/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PARALLACTION_DISK_H #define PARALLACTION_DISK_H #define PATH_LEN 200 #include "common/archive.h" #include "common/str.h" namespace Common { class FSDirectory; class ReadStream; class SeekableReadStream; } namespace Graphics { struct Surface; } namespace Parallaction { class Table; class Parallaction; class Gfx; class Script; class Font; struct Frames; struct Cnv; struct Sprites; struct BackgroundInfo; class GfxObj; struct MaskBuffer; struct PathBuffer; class Disk { public: Disk() { } virtual ~Disk() { } virtual void init() { } virtual Common::String selectArchive(const Common::String &name) = 0; virtual void setLanguage(uint16 language) = 0; virtual Script* loadLocation(const char *name) = 0; virtual Script* loadScript(const char* name) = 0; virtual GfxObj* loadTalk(const char *name) = 0; virtual GfxObj* loadObjects(const char *name, uint8 part = 0) = 0; virtual Frames* loadPointer(const char *name) = 0; virtual GfxObj* loadHead(const char* name) = 0; virtual Font* loadFont(const char* name) = 0; virtual GfxObj* loadStatic(const char* name) = 0; virtual Frames* loadFrames(const char* name) = 0; virtual void loadSlide(BackgroundInfo& info, const char *filename) = 0; virtual void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path) = 0; virtual Table* loadTable(const char* name) = 0; virtual Common::SeekableReadStream* loadMusic(const char* name) = 0; virtual Common::SeekableReadStream* loadSound(const char* name) = 0; virtual MaskBuffer *loadMask(const char *name, uint32 w, uint32 h) { return 0; } virtual PathBuffer *loadPath(const char *name, uint32 w, uint32 h) { return 0; } }; class Disk_ns : public Disk { protected: Parallaction *_vm; Common::SearchSet _sset; Common::String _resArchiveName; Common::String _language; Common::SeekableReadStream *openFile(const char *filename); virtual Common::SeekableReadStream *tryOpenFile(const char *filename) { return 0; } void errorFileNotFound(const char *filename); void addArchive(const Common::String& name, int priority); virtual void decodeCnv(byte *data, uint16 numFrames, uint16 width, uint16 height, Common::SeekableReadStream *stream) = 0; Cnv *makeCnv(Common::SeekableReadStream *stream); public: Disk_ns(Parallaction *vm); virtual ~Disk_ns(); Common::String selectArchive(const Common::String &name); void setLanguage(uint16 language); virtual Script* loadLocation(const char *name); virtual Script* loadScript(const char* name); }; class DosDisk_ns : public Disk_ns { private: void unpackBackground(Common::ReadStream *stream, byte *screen, byte *mask, byte *path); Cnv* loadCnv(const char *filename); void loadBackground(BackgroundInfo& info, const char *filename); void createMaskAndPathBuffers(BackgroundInfo &info); void parseDepths(BackgroundInfo &info, Common::SeekableReadStream &stream); Font *createFont(const char *name, Cnv* cnv); protected: Gfx *_gfx; virtual Common::SeekableReadStream *tryOpenFile(const char* name); virtual void decodeCnv(byte *data, uint16 numFrames, uint16 width, uint16 height, Common::SeekableReadStream *stream); public: DosDisk_ns(Parallaction *vm); virtual ~DosDisk_ns(); void init(); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name, uint8 part = 0); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::SeekableReadStream* loadSound(const char* name); }; class AmigaDisk_ns : public Disk_ns { protected: void patchFrame(byte *dst, byte *dlta, uint16 bytesPerPlane, uint16 height); void unpackFrame(byte *dst, byte *src, uint16 planeSize); void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height); Common::SeekableReadStream *tryOpenFile(const char* name); Font *createFont(const char *name, Common::SeekableReadStream &stream); void loadMask_internal(BackgroundInfo& info, const char *name); void loadPath_internal(BackgroundInfo& info, const char *name); void loadBackground(BackgroundInfo& info, const char *name); void buildMask(byte* buf); virtual void decodeCnv(byte *data, uint16 numFrames, uint16 width, uint16 height, Common::SeekableReadStream *stream); public: AmigaDisk_ns(Parallaction *vm); virtual ~AmigaDisk_ns(); void init(); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name, uint8 part = 0); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::SeekableReadStream* loadSound(const char* name); }; class Disk_br : public Disk { Common::SeekableReadStream *openFile_internal(bool errorOnNotFound, const Common::String &name, const Common::String &ext); protected: Parallaction *_vm; Common::SearchSet _sset; Common::FSDirectory *_baseDir; uint16 _language; Common::String _currentPart; Common::SeekableReadStream *tryOpenFile(const Common::String &name, const Common::String &ext = Common::String()); Common::SeekableReadStream *openFile(const Common::String &name, const Common::String &ext = Common::String()); void errorFileNotFound(const Common::String &filename); public: Disk_br(Parallaction *vm); virtual ~Disk_br(); }; // for the moment DosDisk_br subclasses Disk. When Amiga support will // be taken into consideration, it might be useful to add another level // like we did for Nippon Safes. class DosDisk_br : public Disk_br { protected: Font *createFont(const char *name, Common::ReadStream &stream); Sprites* createSprites(Common::ReadStream *stream); void loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette); GfxObj* createInventoryObjects(Common::SeekableReadStream &stream); public: DosDisk_br(Parallaction *vm); virtual void init(); Common::String selectArchive(const Common::String &name); void setLanguage(uint16 language); Script* loadLocation(const char *name); Script* loadScript(const char* name); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name, uint8 part = 0); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::SeekableReadStream* loadSound(const char* name); MaskBuffer *loadMask(const char *name, uint32 w, uint32 h); PathBuffer *loadPath(const char *name, uint32 w, uint32 h); }; class DosDemoDisk_br : public DosDisk_br { public: DosDemoDisk_br(Parallaction *vm); virtual void init(); Common::String selectArchive(const Common::String& name); }; class AmigaDisk_br : public DosDisk_br { protected: Sprites* createSprites(Common::ReadStream *stream); Font *createFont(const char *name, Common::SeekableReadStream &stream); void loadBackground(BackgroundInfo& info, const char *filename); void adjustForPalette(Graphics::Surface &surf, int transparentColor = -1); public: AmigaDisk_br(Parallaction *vm); virtual void init(); Common::String selectArchive(const Common::String& name); GfxObj* loadTalk(const char *name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path); GfxObj* loadObjects(const char *name, uint8 part = 0); Common::SeekableReadStream* loadMusic(const char* name); Common::SeekableReadStream* loadSound(const char* name); MaskBuffer *loadMask(const char *name, uint32 w, uint32 h); }; } // namespace Parallaction #endif