/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_DEFS_H #define PARALLACTION_DEFS_H #include "common/list.h" #include "common/rect.h" namespace Parallaction { #define PATH_LEN 200 template class ManagedList : public Common::List { public: typedef typename Common::List Common_List; typedef typename Common::List::iterator iterator; ~ManagedList() { clear(); } void clear() { erase(Common_List::begin(), Common_List::end()); } iterator erase(iterator pos) { if (pos != Common_List::end()) delete *pos; return Common_List::erase(pos); } iterator erase(iterator first, iterator last) { for (iterator it = first; it != last; it++) delete *it; return Common_List::erase(first, last); } }; } // namespace Parallaction #endif