#ifndef PARALLACTION_DEBUGGER_H #define PARALLACTION_DEBUGGER_H #include "gui/debugger.h" #include "parallaction/input.h" namespace Parallaction { class Parallaction; class Debugger : public GUI::Debugger { public: Debugger(Parallaction *vm); virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ private: virtual void preEnter(); virtual void postEnter(); private: Parallaction *_vm; MouseTriState _mouseState; bool Cmd_DebugLevel(int argc, const char **argv); bool Cmd_Location(int argc, const char **argv); bool Cmd_Give(int argc, const char **argv); bool Cmd_Zones(int argc, const char **argv); bool Cmd_Animations(int argc, const char **argv); bool Cmd_LocalFlags(int argc, const char **argv); bool Cmd_GlobalFlags(int argc, const char **argv); bool Cmd_ToggleGlobalFlag(int argc, const char **argv); bool Cmd_Locations(int argc, const char **argv); bool Cmd_GfxObjects(int argc, const char **argv); bool Cmd_Programs(int argc, const char** argv); bool Cmd_ShowMouse(int argc, const char** argv); Common::String decodeZoneFlags(uint32 flags); }; } // End of namespace Parallaction #endif