/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/advancedDetector.h" #include "common/file.h" #include "parallaction/parallaction.h" namespace Parallaction { static DetectedGameList GAME_detectGames(const FSList &fslist); } static const PlainGameDescriptor parallactionGames[] = { {"nippon", "Nippon Safes Inc."}, {0, 0} }; ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, parallactionGames, 0); REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte"); namespace Parallaction { #define FILE_MD5_BYTES 5000 static const PARALLACTIONGameDescription gameDescriptions[] = { { { "nippon", "", { { "disk1", 0, "610363308258e926dbabd5a9e7bb769f"}, { "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826"}, { "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d"}, { "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68"}, { "en", 0, "65cbfa81eafe308621184796ed116700"}, { "fr", 0, "ac20c743ea10f2cb4491f76c5644582c"}, { "ge", 0, "50916bfa34aee1380e0e959b37eceb5a"}, { "it", 0, "89964aef04d2c53a615ee8983caf2775"}, { NULL, 0, NULL} }, Common::EN_ANY, Common::kPlatformPC, }, GType_Nippon, 0, }, { { NULL, NULL, {NULL, 0, NULL}, Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 } }; bool Parallaction::detectGame() { int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME( (const byte *)gameDescriptions, sizeof(PARALLACTIONGameDescription), FILE_MD5_BYTES, parallactionGames ); _gameDescription = &gameDescriptions[i]; return true; } DetectedGameList GAME_detectGames(const FSList &fslist) { return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( fslist, (const byte *)gameDescriptions, sizeof(PARALLACTIONGameDescription), FILE_MD5_BYTES, parallactionGames ); } } // End of namespace Parallaction