/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/advancedDetector.h" #include "parallaction/parallaction.h" namespace Parallaction { struct PARALLACTIONGameDescription { Common::ADGameDescription desc; int gameType; uint32 features; }; int Parallaction::getGameType() const { return _gameDescription->gameType; } uint32 Parallaction::getFeatures() const { return _gameDescription->features; } Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; } Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; } static GameList GAME_detectGames(const FSList &fslist); } static const PlainGameDescriptor parallactionGames[] = { {"parallaction", "Parallaction engine game"}, {"nippon", "Nippon Safes Inc."}, {0, 0} }; namespace Parallaction { static const PARALLACTIONGameDescription gameDescriptions[] = { { { "nippon", "", { { "disk1", 0, "610363308258e926dbabd5a9e7bb769f", 1060142}, { "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826", 907205}, { "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d", 1030721}, { "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68", 1151403}, { "en", 0, "65cbfa81eafe308621184796ed116700", 399360}, { "fr", 0, "ac20c743ea10f2cb4491f76c5644582c", 410624}, { "ge", 0, "50916bfa34aee1380e0e959b37eceb5a", 410624}, { "it", 0, "89964aef04d2c53a615ee8983caf2775", 410624}, { NULL, 0, NULL, 0} }, Common::EN_ANY, Common::kPlatformPC, }, GType_Nippon, 0, }, { { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 } }; } static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Parallaction::gameDescriptions, // Size of that superset structure sizeof(Parallaction::PARALLACTIONGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets parallactionGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "parallaction", // List of files for file-based fallback detection (optional) 0, // Flags Common::kADFlagComplexID }; ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, detectionParams); REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte"); namespace Parallaction { bool Parallaction::detectGame() { int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams); _gameDescription = &gameDescriptions[i]; return true; } GameList GAME_detectGames(const FSList &fslist) { return Common::AdvancedDetector::detectAllGames(fslist, detectionParams); } } // End of namespace Parallaction