/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "parallaction/exec.h" #include "parallaction/input.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { #define INST_ON 1 #define INST_OFF 2 #define INST_X 3 #define INST_Y 4 #define INST_Z 5 #define INST_F 6 #define INST_LOOP 7 #define INST_ENDLOOP 8 #define INST_SHOW 9 #define INST_INC 10 #define INST_DEC 11 #define INST_SET 12 #define INST_PUT 13 #define INST_CALL 14 #define INST_WAIT 15 #define INST_START 16 #define INST_SOUND 17 #define INST_MOVE 18 #define INST_ENDSCRIPT 19 #define SetOpcodeTable(x) table = &x; typedef Common::Functor0Mem OpcodeV1; #define COMMAND_OPCODE(op) table->push_back(new OpcodeV1(this, &CommandExec_ns::cmdOp_##op)) #define DECLARE_COMMAND_OPCODE(op) void CommandExec_ns::cmdOp_##op() typedef Common::Functor0Mem OpcodeV2; #define INSTRUCTION_OPCODE(op) table->push_back(new OpcodeV2(this, &ProgramExec_ns::instOp_##op)) #define DECLARE_INSTRUCTION_OPCODE(op) void ProgramExec_ns::instOp_##op() extern const char *_instructionNamesRes_ns[]; DECLARE_INSTRUCTION_OPCODE(on) { InstructionPtr inst = *_ctxt.inst; inst->_a->_flags |= kFlagsActive; inst->_a->_flags &= ~kFlagsRemove; } DECLARE_INSTRUCTION_OPCODE(off) { (*_ctxt.inst)->_a->_flags |= kFlagsRemove; } DECLARE_INSTRUCTION_OPCODE(loop) { InstructionPtr inst = *_ctxt.inst; _ctxt.program->_loopCounter = inst->_opB.getRValue(); _ctxt.program->_loopStart = _ctxt.inst; } DECLARE_INSTRUCTION_OPCODE(endloop) { if (--_ctxt.program->_loopCounter > 0) { _ctxt.inst = _ctxt.program->_loopStart; } } DECLARE_INSTRUCTION_OPCODE(inc) { InstructionPtr inst = *_ctxt.inst; int16 _si = inst->_opB.getRValue(); if (inst->_flags & kInstMod) { // mod int16 _bx = (_si > 0 ? _si : -_si); if (_modCounter % _bx != 0) return; _si = (_si > 0 ? 1 : -1); } int16* lvalue = inst->_opA.getLValue(); if (inst->_index == INST_INC) { *lvalue += _si; } else { *lvalue -= _si; } if (inst->_opA._flags & kParaLocal) { inst->_opA._local->wrap(); } } DECLARE_INSTRUCTION_OPCODE(set) { InstructionPtr inst = *_ctxt.inst; int16 _si = inst->_opB.getRValue(); int16 *lvalue = inst->_opA.getLValue(); *lvalue = _si; } DECLARE_INSTRUCTION_OPCODE(put) { InstructionPtr inst = *_ctxt.inst; Graphics::Surface v18; v18.w = inst->_a->width(); v18.h = inst->_a->height(); v18.pixels = inst->_a->getFrameData(inst->_a->_frame); int16 x = inst->_opA.getRValue(); int16 y = inst->_opB.getRValue(); bool mask = (inst->_flags & kInstMaskedPut) == kInstMaskedPut; _vm->_gfx->patchBackground(v18, x, y, mask); } DECLARE_INSTRUCTION_OPCODE(null) { } DECLARE_INSTRUCTION_OPCODE(invalid) { error("Can't execute invalid opcode %i", (*_ctxt.inst)->_index); } DECLARE_INSTRUCTION_OPCODE(call) { _vm->callFunction((*_ctxt.inst)->_immediate, 0); } DECLARE_INSTRUCTION_OPCODE(wait) { if (_engineFlags & kEngineWalking) _ctxt.suspend = true; } DECLARE_INSTRUCTION_OPCODE(start) { (*_ctxt.inst)->_a->_flags |= (kFlagsActing | kFlagsActive); } DECLARE_INSTRUCTION_OPCODE(sound) { _vm->_activeZone = (*_ctxt.inst)->_z; } DECLARE_INSTRUCTION_OPCODE(move) { InstructionPtr inst = (*_ctxt.inst); int16 x = inst->_opA.getRValue(); int16 y = inst->_opB.getRValue(); _vm->_char.scheduleWalk(x, y); } DECLARE_INSTRUCTION_OPCODE(endscript) { if ((_ctxt.anim->_flags & kFlagsLooping) == 0) { _ctxt.anim->_flags &= ~kFlagsActing; _vm->_cmdExec->run(_ctxt.anim->_commands, _ctxt.anim); _ctxt.program->_status = kProgramDone; } _ctxt.program->_ip = _ctxt.program->_instructions.begin(); _ctxt.suspend = true; } DECLARE_COMMAND_OPCODE(invalid) { error("Can't execute invalid command '%i'", _ctxt.cmd->_id); } DECLARE_COMMAND_OPCODE(set) { if (_ctxt.cmd->u._flags & kFlagsGlobal) { _ctxt.cmd->u._flags &= ~kFlagsGlobal; _commandFlags |= _ctxt.cmd->u._flags; } else { _vm->setLocationFlags(_ctxt.cmd->u._flags); } } DECLARE_COMMAND_OPCODE(clear) { if (_ctxt.cmd->u._flags & kFlagsGlobal) { _ctxt.cmd->u._flags &= ~kFlagsGlobal; _commandFlags &= ~_ctxt.cmd->u._flags; } else { _vm->clearLocationFlags(_ctxt.cmd->u._flags); } } DECLARE_COMMAND_OPCODE(start) { _ctxt.cmd->u._zone->_flags |= kFlagsActing; } DECLARE_COMMAND_OPCODE(speak) { if ((_ctxt.cmd->u._zone->_type & 0xFFFF) == kZoneSpeak) { _vm->enterDialogueMode(_ctxt.cmd->u._zone); } else { _vm->_activeZone = _ctxt.cmd->u._zone; } } DECLARE_COMMAND_OPCODE(get) { _ctxt.cmd->u._zone->_flags &= ~kFlagsFixed; _vm->runZone(_ctxt.cmd->u._zone); } DECLARE_COMMAND_OPCODE(location) { _vm->scheduleLocationSwitch(_ctxt.cmd->u._string); } DECLARE_COMMAND_OPCODE(open) { _ctxt.cmd->u._zone->_flags &= ~kFlagsClosed; if (_ctxt.cmd->u._zone->u.door->gfxobj) { _vm->updateDoor(_ctxt.cmd->u._zone); } } DECLARE_COMMAND_OPCODE(close) { _ctxt.cmd->u._zone->_flags |= kFlagsClosed; if (_ctxt.cmd->u._zone->u.door->gfxobj) { _vm->updateDoor(_ctxt.cmd->u._zone); } } void CommandExec_ns::updateGetZone(ZonePtr z, bool visible) { if (!z) { return; } if ((z->_type & 0xFFFF) == kZoneGet) { _vm->_gfx->showGfxObj(z->u.get->gfxobj, visible); } } DECLARE_COMMAND_OPCODE(on) { ZonePtr z = _ctxt.cmd->u._zone; if (z) { z->_flags &= ~kFlagsRemove; z->_flags |= kFlagsActive; updateGetZone(z, true); } } DECLARE_COMMAND_OPCODE(off) { ZonePtr z = _ctxt.cmd->u._zone; if (z) { _ctxt.cmd->u._zone->_flags |= kFlagsRemove; updateGetZone(z, false); } } DECLARE_COMMAND_OPCODE(call) { _vm->callFunction(_ctxt.cmd->u._callable, &_ctxt.z); } DECLARE_COMMAND_OPCODE(toggle) { if (_ctxt.cmd->u._flags & kFlagsGlobal) { _ctxt.cmd->u._flags &= ~kFlagsGlobal; _commandFlags ^= _ctxt.cmd->u._flags; } else { _vm->toggleLocationFlags(_ctxt.cmd->u._flags); } } DECLARE_COMMAND_OPCODE(drop){ _vm->dropItem( _ctxt.cmd->u._object ); } DECLARE_COMMAND_OPCODE(quit) { _engineFlags |= kEngineQuit; } DECLARE_COMMAND_OPCODE(move) { _vm->_char.scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y); } DECLARE_COMMAND_OPCODE(stop) { _ctxt.cmd->u._zone->_flags &= ~kFlagsActing; } void Parallaction_ns::drawAnimations() { debugC(9, kDebugExec, "Parallaction_ns::drawAnimations()\n"); uint16 layer = 0; for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { AnimationPtr anim = *it; GfxObj *obj = anim->gfxobj; // Validation is performed here, so that every animation is affected, instead that only the ones // who *own* a script. In fact, some scripts can change values in other animations. // The right way to do this would be to enforce validation when any variable is modified from // a script. anim->validateScriptVars(); if ((anim->_flags & kFlagsActive) && ((anim->_flags & kFlagsRemove) == 0)) { if (anim->_flags & kFlagsNoMasked) layer = 3; else layer = _gfx->_backgroundInfo.getLayer(anim->_top + anim->height()); if (obj) { _gfx->showGfxObj(obj, true); obj->frame = anim->_frame; obj->x = anim->_left; obj->y = anim->_top; obj->z = anim->_z; obj->layer = layer; } } if (((anim->_flags & kFlagsActive) == 0) && (anim->_flags & kFlagsRemove)) { anim->_flags &= ~kFlagsRemove; anim->_oldPos.x = -1000; } if ((anim->_flags & kFlagsActive) && (anim->_flags & kFlagsRemove)) { anim->_flags &= ~kFlagsActive; anim->_flags |= kFlagsRemove; if (obj) { _gfx->showGfxObj(obj, false); } } } debugC(9, kDebugExec, "Parallaction_ns::drawAnimations done()\n"); return; } void ProgramExec::runScripts(ProgramList::iterator first, ProgramList::iterator last) { if (_engineFlags & kEnginePauseJobs) { return; } debugC(9, kDebugExec, "runScripts"); for (ProgramList::iterator it = first; it != last; it++) { AnimationPtr a = (*it)->_anim; if (a->_flags & kFlagsCharacter) a->_z = a->_top + a->height(); if ((a->_flags & kFlagsActing) == 0) continue; InstructionList::iterator inst = (*it)->_ip; while (((*inst)->_index != INST_SHOW) && (a->_flags & kFlagsActing)) { (*it)->_status = kProgramRunning; debugC(9, kDebugExec, "anim: %s, inst[%02i]: %s", a->_name, (*inst)->_index, _instructionNames[(*inst)->_index - 1]); _ctxt.inst = inst; _ctxt.anim = AnimationPtr(a); _ctxt.program = *it; _ctxt.suspend = false; (*_opcodes[(*inst)->_index])(); inst = _ctxt.inst; // handles endloop correctly if (_ctxt.suspend) goto label1; inst++; } (*it)->_ip = ++inst; label1: if (a->_flags & kFlagsCharacter) a->_z = a->_top + a->height(); } _modCounter++; return; } void CommandExec::run(CommandList& list, ZonePtr z) { if (list.size() == 0) { debugC(3, kDebugExec, "runCommands: nothing to do"); return; } debugC(3, kDebugExec, "runCommands starting"); uint32 useFlags = 0; bool useLocalFlags; CommandList::iterator it = list.begin(); for ( ; it != list.end(); it++) { if (_engineFlags & kEngineQuit) break; CommandPtr cmd = *it; if (cmd->_flagsOn & kFlagsGlobal) { useFlags = _commandFlags | kFlagsGlobal; useLocalFlags = false; } else { useFlags = _vm->getLocationFlags(); useLocalFlags = true; } bool onMatch = (cmd->_flagsOn & useFlags) == cmd->_flagsOn; bool offMatch = (cmd->_flagsOff & ~useFlags) == cmd->_flagsOff; debugC(3, kDebugExec, "runCommands[%i] (on: %x, off: %x), (%s = %x)", cmd->_id, cmd->_flagsOn, cmd->_flagsOff, useLocalFlags ? "LOCALFLAGS" : "GLOBALFLAGS", useFlags); if (!onMatch || !offMatch) continue; _ctxt.z = z; _ctxt.cmd = cmd; (*_opcodes[cmd->_id])(); } debugC(3, kDebugExec, "runCommands completed"); return; } CommandExec_ns::CommandExec_ns(Parallaction_ns* vm) : _vm(vm) { } CommandExec_ns::~CommandExec_ns() { } // // ZONE TYPE: EXAMINE // void Parallaction::enterCommentMode(ZonePtr z) { if (!z) { return; } _commentZone = z; ExamineData *data = _commentZone->u.examine; if (!data->_description) { return; } // TODO: move this balloons stuff into DialogueManager and BalloonManager if (getGameType() == GType_Nippon) { int id; if (data->_filename) { if (data->_cnv == 0) { data->_cnv = _disk->loadStatic(data->_filename); } _gfx->setHalfbriteMode(true); _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0); Common::Rect r; data->_cnv->getRect(0, r); id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); _gfx->setItemFrame(id, 0); id = _gfx->setItem(_char._head, 100, 152); _gfx->setItemFrame(id, 0); } else { _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0); id = _gfx->setItem(_char._talk, 190, 80); _gfx->setItemFrame(id, 0); } } else if (getGameType() == GType_BRA) { _balloonMan->setSingleBalloon(data->_description, 0, 0, 1, 0); int id = _gfx->setItem(_char._talk, 10, 80); _gfx->setItemFrame(id, 0); } _input->_inputMode = Input::kInputModeComment; } void Parallaction::exitCommentMode() { _input->_inputMode = Input::kInputModeGame; hideDialogueStuff(); _gfx->setHalfbriteMode(false); _cmdExec->run(_commentZone->_commands, _commentZone); _commentZone = nullZonePtr; } void Parallaction::runCommentFrame() { if (_input->_inputMode != Input::kInputModeComment) { return; } if (_input->getLastButtonEvent() == kMouseLeftUp) { exitCommentMode(); } } uint16 Parallaction::runZone(ZonePtr z) { debugC(3, kDebugExec, "runZone (%s)", z->_name); uint16 subtype = z->_type & 0xFFFF; debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16); switch(subtype) { case kZoneExamine: enterCommentMode(z); return 0; case kZoneGet: if (z->_flags & kFlagsFixed) break; if (pickupItem(z) != 0) { return 1; } z->_flags |= kFlagsRemove; break; case kZoneDoor: if (z->_flags & kFlagsLocked) break; z->_flags ^= kFlagsClosed; updateDoor(z); break; case kZoneHear: _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60); break; case kZoneSpeak: enterDialogueMode(z); return 0; } debugC(3, kDebugExec, "runZone completed"); _cmdExec->run(z->_commands, z); return 0; } // // ZONE TYPE: DOOR // void Parallaction::updateDoor(ZonePtr z) { if (z->u.door->gfxobj) { uint frame = (z->_flags & kFlagsClosed ? 0 : 1); // z->u.door->gfxobj->setFrame(frame); z->u.door->gfxobj->frame = frame; } return; } // // ZONE TYPE: GET // int16 Parallaction::pickupItem(ZonePtr z) { int r = addInventoryItem(z->u.get->_icon); if (r != -1) { _gfx->showGfxObj(z->u.get->gfxobj, false); } return (r == -1); } ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { // printf("hitZone(%i, %i, %i)", type, x, y); uint16 _di = y; uint16 _si = x; for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) { // printf("Zone name: %s", z->_name); ZonePtr z = *it; if (z->_flags & kFlagsRemove) continue; Common::Rect r; z->getRect(r); r.right++; // adjust border because Common::Rect doesn't include bottom-right edge r.bottom++; r.grow(-1); // allows some tolerance for mouse click if (!r.contains(_si, _di)) { // out of Zone, so look for special values if ((z->_left == -2) || (z->_left == -3)) { // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, // but we need to check it separately here. The same workaround is applied in freeZones. if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) || (((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) { // special Zone if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) return z; if (z->_type == type) return z; if ((z->_type & 0xFFFF0000) == type) return z; } } if (z->_left != -1) continue; if (_si < _char._ani->_left) continue; if (_si > (_char._ani->_left + _char._ani->width())) continue; if (_di < _char._ani->_top) continue; if (_di > (_char._ani->_top + _char._ani->height())) continue; } // normal Zone if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) return z; if (z->_type == type) return z; if ((z->_type & 0xFFFF0000) == type) return z; } int16 _a, _b, _c, _d, _e, _f; for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) { AnimationPtr a = *ait; _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation _e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range _f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) { return a; } } return nullZonePtr; } void CommandExec_ns::init() { Common::Array *table = 0; SetOpcodeTable(_opcodes); COMMAND_OPCODE(invalid); COMMAND_OPCODE(set); COMMAND_OPCODE(clear); COMMAND_OPCODE(start); COMMAND_OPCODE(speak); COMMAND_OPCODE(get); COMMAND_OPCODE(location); COMMAND_OPCODE(open); COMMAND_OPCODE(close); COMMAND_OPCODE(on); COMMAND_OPCODE(off); COMMAND_OPCODE(call); COMMAND_OPCODE(toggle); COMMAND_OPCODE(drop); COMMAND_OPCODE(quit); COMMAND_OPCODE(move); COMMAND_OPCODE(stop); } void ProgramExec_ns::init() { Common::Array *table = 0; SetOpcodeTable(_opcodes); INSTRUCTION_OPCODE(invalid); INSTRUCTION_OPCODE(on); INSTRUCTION_OPCODE(off); INSTRUCTION_OPCODE(set); // x INSTRUCTION_OPCODE(set); // y INSTRUCTION_OPCODE(set); // z INSTRUCTION_OPCODE(set); // f INSTRUCTION_OPCODE(loop); INSTRUCTION_OPCODE(endloop); INSTRUCTION_OPCODE(null); INSTRUCTION_OPCODE(inc); INSTRUCTION_OPCODE(inc); // dec INSTRUCTION_OPCODE(set); INSTRUCTION_OPCODE(put); INSTRUCTION_OPCODE(call); INSTRUCTION_OPCODE(wait); INSTRUCTION_OPCODE(start); INSTRUCTION_OPCODE(sound); INSTRUCTION_OPCODE(move); INSTRUCTION_OPCODE(endscript); } ProgramExec_ns::ProgramExec_ns(Parallaction_ns *vm) : _vm(vm) { _instructionNames = _instructionNamesRes_ns; } ProgramExec_ns::~ProgramExec_ns() { } } // namespace Parallaction