/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_DISK_H #define PARALLACTION_DISK_H #define PATH_LEN 200 #include "common/fs.h" #include "common/file.h" #include "graphics/surface.h" #include "parallaction/graphics.h" namespace Parallaction { class Table; class Parallaction; class Gfx; class Script; class Font; struct Frames; struct Cnv; struct Sprites; struct BackgroundInfo; class Disk { public: Disk() { } virtual ~Disk() { } virtual Common::String selectArchive(const Common::String &name) = 0; virtual void setLanguage(uint16 language) = 0; virtual Script* loadLocation(const char *name) = 0; virtual Script* loadScript(const char* name) = 0; virtual GfxObj* loadTalk(const char *name) = 0; virtual GfxObj* loadObjects(const char *name) = 0; virtual Frames* loadPointer(const char *name) = 0; virtual GfxObj* loadHead(const char* name) = 0; virtual Font* loadFont(const char* name) = 0; virtual GfxObj* loadStatic(const char* name) = 0; virtual Frames* loadFrames(const char* name) = 0; virtual void loadSlide(BackgroundInfo& info, const char *filename) = 0; virtual void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path) = 0; virtual Table* loadTable(const char* name) = 0; virtual Common::SeekableReadStream* loadMusic(const char* name) = 0; virtual Common::ReadStream* loadSound(const char* name) = 0; virtual void loadMask(const char *name, MaskBuffer &buffer) { } }; #define MAX_ARCHIVE_ENTRIES 384 class Archive : public Common::SeekableReadStream { protected: bool _file; uint32 _fileOffset; uint32 _fileCursor; uint32 _fileEndOffset; Common::String _archiveName; char _archiveDir[MAX_ARCHIVE_ENTRIES][32]; uint32 _archiveLenghts[MAX_ARCHIVE_ENTRIES]; uint32 _archiveOffsets[MAX_ARCHIVE_ENTRIES]; Common::File _archive; uint32 _numFiles; protected: void resetArchivedFile(); public: Archive(); void open(const char* file); void close(); Common::String name() const; bool openArchivedFile(const char *name); void closeArchivedFile(); int32 size() const; int32 pos() const; bool eos() const; bool seek(int32 offs, int whence = SEEK_SET); uint32 read(void *dataPtr, uint32 dataSize); }; class Disk_ns : public Disk { protected: Archive _resArchive; Archive _locArchive; char _languageDir[3]; Parallaction *_vm; protected: void errorFileNotFound(const char *s); public: Disk_ns(Parallaction *vm); virtual ~Disk_ns(); Common::String selectArchive(const Common::String &name); void setLanguage(uint16 language); }; class DosDisk_ns : public Disk_ns { private: void unpackBackground(Common::ReadStream *stream, byte *screen, byte *mask, byte *path); Cnv* loadExternalCnv(const char *filename); Cnv* loadCnv(const char *filename); Frames* loadExternalStaticCnv(const char *filename); void loadBackground(BackgroundInfo& info, const char *filename); void loadMaskAndPath(BackgroundInfo& info, const char *name); void parseDepths(BackgroundInfo &info, Common::SeekableReadStream &stream); void parseBackground(BackgroundInfo& info, Common::SeekableReadStream &stream); Font *createFont(const char *name, Cnv* cnv); protected: Gfx *_gfx; public: DosDisk_ns(Parallaction *vm); virtual ~DosDisk_ns(); Script* loadLocation(const char *name); Script* loadScript(const char* name); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::ReadStream* loadSound(const char* name); }; class AmigaDisk_ns : public Disk_ns { protected: Cnv* makeCnv(Common::SeekableReadStream &stream); Frames* makeStaticCnv(Common::SeekableReadStream &stream); void patchFrame(byte *dst, byte *dlta, uint16 bytesPerPlane, uint16 height); void unpackFrame(byte *dst, byte *src, uint16 planeSize); void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height); Common::SeekableReadStream *openArchivedFile(const char* name, bool errorOnFileNotFound = false); Font *createFont(const char *name, Common::SeekableReadStream &stream); void loadMask(BackgroundInfo& info, const char *name); void loadPath(BackgroundInfo& info, const char *name); void loadBackground(BackgroundInfo& info, const char *name); public: AmigaDisk_ns(Parallaction *vm); virtual ~AmigaDisk_ns(); Script* loadLocation(const char *name); Script* loadScript(const char* name); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::ReadStream* loadSound(const char* name); }; // for the moment DosDisk_br subclasses Disk. When Amiga support will // be taken into consideration, it might be useful to add another level // like we did for Nippon Safes. class DosDisk_br : public Disk { protected: uint16 _language; Parallaction *_vm; Common::FilesystemNode _baseDir; Common::FilesystemNode _partDir; Common::FilesystemNode _aniDir; Common::FilesystemNode _bkgDir; Common::FilesystemNode _mscDir; Common::FilesystemNode _mskDir; Common::FilesystemNode _pthDir; Common::FilesystemNode _rasDir; Common::FilesystemNode _scrDir; Common::FilesystemNode _sfxDir; Common::FilesystemNode _talDir; protected: void errorFileNotFound(const Common::FilesystemNode &dir, const Common::String &filename); Font *createFont(const char *name, Common::ReadStream &stream); Sprites* createSprites(Common::ReadStream &stream); void loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette); GfxObj* createInventoryObjects(Common::SeekableReadStream &stream); public: DosDisk_br(Parallaction *vm); virtual ~DosDisk_br(); Common::String selectArchive(const Common::String &name); void setLanguage(uint16 language); Script* loadLocation(const char *name); Script* loadScript(const char* name); GfxObj* loadTalk(const char *name); GfxObj* loadObjects(const char *name); Frames* loadPointer(const char *name); GfxObj* loadHead(const char* name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path); Table* loadTable(const char* name); Common::SeekableReadStream* loadMusic(const char* name); Common::ReadStream* loadSound(const char* name); void loadMask(const char *name, MaskBuffer &buffer); }; class DosDemo_br : public DosDisk_br { public: DosDemo_br(Parallaction *vm); virtual ~DosDemo_br(); Common::String selectArchive(const Common::String& name); }; class AmigaDisk_br : public DosDisk_br { protected: BackgroundInfo _backgroundTemp; Sprites* createSprites(Common::ReadStream &stream); Font *createFont(const char *name, Common::SeekableReadStream &stream); void loadBackground(BackgroundInfo& info, Common::SeekableReadStream &stream); Common::FilesystemNode _baseBkgDir; Common::FilesystemNode _fntDir; Common::FilesystemNode _commonAniDir; Common::FilesystemNode _commonBkgDir; Common::FilesystemNode _commonMscDir; Common::FilesystemNode _commonMskDir; Common::FilesystemNode _commonPthDir; Common::FilesystemNode _commonTalDir; public: AmigaDisk_br(Parallaction *vm); virtual ~AmigaDisk_br(); GfxObj* loadTalk(const char *name); Font* loadFont(const char* name); GfxObj* loadStatic(const char* name); Frames* loadFrames(const char* name); void loadSlide(BackgroundInfo& info, const char *filename); void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path); GfxObj* loadObjects(const char *name); Common::SeekableReadStream* loadMusic(const char* name); Common::ReadStream* loadSound(const char* name); Common::String selectArchive(const Common::String& name); }; } // namespace Parallaction #endif