/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "parallaction/parallaction.h" #include "parallaction/debug.h" namespace Parallaction { const char *_jobDescriptions[] = { "draw label", "draw mouse", "delayed label deletion || show inventory", "draw animations", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "delayed label deletion || run scripts || erase animations", "NONE", "put item || pickup item", "toggle door", "walk", "erase label || hide inventory", "erase mouse" }; Debugger::Debugger(Parallaction *vm) : GUI::Debugger() { _vm = vm; DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); DCmd_Register("location", WRAP_METHOD(Debugger, Cmd_Location)); DCmd_Register("give", WRAP_METHOD(Debugger, Cmd_Give)); DCmd_Register("jobs", WRAP_METHOD(Debugger, Cmd_Jobs)); DCmd_Register("zones", WRAP_METHOD(Debugger, Cmd_Zones)); DCmd_Register("animations", WRAP_METHOD(Debugger, Cmd_Animations)); } void Debugger::preEnter() { } void Debugger::postEnter() { } bool Debugger::Cmd_Location(int argc, const char **argv) { char *character = _vm->_characterName; char *location = _vm->_location._name; switch (argc) { case 3: character = const_cast(argv[2]); location = const_cast(argv[1]); sprintf(_vm->_location._name, "%s.%s", location, character); // TODO: check if location exists _engineFlags |= kEngineChangeLocation; break; case 2: location = const_cast(argv[1]); sprintf(_vm->_location._name, "%s", location); // TODO: check if location exists _engineFlags |= kEngineChangeLocation; break; case 1: DebugPrintf("location [character name]\n"); } return true; } bool Debugger::Cmd_Give(int argc, const char **argv) { if (argc == 1) { DebugPrintf("give \n"); } else { int index = _vm->_objectsNames->lookup(argv[1]); if (index != -1) _vm->addInventoryItem(index + 4); else DebugPrintf("invalid item name '%s'\n", argv[1]); } return true; } bool Debugger::Cmd_Jobs(int argc, const char **argv) { JobList::iterator b = _vm->_jobs.begin(); JobList::iterator e = _vm->_jobs.end(); DebugPrintf("+---+-------------------------------------------------------------+\n" "|tag| description |\n" "+---+-------------------------------------------------------------+\n"); for ( ; b != e; b++) { DebugPrintf("|%3i| %-60s|\n", (*b)->_tag, _jobDescriptions[(*b)->_tag] ); } DebugPrintf("+---+-------------------------------------------------------------+\n"); return true; } bool Debugger::Cmd_Zones(int argc, const char **argv) { ZoneList::iterator b = _vm->_zones.begin(); ZoneList::iterator e = _vm->_zones.end(); DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n" "| name | l | t | r | b | type | flag |\n" "+--------------------+---+---+---+---+--------+--------+\n"); for ( ; b != e; b++) { Zone *z = *b; DebugPrintf("|%-20s|%3i|%3i|%3i|%3i|%8x|%8x|\n", z->_label._text, z->_left, z->_top, z->_right, z->_bottom, z->_type, z->_flags ); } DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n"); return true; } bool Debugger::Cmd_Animations(int argc, const char **argv) { AnimationList::iterator b = _vm->_animations.begin(); AnimationList::iterator e = _vm->_animations.end(); DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n" "| name | x | y | z | f | type | flag | \n" "+--------------------+---+---+---+---+--------+--------+\n"); for ( ; b != e; b++) { Animation *a = *b; DebugPrintf("|%-20s|%3i|%3i|%3i|%3i|%8x|%8x|\n", a->_label._text, a->_left, a->_top, a->_z, a->_frame, a->_type, a->_flags ); } DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n"); return true; } } // namespace Parallaction