/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "parallaction/parallaction.h" namespace Parallaction { #define CMD_SET 1 #define CMD_CLEAR 2 #define CMD_START 3 #define CMD_SPEAK 4 #define CMD_GET 5 #define CMD_LOCATION 6 #define CMD_OPEN 7 #define CMD_CLOSE 8 #define CMD_ON 9 #define CMD_OFF 10 #define CMD_CALL 11 #define CMD_TOGGLE 12 #define CMD_DROP 13 #define CMD_QUIT 14 #define CMD_MOVE 15 #define CMD_STOP 16 void Parallaction::parseCommands(Script &script, CommandList& list) { // printf("parseCommands()"); fillBuffers(script, true); while (scumm_stricmp(_tokens[0], "ENDCOMMANDS") && scumm_stricmp(_tokens[0], "ENDZONE")) { // printf("token[0] = %s", _tokens[0]); Command *cmd = new Command; cmd->_id = _commandsNames->lookup(_tokens[0]); uint16 _si = 1; // printf("cmd id = %i", cmd->_id); switch (cmd->_id) { case CMD_SET: // set case CMD_CLEAR: // clear case CMD_TOGGLE: // toggle if (_globalTable->lookup(_tokens[1]) == -1) { do { char _al = _localFlagNames->lookup(_tokens[_si]); _si++; cmd->u._flags |= 1 << (_al - 1); } while (!scumm_stricmp(_tokens[_si++], "|")); _si--; } else { cmd->u._flags |= kFlagsGlobal; do { char _al = _globalTable->lookup(_tokens[1]); _si++; cmd->u._flags |= 1 << (_al - 1); } while (!scumm_stricmp(_tokens[_si++], "|")); _si--; } break; case CMD_START: // start case CMD_STOP: // stop cmd->u._animation = findAnimation(_tokens[_si]); _si++; if (cmd->u._animation == NULL) { strcpy(_forwardedAnimationNames[_numForwards], _tokens[_si-1]); _forwardedCommands[_numForwards] = cmd; _numForwards++; } break; case CMD_SPEAK: // speak case CMD_GET: // get case CMD_OPEN: // open case CMD_CLOSE: // close case CMD_ON: // on case CMD_OFF: // off cmd->u._zone = findZone(_tokens[_si]); _si++; break; case CMD_LOCATION: // location cmd->u._string = (char*)malloc(strlen(_tokens[_si])+1); strcpy(cmd->u._string, _tokens[_si]); _si++; break; case CMD_CALL: // call cmd->u._callable = _callableNames->lookup(_tokens[_si]) - 1; _si++; break; case CMD_DROP: // drop cmd->u._object = _objectsNames->lookup(_tokens[_si]); _si++; break; case CMD_QUIT: // quit break; case CMD_MOVE: // move cmd->u._move._x = atoi(_tokens[_si]); _si++; cmd->u._move._y = atoi(_tokens[_si]); _si++; break; } if (!scumm_stricmp(_tokens[_si], "flags")) { _si++; do { if (!scumm_stricmp(_tokens[_si], "exit") || !scumm_stricmp(_tokens[_si], "exittrap")) { cmd->_flagsOn |= kFlagsExit; } else if (!scumm_stricmp(_tokens[_si], "enter") || !scumm_stricmp(_tokens[_si], "entertrap")) { cmd->_flagsOn |= kFlagsEnter; } else if (!scumm_strnicmp(_tokens[_si], "no", 2)) { byte _al = _localFlagNames->lookup(&_tokens[_si][2]); cmd->_flagsOff |= 1 << (_al - 1); } else { byte _al = _localFlagNames->lookup(_tokens[_si]); cmd->_flagsOn |= 1 << (_al - 1); } _si++; } while (!scumm_stricmp(_tokens[_si++], "|")); } if (!scumm_stricmp(_tokens[_si], "gflags")) { _si++; cmd->_flagsOn |= kFlagsGlobal; do { if (!scumm_stricmp(_tokens[_si], "exit")) { cmd->_flagsOn |= kFlagsExit; } else if (!scumm_stricmp(_tokens[_si], "enter")) { cmd->_flagsOn |= kFlagsEnter; } else if (!scumm_strnicmp(_tokens[_si], "no", 2)) { byte _al = _globalTable->lookup(&_tokens[_si][2]); cmd->_flagsOff |= 1 << (_al - 1); } else { byte _al = _globalTable->lookup(_tokens[_si]); cmd->_flagsOn |= 1 << (_al - 1); } _si++; } while (!scumm_stricmp(_tokens[_si++], "|")); } list.push_front(cmd); // NOTE: command lists are written backwards in scripts fillBuffers(script, true); } } void Parallaction::runCommands(CommandList& list, Zone *z) { debugC(1, kDebugLocation, "runCommands"); CommandList::iterator it = list.begin(); for ( ; it != list.end(); it++) { Command *cmd = *it; CommandData *u = &cmd->u; uint32 v8 = _localFlags[_currentLocationIndex]; if (_engineFlags & kEngineQuit) break; if (cmd->_flagsOn & kFlagsGlobal) { v8 = _commandFlags | kFlagsGlobal; } if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue; if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue; debugC(1, kDebugLocation, "runCommands: %s (on: %x, off: %x)", _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff); switch (cmd->_id) { case CMD_SET: // set if (cmd->u._flags & kFlagsGlobal) { cmd->u._flags &= ~kFlagsGlobal; _commandFlags |= cmd->u._flags; } else { _localFlags[_currentLocationIndex] |= cmd->u._flags; } break; case CMD_CLEAR: // clear if (cmd->u._flags & kFlagsGlobal) { cmd->u._flags &= ~kFlagsGlobal; _commandFlags &= ~cmd->u._flags; } else { _localFlags[_currentLocationIndex] &= ~cmd->u._flags; } break; case CMD_TOGGLE: // toggle if (cmd->u._flags & kFlagsGlobal) { cmd->u._flags &= ~kFlagsGlobal; _commandFlags ^= cmd->u._flags; } else { _localFlags[_currentLocationIndex] ^= cmd->u._flags; } break; case CMD_START: // start cmd->u._zone->_flags |= kFlagsActing; break; case CMD_STOP: // stop cmd->u._zone->_flags &= ~kFlagsActing; break; case CMD_SPEAK: // speak _activeZone = u->_zone; break; case CMD_GET: // get u->_zone->_flags &= ~kFlagsFixed; if (!runZone(u->_zone)) { runCommands(u->_zone->_commands); } break; case CMD_DROP: // drop dropItem( u->_object ); break; case CMD_OPEN: // open u->_zone->_flags &= ~kFlagsClosed; if (u->_zone->u.door->_cnv) { addJob(&jobToggleDoor, (void*)u->_zone, kPriority18 ); } break; case CMD_CLOSE: // close u->_zone->_flags |= kFlagsClosed; break; case CMD_ON: // on // WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing // the pointer to get structure members, thus leading to crashes in systems with memory // protection. // As a side note, the overwritten address is the 5th entry in the DOS interrupt table // (print screen handler): this suggests that a system would hang when the print screen // key is pressed after playing Nippon Safes, provided that this code path is taken. if (u->_zone != NULL) { u->_zone->_flags &= ~kFlagsRemove; u->_zone->_flags |= kFlagsActive; if ((u->_zone->_type & 0xFFFF) == kZoneGet) { addJob(&jobDisplayDroppedItem, u->_zone, kPriority17 ); } } break; case CMD_OFF: // off u->_zone->_flags |= kFlagsRemove; break; case CMD_LOCATION: // location strcpy(_location._name, u->_string); _engineFlags |= kEngineChangeLocation; break; case CMD_CALL: // call callFunction(u->_callable, z); break; case CMD_QUIT: // quit _engineFlags |= kEngineQuit; break; case CMD_MOVE: { // move if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) { continue; } WalkNodeList *vC = _char._builder.buildPath(u->_move._x, u->_move._y); addJob(&jobWalk, vC, kPriority19 ); _engineFlags |= kEngineWalking; } break; } } debugC(1, kDebugLocation, "runCommands completed"); return; } Command::Command() { _id = 0; _flagsOn = 0; _flagsOff = 0; } Command::~Command() { if (_id == CMD_LOCATION) free(u._string); } } // namespace Parallaction