0(_gfx->_palette); Palette pal1; for (uint16 i = 0; i < 32; i++) { pal0.setEntry(i, -1, 0, 0); // leaves reds unchanged while zeroing other components } for (uint16 _di = 0; _di < 30; _di++) { g_system->delayMillis(20); _gfx->setPalette(pal0); _gfx->updateScreen(); g_system->delayMillis(20); _gfx->setPalette(pal1); _gfx->updateScreen(); } _gfx->setPalette(_gfx->_palette); _gfx->updateScreen(); return; } void Parallaction_ns::_c_finito(void *parm) { setPartComplete(_char); cleanInventory(); cleanupGame(); _gfx->setPalette(_gfx->_palette); startEndPartSequence(); return; } void Parallaction_ns::_c_ridux(void *parm) { changeCharacter(_minidinoName); return; } void Parallaction_ns::_c_testResult(void *parm) { if (_inTestResult) { // NOTE: _inTestResult has been added because the scripts call _c_testResult multiple times to cope with // the multiple buffering that was used in the original engine. _inTestResult now prevents the engine // from crashing when the scripts are executed. return; } _inTestResult = true; _gfx->freeLabels(); _gfx->updateScreen(); _disk->selectArchive("disk1"); parseLocation("common"); uint id[2]; id[0] = _gfx->createLabel(_menuFont, _location._slideText[0], 1); id[1] = _gfx->createLabel(_menuFont, _location._slideText[1], 1); _gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 38); _gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 58); return; } void Parallaction_ns::_c_offSound(void*) { _soundMan->stopSfx(0); _soundMan->stopSfx(1); _soundMan->stopSfx(2); _soundMan->stopSfx(3); } void Parallaction_ns::_c_startMusic(void*) { _soundMan->playMusic(); } void Parallaction_ns::_c_closeMusic(void*) { _soundMan->stopMusic(); } /* intro callables */ void Parallaction_ns::_c_startIntro(void *parm) { _rightHandAnim = findAnimation("righthand"); if (getPlatform() == Common::kPlatformPC) { _soundMan->setMusicFile("intro"); _soundMan->playMusic(); } _input->setMouseState(MOUSE_DISABLED); } void Parallaction_ns::_c_endIntro(void *parm) { startCreditSequence(); } void Parallaction_ns::_c_moveSheet(void *parm) { static uint16 x = 319; if (x > 66) x -= 16; Common::Rect r; r.left = x; r.top = 47; r.right = (x + 32 > 319) ? 319 : (x + 32); r.bottom = 199; _gfx->fillBackground(r, 1); if (x >= 104) return; r.left = x+215; r.top = 47; r.right = (x + 247 > 319) ? 319 : (x + 247); r.bottom = 199; _gfx->fillBackground(r, 12); return; } void zeroMask(int x, int y, int color, void *data) { //_vm->_gfx->zeroMaskValue(x, y, color); BackgroundInfo* info = (BackgroundInfo*)data; uint16 _ax = x + y * info->width; info->mask.data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1)); } void Parallaction_ns::_c_sketch(void *parm) { static uint16 index = 1; uint16 newx; uint16 newy; uint16 oldy = _rightHandPositions[2*(index-1)+1]; uint16 oldx = _rightHandPositions[2*(index-1)]; // WORKAROUND: original code overflowed _rightHandPositions by trying // to access elements at positions 684 and 685. That used to happen // when index == 342. Code now checks for this possibility and assigns // the last valid value to the new coordinates for drawing without // accessing the array. if (index == 342) { newy = oldy; newx = oldx; } else { newy = _rightHandPositions[2*index+1]; newx = _rightHandPositions[2*index]; } Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, &_gfx->_backgroundInfo); _rightHandAnim->_left = newx; _rightHandAnim->_top = newy - 20; index++; return; } void Parallaction_ns::_c_shade(void *parm) { Common::Rect r( _rightHandAnim->_left - 36, _rightHandAnim->_top - 36, _rightHandAnim->_left, _rightHandAnim->_top ); uint16 _di = r.left/4 + r.top * _gfx->_backgroundInfo->mask.internalWidth; for (uint16 _si = r.top; _si < r.bottom; _si++) { memset(_gfx->_backgroundInfo->mask.data + _di, 0, r.width()/4+1); _di += _gfx->_backgroundInfo->mask.internalWidth; } return; } int16 projectorProgram[] = { 0, 50, 1, 50, 2, 49, 3, 49, 4, 48, 5, 48, 6, 47, 7, 47, 8, 46, 9, 46, 10, 45, 11, 45, 12, 44, 13, 44, 14, 43, 15, 43, 16, 42, 17, 42, 18, 41, 19, 41, 20, 40, 21, 40, 22, 39, 23, 39, 24, 38, 25, 38, 26, 37, 27, 37, 28, 36, 29, 36, 30, 35, 31, 35, 32, 34, 33, 34, 34, 33, 35, 33, 36, 32, 37, 32, 38, 31, 39, 31, 40, 30, 41, 30, 42, 29, 43, 29, 44, 28, 45, 28, 46, 27, 47, 27, 48, 26, 49, 26, 50, 25, 51, 25, 52, 24, 53, 24, 54, 23, 55, 23, 56, 22, 57, 22, 58, 21, 59, 21, 60, 20, 61, 20, 62, 19, 63, 19, 64, 18, 65, 18, 66, 17, 67, 17, 68, 16, 69, 16, 70, 15, 71, 15, 72, 14, 73, 14, 74, 13, 75, 13, 76, 12, 77, 12, 78, 11, 79, 11, 80, 10, 81, 10, 82, 9, 83, 9, 84, 8, 85, 8, 86, 7, 87, 7, 88, 6, 89, 6, 90, 5, 91, 5, 92, 4, 93, 4, 94, 3, 95, 3, 96, 2, 97, 2, 98, 1, 99, 1, 100, 0, 101, 0, 102, 1, 103, 1, 104, 2, 105, 2, 106, 3, 107, 3, 108, 4, 109, 4, 110, 5, 111, 5, 112, 6, 113, 6, 114, 7, 115, 7, 116, 8, 117, 8, 118, 9, 119, 9, 120, 10, 121, 10, 122, 11, 123, 11, 124, 12, 125, 12, 126, 13, 127, 13, 128, 14, 129, 14, 130, 15, 131, 15, 132, 16, 133, 16, 134, 17, 135, 17, 136, 18, 137, 18, 138, 19, 139, 19, 140, 20, 141, 20, 142, 21, 143, 21, 144, 22, 145, 22, 146, 23, 147, 23, 148, 24, 149, 24, 150, 25, 149, 25, 148, 25, 147, 25, 146, 25, 145, 25, 144, 25, 143, 25, 142, 25, 141, 25, 140, 25, 139, 25, 138, 25, 137, 25, 136, 25, 135, 25, 134, 25, 133, 25, 132, 25, 131, 25, 130, 25, 129, 25, 128, 25, 127, 25, 126, 25, 125, 25, 124, 25, 123, 25, 122, 25, 121, 25, 120, 25, 119, 25, 118, 25, 117, 25, 116, 25, 115, 25, 114, 25, 113, 25, 112, 25, 111, 25, 110, 25, -1, -1 }; void Parallaction_ns::_c_projector(void*) { _gfx->setHalfbriteMode(true); _gfx->setProjectorProgram(projectorProgram); } void Parallaction_ns::_c_HBOff(void*) { _gfx->setHalfbriteMode(false); } void Parallaction_ns::_c_HBOn(void*) { _gfx->setHalfbriteMode(true); } } // namespace Parallaction