/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "parallaction/graphics.h" #include "parallaction/parser.h" #include "parallaction/parallaction.h" #include "parallaction/inventory.h" #include "parallaction/disk.h" #include "parallaction/zone.h" extern OSystem *g_system; namespace Parallaction { byte * _maskBackup; byte * _pathBackup; uint16 _bgLayers[4]; // // proportional font glyphs width // const byte _glyphWidths[126] = { 0x04, 0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x04, 0x04, 0x06, 0x06, 0x03, 0x05, 0x03, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x06, 0x06, 0x06, 0x06, 0x06, 0x03, 0x03, 0x05, 0x04, 0x05, 0x05, 0x03, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x07, 0x07, 0x07, 0x05, 0x06, 0x05, 0x08, 0x07, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x03, 0x04, 0x05, 0x05, 0x06, 0x06, 0x05, 0x05, 0x06, 0x05, 0x05, 0x05, 0x05, 0x06, 0x07, 0x05, 0x05, 0x05, 0x05, 0x02, 0x05, 0x05, 0x07, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x05, 0x06, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x06, 0x05, 0x05, 0x05, 0x05 }; Cnv Graphics::_font; bool Graphics::_proportionalFont = false; Point Graphics::_labelPosition[2] = { { 0, 0 }, { 0, 0 } }; StaticCnv Graphics::_mouseComposedArrow; byte * Graphics::_buffers[]; #define PALETTE_BACKUP PALETTE_SIZE PaletteFxRange _palettefx[6]; byte _palette[PALETTE_SIZE] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte _black_palette[PALETTE_SIZE] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #define BALLOON_WIDTH 12 #define BALLOON_HEIGHT 10 byte _resBalloon[2][BALLOON_WIDTH*BALLOON_HEIGHT] = { { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, }, { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02 } }; void Graphics::drawBalloon(int16 left, int16 top, uint16 width, uint16 height, uint16 winding) { // printf("Graphics::drawBalloon(%i, %i, %i, %i, %i)...", left, top, width, height, winding); width+=5; floodFill(0, left, top, left+width, top+height, kBitFront); floodFill(1, left+1, top+2, left+width-1, top+height-1, kBitFront); winding = (winding == 0 ? 1 : 0); byte *s = _resBalloon[winding]; byte *d = _buffers[kBitFront] + (left + width/2 - 5) + (top + height - 1) * SCREEN_WIDTH; for (uint16 i = 0; i < BALLOON_HEIGHT; i++) { for (uint16 j = 0; j < BALLOON_WIDTH; j++) { if (*s != 2) *d = *s; d++; s++; } d += (SCREEN_WIDTH - BALLOON_WIDTH); } // printf("done\n"); return; } // // palette management // void Graphics::setPalette(byte *palette) { // printf("setPalette()\n"); // memcpy(_palette, palette, PALETTE_SIZE); byte syspal[PALETTE_COLORS*4]; for (uint32 i = 0; i < PALETTE_COLORS; i++) { syspal[i*4] = (palette[i*3] << 2) | (palette[i*3] >> 4); syspal[i*4+1] = (palette[i*3+1] << 2) | (palette[i*3+1] >> 4); syspal[i*4+2] = (palette[i*3+2] << 2) | (palette[i*3+2] >> 4); syspal[i*4+3] = 0; } g_system->setPalette(syspal, 0, PALETTE_COLORS); g_system->updateScreen(); return; } void Graphics::getBlackPalette(byte *palette) { memcpy(palette, _black_palette, PALETTE_SIZE); return; } void Graphics::palUnk0(byte *palette) { #if 0 for (uint16 i = 0; i < PALETTE_SIZE; i++) { palette[PALETTE_BACKUP+i] = _palette[i]/2; } #endif Graphics::setPalette(palette); return; } void Graphics::buildBWPalette(byte *palette) { for (uint16 i = 0; i < PALETTE_COLORS; i++) { byte max; if (_palette[i*3+1] > _palette[i*3+2]) { max = _palette[i*3+1]; } else { max = _palette[i*3+2]; } if (_palette[i*3] > max) { max = _palette[i*3]; } else { if (_palette[i*3+1] > _palette[i*3+2]) { max = _palette[i*3+1]; } else { max = _palette[i*3+2]; } } palette[i*3] = max; palette[i*3+1] = max; palette[i*3+2] = max; } return; } void Graphics::fadePalette(byte *palette) { for (uint16 i = 0; i < PALETTE_SIZE; i++) if (palette[i] < _palette[i]) palette[i]++; return; } void Graphics::quickFadePalette(byte *palette) { for (uint16 i = 0; i < PALETTE_SIZE; i++) { if (palette[i] == _palette[i]) continue; palette[i] += (palette[i] < _palette[i] ? 4 : -4); } return; } // // palette Animation // // FIXME: the effect is different from the original // void Graphics::animatePalette(byte *palette) { // printf("Graphics::animatePalette()\n"); byte tmp[3]; for (uint16 i = 0; i < 4; i++) { if ((_palettefx[i]._flags & 1) == 0) continue; // animated palette _palettefx[i]._timer += _palettefx[i]._step * 2; // update timer if (_palettefx[i]._timer < 0x4000) continue; // check timeout _palettefx[i]._timer = 0; // reset timer if (_palettefx[i]._flags & 2) { // forward tmp[0] = _palette[_palettefx[i]._first * 3]; tmp[1] = _palette[_palettefx[i]._first * 3 + 1]; tmp[2] = _palette[_palettefx[i]._first * 3 + 2]; memmove(palette+_palettefx[i]._first*3, _palette+(_palettefx[i]._first+1)*3, (_palettefx[i]._last - _palettefx[i]._first)*3); palette[_palettefx[i]._last * 3] = tmp[0]; palette[_palettefx[i]._last * 3 + 1] = tmp[1]; palette[_palettefx[i]._last * 3 + 2] = tmp[2]; } else { // backward tmp[0] = _palette[_palettefx[i]._last * 3]; tmp[1] = _palette[_palettefx[i]._last * 3 + 1]; tmp[2] = _palette[_palettefx[i]._last * 3 + 2]; memmove(palette+(_palettefx[i]._first+1)*3, _palette+_palettefx[i]._first*3, (_palettefx[i]._last - _palettefx[i]._first)*3); palette[_palettefx[i]._first * 3] = tmp[0]; palette[_palettefx[i]._first * 3 + 1] = tmp[1]; palette[_palettefx[i]._first * 3 + 2] = tmp[2]; } } return; } void Graphics::updateScreen() { // printf("Graphics::updateScreen()\n"); g_system->copyRectToScreen(_buffers[kBitFront], SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); g_system->updateScreen(); return; } void Graphics::swapBuffers() { byte *temp = _buffers[kBitFront]; _buffers[kBitFront] = _buffers[kBitBack]; _buffers[kBitBack] = temp; updateScreen(); return; } // // graphic primitives // void Graphics::clearScreen(Graphics::Buffers buffer) { memset(_buffers[buffer], 0, SCREEN_WIDTH*SCREEN_HEIGHT); if (buffer == kBitFront) updateScreen(); return; } void Graphics::copyScreen(Graphics::Buffers srcbuffer, Graphics::Buffers dstbuffer) { memcpy(_buffers[dstbuffer], _buffers[srcbuffer], SCREEN_WIDTH*SCREEN_HEIGHT); if (dstbuffer == kBitFront) updateScreen(); return; } void Graphics::copyRect(Graphics::Buffers srcbuffer, uint16 sx, uint16 sy, Graphics::Buffers dstbuffer, uint16 dx, uint16 dy, uint16 w, uint16 h) { byte *s = _buffers[srcbuffer] + (sx + sy * SCREEN_WIDTH); byte *d = _buffers[dstbuffer] + (dx + dy * SCREEN_WIDTH); for (uint16 i = 0; i < h; i++) { memcpy(d, s, w); s += SCREEN_WIDTH; d += SCREEN_WIDTH; } if (dstbuffer == kBitFront) updateScreen(); return; } void Graphics::floodFill(byte color, uint16 left, uint16 top, uint16 right, uint16 bottom, Graphics::Buffers buffer) { // printf("Graphics::floodFill(%i, %i, %i, %i, %i)\n", color, left, top, right, bottom); byte *d = _buffers[buffer] + (left + top * SCREEN_WIDTH); uint16 w = right - left + 1; uint16 h = bottom - top + 1; for (uint16 i = 0; i < h; i++) { memset(d, color, w); d += SCREEN_WIDTH; } if (buffer == kBitFront) updateScreen(); return; } void Graphics::flatBlit(uint16 w, uint16 h, int16 x, int16 y, byte *data, Graphics::Buffers buffer) { debugC(9, kDebugGraphics, "Graphics::flatBlit(%i, %i, %i, %i)", w, h, x, y); // source coordinates int16 left = 0, top = 0; int16 right = w, bottom = h; if (x + w > SCREEN_WIDTH) right = SCREEN_WIDTH - x; if (y + h > SCREEN_HEIGHT) bottom = SCREEN_HEIGHT - y; if (x < 0) { // partially left clipped left = -x; x = 0; } if (y < 0) { // partially top clipped top = -y; y = 0; } if (left > right || top > bottom || x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) return; // fully clipped byte *s = data + left + top * w; byte *d = _buffers[buffer] + x + y * SCREEN_WIDTH; debugC(9, kDebugGraphics, "Graphics::flatBlit CLIPPED (%i, %i, %i, %i) -> (%i, %i) %p %p", left, top, right, bottom, x, y, (const void*)s, (const void*)d); for (uint16 i = top; i < bottom; i++) { for (uint16 j = left; j < right; j++) { if (*s != 0) *d = *s; s++; d++; } s += (w - right + left); d += (SCREEN_WIDTH - right + left); } debugC(9, kDebugGraphics, "Graphics::flatBlit BLITTED"); if (buffer == kBitFront) updateScreen(); debugC(9, kDebugGraphics, "Graphics::flatBlit DONE"); return; } void Graphics::blit(uint16 w, uint16 h, int16 x, int16 y, uint16 z, byte *data, Graphics::Buffers buffer, Graphics::Buffers mask) { // printf("Graphics::blit(%i, %i, %i, %i, %i)\n", w, h, x, y, z); int16 left = 0, top = 0; int16 right = w, bottom = h; if (x + w > SCREEN_WIDTH) right = SCREEN_WIDTH - x; if (y + h > SCREEN_HEIGHT) bottom = SCREEN_HEIGHT - y; if (x < 0) { // partially left clipped left = -x; x = 0; } if (y < 0) { // partially top clipped top = -y; y = 0; } if (left > right || top > bottom || x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) return; // fully clipped byte *s = data + left + top * w; byte *d = _buffers[buffer] + x + y * SCREEN_WIDTH; for (uint16 i = top; i < bottom; i++) { uint16 r = x % 4; byte *m = _buffers[mask] + x/4 + (y + i - top)*SCREENMASK_WIDTH; for (uint16 j = left; j < right; j++) { if (*s != 0) { uint16 v = ((3 << (r << 1)) & *m) >> (r << 1); if (z >= v) *d = *s; } r++; if (r==4) m++; r &= 0x3; s++; d++; } s += (w - right + left); d += (SCREEN_WIDTH - right + left); } if (buffer == kBitFront) updateScreen(); return; } void jobDisplayLabel(void *parm, Job *j) { ZoneLabel *label = (ZoneLabel*)parm; debugC(1, kDebugJobs, "jobDisplayLabel (%p)", (const void*) label); if (label->_cnv._width == 0) return; _vm->_graphics->flatBlitCnv(&label->_cnv, Graphics::_labelPosition[0]._x, Graphics::_labelPosition[0]._y, Graphics::kBitBack, label->_cnv._data1); return; } void jobEraseLabel(void *parm, Job *j) { ZoneLabel *label = (ZoneLabel*)parm; debugC(1, kDebugJobs, "jobEraseLabel (%p)", (const void*) label); int16 _si, _di; if (_vm->_activeItem._id != 0) { _si = _mousePos._x + 16 - label->_cnv._width/2; _di = _mousePos._y + 34; } else { _si = _mousePos._x + 8 - label->_cnv._width/2; _di = _mousePos._y + 21; } if (_si < 0) _si = 0; if (_di > 190) _di = 190; if (label->_cnv._width + _si > SCREEN_WIDTH) _si = SCREEN_WIDTH - label->_cnv._width; _vm->_graphics->restoreBackground(Graphics::_labelPosition[1]._x, Graphics::_labelPosition[1]._y, label->_cnv._width, label->_cnv._height); Graphics::_labelPosition[1]._x = Graphics::_labelPosition[0]._x; Graphics::_labelPosition[1]._y = Graphics::_labelPosition[0]._y; Graphics::_labelPosition[0]._x = _si; Graphics::_labelPosition[0]._y = _di; return; } void Graphics::initMouse(uint16 arg_0) { _vm->_disk->loadPointer(&_mouseComposedArrow); byte temp[16*16]; memcpy(temp, _mouseArrow, 16*16); uint16 k = 0; for (uint16 i = 0; i < 4; i++) { for (uint16 j = 0; j < 64; j++) _mouseArrow[k++] = temp[i + j * 4]; } return; } void Graphics::setMousePointer(int16 index) { if (index == kCursorArrow) { // standard mouse pointer StaticCnv cnv; cnv._width = 16; cnv._height = 16; cnv._data0 = _mouseArrow; g_system->setMouseCursor(_mouseArrow, 16, 16, 0, 0, 0); g_system->showMouse(true); } else { // FIXME: standard mouse arrow must be combined with item // but it is not at the moment // inventory item pointer StaticCnv mouse_pointer; memcpy(&mouse_pointer, &_mouseComposedArrow, sizeof(StaticCnv)); byte *v8 = mouse_pointer._data0; // FIXME: target offseting is not clear extractInventoryGraphics(index, v8 + 7 + 32 * 7); g_system->setMouseCursor(v8, 32, 32, 0, 0, 0); } return; } // // Cnv management // void Graphics::flatBlitCnv(StaticCnv *cnv, int16 x, int16 y, Graphics::Buffers buffer, byte *unused) { flatBlit(cnv->_width, cnv->_height, x, y, cnv->_data0, buffer); return; } void Graphics::blitCnv(StaticCnv *cnv, int16 x, int16 y, uint16 z, Graphics::Buffers buffer, Graphics::Buffers mask) { blit(cnv->_width, cnv->_height, x, y, z, cnv->_data0, buffer, mask); return; } void Graphics::backupCnvBackground(StaticCnv *cnv, int16 x, int16 y) { byte *s = _buffers[kBit2] + x + y * SCREEN_WIDTH; byte *d = cnv->_data2; for (uint16 i = 0; i < cnv->_height ; i++) { memcpy(d, s, cnv->_width); s += SCREEN_WIDTH; d += cnv->_width; } return; } void Graphics::backupCnvBackgroundTransparent(StaticCnv *cnv, int16 x, int16 y) { byte *t = cnv->_data0; byte *s = _buffers[kBitBack] + x + y * SCREEN_WIDTH; byte *d = cnv->_data2; for (uint16 i = 0; i < cnv->_height ; i++) { for (uint16 j = 0; j < cnv->_width ; j++) { *d = (*t) ? *s : 0; d++; t++; s++; } s += (SCREEN_WIDTH - cnv->_width); } return; } // restores a cnv backup on the background // // void Graphics::restoreCnvBackground(StaticCnv *cnv, int16 x, int16 y) { byte *temp = cnv->_data0; cnv->_data0 = cnv->_data2; flatBlitCnv(cnv, x, y, kBitBack, cnv->_data1); flatBlitCnv(cnv, x, y, kBit2, cnv->_data1); cnv->_data0 = temp; return; } // // strings // void Graphics::displayString(uint16 x, uint16 y, const char *text) { if (text == NULL) return; uint16 len = strlen(text); StaticCnv tmp; for (uint16 i = 0; i < len; i++) { byte c = mapChar(text[i]); tmp._width = _font._width; tmp._height = _font._height; tmp._data0 = _font._array[c]; flatBlitCnv(&tmp, x, y, kBitFront, NULL); x += (_proportionalFont ? _glyphWidths[(int)c] : 8); } return; } void Graphics::displayBalloonString(uint16 x, uint16 y, const char *text, byte color) { uint16 len = strlen(text); for (uint16 i = 0; i < len; i++) { byte c = mapChar(text[i]); uint16 w = _proportionalFont ? _glyphWidths[(int)c] : 8; byte *s = _font._array[c]; byte *d = _buffers[kBitFront] + x + y*SCREEN_WIDTH; // printf("%i\n", text[i]); for (uint16 j = 0; j < _font._height; j++) { for (uint16 k = 0; k < w; k++) { *d = (*s) ? 1 : color; d++; s++; } s += (8 - w); d += (SCREEN_WIDTH - w); } x += w; } updateScreen(); return; } bool Graphics::displayWrappedString(char *text, uint16 x, uint16 y, uint16 maxwidth, byte color) { // printf("Graphics::displayWrappedString(%s, %i, %i, %i, %i)...", text, x, y, maxwidth, color); uint16 lines = 0; bool rv = false; uint16 linewidth = 0; _proportionalFont = true; uint16 rx = x + 10; uint16 ry = y + 4; char token[40]; while (strlen(text) > 0) { text = parseNextToken(text, token, 40, " "); linewidth += getStringWidth(token); if (linewidth > maxwidth) { // wrap line lines++; rx = x + 10; // x ry = y + 4 + lines*10; // y linewidth = getStringWidth(token); } if (!scumm_stricmp(token, "%s")) { sprintf(token, "%d", _score); } if (!scumm_stricmp(token, "%p")) { rv = true; } else displayBalloonString(rx, ry, token, color); rx += getStringWidth(token) + getStringWidth(" "); linewidth += getStringWidth(" "); text = Common::ltrim(text); } // printf("done\n"); return rv; } uint16 Graphics::getStringWidth(const char *text) { if (text == NULL) return 0; uint16 len = strlen(text); if (_proportionalFont == 0) { // fixed font return len*8; } // proportional font uint16 w = 0; for (uint16 i = 0; i < len; i++) { byte c = mapChar(text[i]); w += _glyphWidths[(int)c]; } return w; } void Graphics::getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height) { uint16 lines = 0; uint16 w = 0; *width = 0; _proportionalFont = true; char token[40]; while (strlen(text) != 0) { text = parseNextToken(text, token, 40, " "); w += getStringWidth(token); if (w > maxwidth) { w -= getStringWidth(token); lines++; if (w > *width) *width = w; w = getStringWidth(token); } w += getStringWidth(" "); text = Common::ltrim(text); } if (*width < w) *width = w; *width += 10; *height = lines * 10 + 20; return; } void Graphics::setFont(const char* name) { if (_font._array != NULL) freeCnv(&_font); _vm->_disk->loadFont(name, &_font); } // backups background mask // // void Graphics::backupBackgroundMask(Graphics::Buffers mask) { byte *s = _buffers[mask]; byte *d = _maskBackup; memcpy(d, s, SCREENMASK_WIDTH*SCREEN_HEIGHT); return; } // restores background mask // // void Graphics::restoreBackgroundMask(Graphics::Buffers mask) { byte *s = _maskBackup; byte *d = _buffers[mask]; memcpy(d, s, SCREENMASK_WIDTH*SCREEN_HEIGHT); return; } // backups background path // // void Graphics::backupBackgroundPath(Graphics::Buffers path) { byte *s = _buffers[path]; byte *d = _pathBackup; memcpy(d, s, SCREENPATH_WIDTH*SCREEN_HEIGHT); return; } // // restores background path // void Graphics::restoreBackgroundPath(Graphics::Buffers path) { byte *s = _pathBackup; byte *d = _buffers[path]; memcpy(d, s, SCREENPATH_WIDTH*SCREEN_HEIGHT); return; } void Graphics::restoreBackground(int16 left, int16 top, uint16 width, uint16 height) { // printf("restoreBackground(%i, %i, %i, %i)\n", left, top, width, height); if (left < 0) left = 0; if (top < 0) top = 0; if (left >= SCREEN_WIDTH) return; if (top >= SCREEN_HEIGHT) return; if (left+width >= SCREEN_WIDTH) width = SCREEN_WIDTH - left; if (top+height >= SCREEN_HEIGHT) height = SCREEN_HEIGHT - top; copyRect(kBit2, left, top, kBitBack, left, top, width, height); return; } void Graphics::makeCnvFromString(StaticCnv *cnv, char *text) { // printf("makeCnvFromString('%s')\n", text); uint16 len = strlen(text); cnv->_width = _font._width * len; cnv->_height = _font._height; // printf("%i x %i\n", cnv->_width, cnv->_height); cnv->_data0 = (byte*)malloc(cnv->_width * cnv->_height); for (uint16 i = 0; i < len; i++) { byte c = mapChar(text[i]); byte *s = _font._array[c]; byte *d = cnv->_data0 + _font._width * i; for (uint16 j = 0; j < _font._height; j++) { memcpy(d, s, 8); s += 8; d += cnv->_width; } } return; } // // internal character mapping // byte Graphics::mapChar(byte c) { if (c == 0xA5) return 0x5F; if (c == 0xDF) return 0x60; if (c > 0x7F) return c - 0x7F; return c - 0x20; } void Graphics::freeCnv(Cnv *cnv) { // printf("Graphics::freeCnv()\n"); if (!cnv) return; for (uint16 _si = 0; _si < cnv->_count; _si++) { free(cnv->_array[_si]); } if (cnv->_array) free(cnv->_array); cnv->_array = NULL; return; } void Graphics::freeStaticCnv(StaticCnv *cnv) { // printf("free_static_cnv()\n"); if (!cnv) return; if (!cnv || !cnv->_data0) return; free(cnv->_data0); cnv->_data0 = NULL; return; } void Graphics::parseDepths(Common::SeekableReadStream &stream) { _bgLayers[0] = stream.readByte(); _bgLayers[1] = stream.readByte(); _bgLayers[2] = stream.readByte(); _bgLayers[3] = stream.readByte(); } void Graphics::parseBackground(Common::SeekableReadStream &stream) { stream.read(_palette, PALETTE_SIZE); parseDepths(stream); for (uint32 _si = 0; _si < 6; _si++) { _palettefx[_si]._timer = stream.readUint16BE(); _palettefx[_si]._step = stream.readUint16BE(); _palettefx[_si]._flags = stream.readUint16BE(); _palettefx[_si]._first = stream.readByte(); _palettefx[_si]._last = stream.readByte(); } #if 0 uint16 v147; for (v147 = 0; v147 < PALETTE_SIZE; v147++) { byte _al = _palette[v147]; _palette[PALETTE_SIZE+v147] = _al / 2; } #endif } void Graphics::setBackground(byte *background) { memcpy(_buffers[kBitBack], background, SCREEN_WIDTH*SCREEN_HEIGHT); copyScreen(kBitBack, kBit2); } void Graphics::setMask(byte *mask) { memcpy(_buffers[kMask0], mask, SCREENMASK_WIDTH*SCREEN_HEIGHT); } void Graphics::setPath(byte *path) { memcpy(_buffers[kPath0], path, SCREENPATH_WIDTH*SCREEN_HEIGHT); } void Graphics::copyRect(Graphics::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16 h, byte *src, uint16 pitch) { byte *d = _buffers[dstbuffer] + x + SCREEN_WIDTH * y; byte *s = src; for (uint16 _si = 0; _si < h; _si++) { memcpy(d, s, w); s += pitch; d += SCREEN_WIDTH; } } void Graphics::drawBorder(Graphics::Buffers buffer, uint16 x, uint16 y, uint16 w, uint16 h, byte color) { byte *d = _buffers[buffer] + x + SCREEN_WIDTH * y; memset(d, color, w); for (uint16 i = 0; i < h; i++) { d[i * SCREEN_WIDTH] = color; d[i * SCREEN_WIDTH + w - 1] = color; } d = _buffers[buffer] + x + SCREEN_WIDTH * (y + h - 1); memset(d, color, w); return; } void Graphics::grabRect(Graphics::Buffers srcbuffer, byte *dst, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch) { byte *s = _buffers[srcbuffer] + x + SCREEN_WIDTH * y; for (uint16 i = 0; i < h; i++) { memcpy(dst, s, w); s += SCREEN_WIDTH; dst += pitch; } return; } void Graphics::maskOpNot(uint16 x, uint16 y, uint16 unused, Graphics::Buffers mask) { uint16 _ax = x + y * SCREEN_WIDTH; _buffers[mask][_ax >> 2] &= ~(3 << ((_ax & 3) << 1)); return; } void Graphics::maskClearRectangle(uint16 left, uint16 top, uint16 right, uint16 bottom, Graphics::Buffers mask) { uint16 _di = left/4 + top*80; for (uint16 _si = top; _si < bottom; _si++) { memset(&_buffers[mask][_di], 0, (right - left)/4+1); _di += 80; } return; } // HACK // this routine is only invoked from the 'intgrotta scenario' // void Graphics::intGrottaHackMask() { memset(_buffers[kMask0] + 3600, 0, 3600); _bgLayers[1] = 500; return; } uint16 Graphics::queryPath(uint16 x, uint16 y) { byte *v6 = _buffers[kPath0]; byte _al = v6[y*40 + x/8]; byte _dl = 1 << (x % 8); return _al & _dl; } int16 Graphics::queryMask(int16 v) { for (uint16 _si = 0; _si < 3; _si++) { if (_bgLayers[_si+1] > v) return _si; } return 3; } void Graphics::initBuffers() { _buffers[kBitFront] = (byte*)malloc(SCREEN_SIZE); _buffers[kBitBack] = (byte*)malloc(SCREEN_SIZE); _buffers[kBit2] = (byte*)malloc(SCREEN_SIZE); _buffers[kBit3] = (byte*)malloc(SCREEN_SIZE); // this buffer is also used by menu so it must stay this size _buffers[kMask0] = (byte*)malloc(SCREENMASK_WIDTH * SCREEN_HEIGHT); _buffers[kPath0] = (byte*)malloc(SCREENPATH_WIDTH * SCREEN_HEIGHT); _maskBackup = (byte*)malloc(SCREENMASK_WIDTH * SCREEN_HEIGHT); _pathBackup = (byte*)malloc(SCREENPATH_WIDTH * SCREEN_HEIGHT); return; } Graphics::Graphics(Parallaction* vm) : _vm(vm) { g_system->beginGFXTransaction(); g_system->initSize(SCREEN_WIDTH, SCREEN_HEIGHT); g_system->endGFXTransaction(); initBuffers(); byte palette[PALETTE_SIZE]; getBlackPalette(palette); setPalette(palette); initMouse( 0 ); _font._array = NULL; return; } Graphics::~Graphics() { free(_buffers[kMask0]); free(_buffers[kPath0]); free(_buffers[kBitFront]); free(_buffers[kBitBack]); free(_buffers[kBit2]); free(_buffers[kBit3]); freeCnv(&_font); return; } } // namespace Parallaction