/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "parallaction/parallaction.h" namespace Parallaction { struct Sprite { uint16 size; uint16 x; uint16 y; uint16 w; uint16 h; byte *packedData; Sprite() : size(0), x(0), y(0), w(0), h(0), packedData(0) { } ~Sprite() { if (packedData) free(packedData); } }; struct Sprites : public Frames { uint16 _num; Sprite* _sprites; Sprites(uint num) { _num = num; _sprites = new Sprite[_num]; } ~Sprites() { delete _sprites; } uint16 getNum() { return _num; } byte* getData(uint16 index) { assert(index < _num); return _sprites[index].packedData; } void getRect(uint16 index, Common::Rect &r) { assert(index < _num); r.setWidth(_sprites[index].w); r.setHeight(_sprites[index].h); r.moveTo(_sprites[index].x, _sprites[index].y); } }; void DosDisk_br::errorFileNotFound(const char *s) { error("File '%s' not found", s); } Common::String DosDisk_br::selectArchive(const Common::String& name) { debugC(5, kDebugDisk, "DosDisk_br::selectArchive"); Common::String oldPath(_partPath); strcpy(_partPath, name.c_str()); return oldPath; } void DosDisk_br::setLanguage(uint16 language) { debugC(5, kDebugDisk, "DosDisk_br::setLanguage"); switch (language) { case 0: strcpy(_languageDir, "it"); break; case 1: strcpy(_languageDir, "fr"); break; case 2: strcpy(_languageDir, "en"); break; case 3: strcpy(_languageDir, "ge"); break; default: error("unknown language"); } return; } DosDisk_br::DosDisk_br(Parallaction* vm) : _vm(vm) { } DosDisk_br::~DosDisk_br() { } Frames* DosDisk_br::loadTalk(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadTalk"); char path[PATH_LEN]; sprintf(path, "%s/tal/%s.tal", _partPath, name); return createSprites(path); } Script* DosDisk_br::loadLocation(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadLocation"); Common::File *stream = new Common::File; char path[PATH_LEN]; sprintf(path, "%s/%s/%s.slf", _partPath, _languageDir, name); if (!stream->open(path)) { sprintf(path, "%s/%s/%s.loc", _partPath, _languageDir, name); if (!stream->open(path)) errorFileNotFound(path); } return new Script(stream, true); } Script* DosDisk_br::loadScript(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadScript"); Common::File *stream = new Common::File; char path[PATH_LEN]; sprintf(path, "%s/scripts/%s.scr", _partPath, name); if (!stream->open(path)) errorFileNotFound(path); return new Script(stream, true); } // there are no Head resources in Big Red Adventure Graphics::Surface* DosDisk_br::loadHead(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadHead"); return 0; } Graphics::Surface* DosDisk_br::loadPointer(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadPointer"); char path[PATH_LEN]; sprintf(path, "%s.ras", name); Common::File stream; if (!stream.open(path)) errorFileNotFound(path); stream.skip(4); uint width = stream.readUint32BE(); uint height = stream.readUint32BE(); stream.skip(20); stream.skip(768); Graphics::Surface *surf = new Graphics::Surface; surf->create(width, height, 1); stream.read(surf->pixels, width * height); return surf; } Font* DosDisk_br::loadFont(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadFont"); char path[PATH_LEN]; sprintf(path, "%s.fnt", name); Common::File stream; if (!stream.open(path)) errorFileNotFound(path); return createFont(name, stream); } Frames* DosDisk_br::loadObjects(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadObjects"); return 0; } void genSlidePath(char *path, const char* name) { sprintf(path, "%s.bmp", name); } Graphics::Surface* DosDisk_br::loadStatic(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadStatic"); return 0; } Sprites* DosDisk_br::createSprites(const char *path) { Common::File stream; if (!stream.open(path)) { errorFileNotFound(path); } uint16 num = stream.readUint16LE(); Sprites *sprites = new Sprites(num); for (uint i = 0; i < num; i++) { Sprite *spr = &sprites->_sprites[i]; spr->size = stream.readUint16LE(); spr->x = stream.readUint16LE(); spr->y = stream.readUint16LE(); spr->w = stream.readUint16LE(); spr->h = stream.readUint16LE(); spr->packedData = (byte*)malloc(spr->size); stream.read(spr->packedData, spr->size); } return sprites; } Frames* DosDisk_br::loadFrames(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadFrames"); char path[PATH_LEN]; sprintf(path, "%s/ani/%s.ani", _partPath, name); return createSprites(path); } // Slides in Nippon Safes are basically screen-sized pictures with valid // palette data used for menu and for location switches. Big Red Adventure // doesn't need slides in that sense, but it still has some special // graphics resources with palette data, so those will be named slides. // void DosDisk_br::loadSlide(BackgroundInfo& info, const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadSlide"); char path[PATH_LEN]; genSlidePath(path, name); Common::File stream; if (!stream.open(path)) errorFileNotFound(path); stream.skip(4); info.width = stream.readUint32BE(); info.height = stream.readUint32BE(); stream.skip(20); byte rgb[768]; stream.read(rgb, 768); for (uint i = 0; i < 256; i++) { info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2); } info.bg.create(info.width, info.height, 1); stream.read(info.bg.pixels, info.width * info.height); return; } void DosDisk_br::loadScenery(BackgroundInfo& info, const char *name, const char *mask, const char* path) { debugC(5, kDebugDisk, "DosDisk_br::loadScenery"); char filename[PATH_LEN]; Common::File stream; if (name) { sprintf(filename, "%s/bkg/%s.bkg", _partPath, name); if (!stream.open(filename)) errorFileNotFound(filename); stream.skip(4); info.width = stream.readUint32BE(); info.height = stream.readUint32BE(); stream.skip(20); byte rgb[768]; stream.read(rgb, 768); for (uint i = 0; i < 256; i++) { info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2); } info.bg.create(info.width, info.height, 1); stream.read(info.bg.pixels, info.width * info.height); } if (mask) { sprintf(filename, "%s/msk/%s.msk", _partPath, mask); if (!stream.open(filename)) errorFileNotFound(filename); // NOTE: info.width and info.height are only valid if the background graphics // have already been loaded info.mask.create(info.width, info.height); stream.read(info.mask.data, info.width * info.height); } if (path) { sprintf(filename, "%s/pth/%s.pth", _partPath, path); if (!stream.open(filename)) errorFileNotFound(filename); // NOTE: info.width and info.height are only valid if the background graphics // have already been loaded info.path.create(info.width, info.height); stream.read(info.path.data, info.width * info.height); } return; } Table* DosDisk_br::loadTable(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadTable"); char path[PATH_LEN]; sprintf(path, "%s/%s.tab", _partPath, name); Common::File stream; if (!stream.open(path)) errorFileNotFound(path); Table *t = new Table(100); fillBuffers(stream); while (scumm_stricmp(_tokens[0], "ENDTABLE")) { t->addData(_tokens[0]); fillBuffers(stream); } stream.close(); return t; } Common::SeekableReadStream* DosDisk_br::loadMusic(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadMusic"); return 0; } Common::ReadStream* DosDisk_br::loadSound(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadSound"); return 0; } } // namespace Parallaction