/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/iff.h" #include "common/config-manager.h" #include "parallaction/parallaction.h" namespace Parallaction { struct Sprite { uint16 size; uint16 x; uint16 y; uint16 w; uint16 h; byte *packedData; Sprite() : size(0), x(0), y(0), w(0), h(0), packedData(0) { } ~Sprite() { free(packedData); } }; struct Sprites : public Frames { uint16 _num; Sprite* _sprites; Sprites(uint num) { _num = num; _sprites = new Sprite[_num]; } ~Sprites() { delete[] _sprites; } uint16 getNum() { return _num; } byte* getData(uint16 index) { assert(index < _num); return _sprites[index].packedData; } void getRect(uint16 index, Common::Rect &r) { assert(index < _num); r.setWidth(_sprites[index].w); r.setHeight(_sprites[index].h); r.moveTo(_sprites[index].x, _sprites[index].y); } uint getRawSize(uint16 index) { assert(index < _num); return _sprites[index].size; } uint getSize(uint16 index) { assert(index < _num); return _sprites[index].w * _sprites[index].h; } }; Common::SeekableReadStream *Disk_br::openFile_internal(bool errorOnNotFound, const Common::String &name, const Common::String &ext) { assert(!name.empty()); debugC(5, kDebugDisk, "Disk_br::openFile(%s, %s)", name.c_str(), ext.c_str()); Common::String lookup(name); if (!ext.empty() && !name.hasSuffix(ext.c_str())) { // make sure we are using the specified extension debugC(9, kDebugDisk, "Disk_br::openFile: appending explicit extension (%s) to (%s)", ext.c_str(), name.c_str()); lookup = name + ext; } Common::SeekableReadStream *stream = _sset.openFile(lookup); if (!stream && errorOnNotFound) { errorFileNotFound(lookup); } return stream; } Common::SeekableReadStream *Disk_br::openFile(const Common::String &name, const Common::String &ext) { return openFile_internal(true, name, ext); } Common::SeekableReadStream *Disk_br::tryOpenFile(const Common::String &name, const Common::String &ext) { return openFile_internal(false, name, ext); } void Disk_br::errorFileNotFound(const Common::String &filename) { error("File '%s' not found", filename.c_str()); } Common::String DosDisk_br::selectArchive(const Common::String& name) { debugC(5, kDebugDisk, "DosDisk_br::selectArchive"); Common::String oldPath = _currentPart; _currentPart = name; debugC(5, kDebugDisk, "DosDisk_br::selectArchive: adding part directory to search set"); _sset.remove("part"); Common::SharedPtr partDir(_baseDir->getSubDirectory(name, 3)); _sset.add("part", partDir, 10); return oldPath; } void DosDisk_br::setLanguage(uint16 language) { debugC(5, kDebugDisk, "DosDisk_br::setLanguage"); assert(language < 4); _language = language; } DosDisk_br::DosDisk_br(Parallaction* vm) : _vm(vm) { } void DosDisk_br::init() { // TODO: clarify whether the engine or OSystem should add the base game directory to the search manager. // Right now, I am keeping an internal search set to do the job. _baseDir = Common::SharedPtr(new Common::FSDirectory(ConfMan.get("path"))); _sset.add("base", _baseDir, 5); } DosDisk_br::~DosDisk_br() { _sset.clear(); } GfxObj* DosDisk_br::loadTalk(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadTalk(%s)", name); Common::SeekableReadStream *stream = openFile("tal/" + Common::String(name), ".tal"); // talk position is set to (0,0), because talks are always displayed at // absolute coordinates, set in the dialogue manager. The original used // to null out coordinates every time they were needed. We do it better! Sprites *spr = createSprites(*stream); for (int i = 0; i < spr->getNum(); i++) { spr->_sprites[i].x = 0; spr->_sprites[i].y = 0; } delete stream; return new GfxObj(0, spr, name); } Script* DosDisk_br::loadLocation(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadLocation"); static const Common::String langs[4] = { "it/", "fr/", "en/", "ge/" }; Common::String fullName(name); if (!fullName.hasSuffix(".slf")) { fullName += ".loc"; } Common::SeekableReadStream *stream = openFile(langs[_language] + fullName); return new Script(stream, true); } Script* DosDisk_br::loadScript(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadScript"); Common::SeekableReadStream *stream = openFile("scripts/" + Common::String(name), ".scr"); return new Script(stream, true); } // there are no Head resources in Big Red Adventure GfxObj* DosDisk_br::loadHead(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadHead"); return 0; } void DosDisk_br::loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette) { stream.skip(4); uint width = stream.readUint32BE(); if (width & 1) width++; uint height = stream.readUint32BE(); stream.skip(20); if (palette) { stream.read(palette, 768); } else { stream.skip(768); } surf.create(width, height, 1); stream.read(surf.pixels, width * height); } Frames* DosDisk_br::loadPointer(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadPointer"); Common::SeekableReadStream *stream = openFile(Common::String(name), ".ras"); Graphics::Surface *surf = new Graphics::Surface; loadBitmap(*stream, *surf, 0); delete stream; return new SurfaceToFrames(surf); } Font* DosDisk_br::loadFont(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadFont"); Common::SeekableReadStream *stream = openFile(name, ".fnt"); Font *font = createFont(name, *stream); delete stream; return font; } GfxObj* DosDisk_br::loadObjects(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadObjects"); Common::SeekableReadStream *stream = openFile(name); GfxObj *obj = createInventoryObjects(*stream); delete stream; return obj; } void genSlidePath(char *path, const char* name) { sprintf(path, "%s.bmp", name); } GfxObj* DosDisk_br::loadStatic(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadStatic"); Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras"); Graphics::Surface *surf = new Graphics::Surface; loadBitmap(*stream, *surf, 0); delete stream; return new GfxObj(0, new SurfaceToFrames(surf), name); } Sprites* DosDisk_br::createSprites(Common::ReadStream &stream) { uint16 num = stream.readUint16LE(); Sprites *sprites = new Sprites(num); for (uint i = 0; i < num; i++) { Sprite *spr = &sprites->_sprites[i]; spr->size = stream.readUint16LE(); spr->x = stream.readUint16LE(); spr->y = stream.readUint16LE(); spr->w = stream.readUint16LE(); spr->h = stream.readUint16LE(); spr->packedData = (byte*)malloc(spr->size); stream.read(spr->packedData, spr->size); } return sprites; } Frames* DosDisk_br::loadFrames(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadFrames"); Common::SeekableReadStream *stream = openFile("ani/" + Common::String(name), ".ani"); Frames *frames = createSprites(*stream); delete stream; return frames; } // Slides in Nippon Safes are basically screen-sized pictures with valid // palette data used for menu and for location switches. Big Red Adventure // doesn't need slides in that sense, but it still has some special // graphics resources with palette data, so those will be named slides. // void DosDisk_br::loadSlide(BackgroundInfo& info, const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadSlide"); Common::SeekableReadStream *stream = openFile(name, ".bmp"); byte rgb[768]; loadBitmap(*stream, info.bg, rgb); info.width = info.bg.w; info.height = info.bg.h; delete stream; for (uint i = 0; i < 256; i++) { info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2); } } void DosDisk_br::loadMask(const char *name, MaskBuffer &buffer) { if (!name) { return; } Common::SeekableReadStream *stream = openFile("msk/" + Common::String(name), ".msk"); // NOTE: info.width and info.height are only valid if the background graphics // have already been loaded buffer.bigEndian = false; stream->read(buffer.data, buffer.size); delete stream; } void DosDisk_br::loadScenery(BackgroundInfo& info, const char *name, const char *mask, const char* path) { debugC(5, kDebugDisk, "DosDisk_br::loadScenery"); Common::SeekableReadStream *stream; if (name) { stream = openFile("bkg/" + Common::String(name), ".bkg"); byte rgb[768]; loadBitmap(*stream, info.bg, rgb); info.width = info.bg.w; info.height = info.bg.h; for (uint i = 0; i < 256; i++) { info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2); } delete stream; } if (mask) { info.mask.create(info.width, info.height); loadMask(mask, info.mask); } if (path) { stream = openFile("pth/" + Common::String(path), ".pth"); // NOTE: info.width and info.height are only valid if the background graphics // have already been loaded info.path.create(info.width, info.height); stream->read(info.path.data, info.path.size); delete stream; } return; } Table* DosDisk_br::loadTable(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadTable"); Common::SeekableReadStream *stream = openFile(name, ".tab"); Table *t = createTableFromStream(100, *stream); delete stream; return t; } Common::SeekableReadStream* DosDisk_br::loadMusic(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadMusic"); return 0; } Common::ReadStream* DosDisk_br::loadSound(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadSound"); return 0; } DosDemoDisk_br::DosDemoDisk_br(Parallaction *vm) : DosDisk_br(vm) { } void DosDemoDisk_br::init() { // TODO: clarify whether the engine or OSystem should add the base game directory to the search manager. // Right now, I am keeping an internal search set to do the job. _baseDir = Common::SharedPtr(new Common::FSDirectory(ConfMan.get("path"), 2)); _sset.add("base", _baseDir, 5); } DosDemoDisk_br::~DosDemoDisk_br() { } Common::String DosDemoDisk_br::selectArchive(const Common::String& name) { debugC(5, kDebugDisk, "DosDemoDisk_br::selectArchive"); Common::String oldPath = _currentPart; _currentPart = name; return oldPath; } AmigaDisk_br::AmigaDisk_br(Parallaction *vm) : DosDisk_br(vm) { } void AmigaDisk_br::init() { _baseDir = Common::SharedPtr(new Common::FSDirectory(ConfMan.get("path"))); _sset.add("base", _baseDir, 5); const Common::String subDirNames[3] = { "fonts", "backs", "common" }; const Common::String subDirPrefixes[3] = { "fonts", "backs", Common::String::emptyString }; for (int i = 0; i < 3; i++) { Common::SharedPtr subDir(_baseDir->getSubDirectory(subDirPrefixes[i], subDirNames[i], 2)); _sset.add(subDirNames[i], subDir, 6); } } AmigaDisk_br::~AmigaDisk_br() { _sset.clear(); } void AmigaDisk_br::loadBackground(BackgroundInfo& info, Common::SeekableReadStream &stream) { byte *pal; Graphics::ILBMDecoder decoder(stream, info.bg, pal); decoder.decode(); uint i; info.width = info.bg.w; info.height = info.bg.h; byte *p = pal; for (i = 0; i < 16; i++) { byte r = *p >> 2; p++; byte g = *p >> 2; p++; byte b = *p >> 2; p++; info.palette.setEntry(i, r, g, b); } free(pal); return; } void AmigaDisk_br::loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path) { debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery '%s', '%s' '%s'", name, mask, path); Common::SeekableReadStream *stream; if (name) { stream = openFile("backs/" + Common::String(name), ".bkg"); loadBackground(info, *stream); delete stream; } #if 0 if (mask && _mskDir.exists()) { filepath = Common::String(mask) + ".msk"; node = _mskDir.getChild(filepath); if (!node.exists()) { filepath = Common::String(mask) + ".msk"; node = _commonMskDir.getChild(filepath); } if (node.exists()) { stream.open(node); stream.seek(0x30, SEEK_SET); Graphics::PackBitsReadStream unpackedStream(stream); info.mask.create(info.width, info.height); unpackedStream.read(info.mask.data, info.mask.size); // TODO: there is another step to do after decompression... loadMask(info, stream); stream.close(); } } #endif if (path) { stream = tryOpenFile("pth/" + Common::String(path), ".pth"); if (stream) { // NOTE: info.width and info.height are only valid if the background graphics // have already been loaded info.path.create(info.width, info.height); stream->read(info.path.data, info.path.size); delete stream; } else { debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery: (%s) not found", path); } } return; } void AmigaDisk_br::loadSlide(BackgroundInfo& info, const char *name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadSlide '%s'", name); Common::SeekableReadStream *stream = openFile("backs/" + Common::String(name), ".bkg"); loadBackground(info, *stream); delete stream; } GfxObj* AmigaDisk_br::loadStatic(const char* name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadStatic '%s'", name); Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras"); byte *pal = 0; Graphics::Surface* surf = new Graphics::Surface; Graphics::ILBMDecoder decoder(*stream, *surf, pal); decoder.decode(); free(pal); delete stream; return new GfxObj(0, new SurfaceToFrames(surf)); } Sprites* AmigaDisk_br::createSprites(Common::ReadStream &stream) { uint16 num = stream.readUint16BE(); Sprites *sprites = new Sprites(num); for (uint i = 0; i < num; i++) { Sprite *spr = &sprites->_sprites[i]; spr->size = stream.readUint16BE(); spr->x = stream.readUint16BE(); spr->y = stream.readUint16BE(); spr->w = stream.readUint16BE(); spr->h = stream.readUint16BE(); // TODO: Convert image format spr->packedData = (byte*)malloc(spr->size); stream.read(spr->packedData, spr->size); } return sprites; } Frames* AmigaDisk_br::loadFrames(const char* name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadFrames '%s'", name); Common::SeekableReadStream *stream = openFile("anims/" + Common::String(name), ".ani"); Frames *frames = createSprites(*stream); delete stream; return frames; } GfxObj* AmigaDisk_br::loadTalk(const char *name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadTalk '%s'", name); Common::SeekableReadStream *stream = openFile("talks/" + Common::String(name), ".tal"); GfxObj* obj = new GfxObj(0, createSprites(*stream)); delete stream; return obj; } Font* AmigaDisk_br::loadFont(const char* name) { debugC(1, kDebugDisk, "AmigaFullDisk::loadFont '%s'", name); Common::SeekableReadStream *stream = openFile("fonts/" + Common::String(name), ".font"); Common::String fontDir; Common::String fontFile; byte ch; stream->seek(4, SEEK_SET); while ((ch = stream->readByte()) != 0x2F) fontDir += ch; while ((ch = stream->readByte()) != 0) fontFile += ch; delete stream; stream = openFile("fonts/" + fontDir + "/" + fontFile); Font *font = createFont(name, *stream); delete stream; return font; } Common::SeekableReadStream* AmigaDisk_br::loadMusic(const char* name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadMusic"); return openFile("msc/" + Common::String(name), ".msc"); } Common::ReadStream* AmigaDisk_br::loadSound(const char* name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadSound"); return openFile("sfx/" + Common::String(name), ".sfx"); } GfxObj* AmigaDisk_br::loadObjects(const char *name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadObjects"); Common::SeekableReadStream *stream = openFile(name); byte *pal = 0; Graphics::Surface* surf = new Graphics::Surface; Graphics::ILBMDecoder decoder(*stream, *surf, pal); decoder.decode(); delete stream; free(pal); return new GfxObj(0, new SurfaceToFrames(surf)); } Common::String AmigaDisk_br::selectArchive(const Common::String& name) { debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive"); Common::String oldPath = _currentPart; _currentPart = name; debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive: adding part directory to search set"); _sset.remove("part"); Common::SharedPtr partDir(_baseDir->getSubDirectory(name, 3)); _sset.add("part", partDir, 10); return oldPath; } } // namespace Parallaction