/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "common/file.h" #include "parallaction/parallaction.h" namespace Parallaction { Palette::Palette() { int gameType = _vm->getGameType(); if (gameType == GType_Nippon) { _colors = 32; _hb = (_vm->getPlatform() == Common::kPlatformAmiga); } else if (gameType == GType_BRA) { _colors = 256; _hb = false; } else error("can't create palette for id = '%i'", gameType); _size = _colors * 3; makeBlack(); } Palette::Palette(const Palette &pal) { clone(pal); } void Palette::clone(const Palette &pal) { _colors = pal._colors; _hb = pal._hb; _size = pal._size; memcpy(_data, pal._data, _size); } void Palette::makeBlack() { memset(_data, 0, _size); } void Palette::setEntry(uint index, int red, int green, int blue) { assert(index < _colors); if (red >= 0) _data[index*3] = red & 0xFF; if (green >= 0) _data[index*3+1] = green & 0xFF; if (blue >= 0) _data[index*3+2] = blue & 0xFF; } void Palette::makeGrayscale() { byte v; for (uint16 i = 0; i < _colors; i++) { v = MAX(_data[i*3+1], _data[i*3+2]); v = MAX(v, _data[i*3]); setEntry(i, v, v, v); } } void Palette::fadeTo(const Palette& target, uint step) { if (step == 0) return; for (uint16 i = 0; i < _size; i++) { if (_data[i] == target._data[i]) continue; if (_data[i] < target._data[i]) _data[i] = CLIP(_data[i] + step, (uint)0, (uint)target._data[i]); else _data[i] = CLIP(_data[i] - step, (uint)target._data[i], (uint)255); } return; } uint Palette::fillRGBA(byte *rgba) { byte r, g, b; byte *hbPal = rgba + _size; for (uint32 i = 0; i < _colors; i++) { r = (_data[i*3] << 2) | (_data[i*3] >> 4); g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4); b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4); rgba[i*4] = r; rgba[i*4+1] = g; rgba[i*4+2] = b; rgba[i*4+3] = 0; if (_hb) { hbPal[i*4] = r >> 1; hbPal[i*4+1] = g >> 1; hbPal[i*4+2] = b >> 1; hbPal[i*4+3] = 0; } } return ((_hb) ? 2 : 1) * _colors; } void Palette::rotate(uint first, uint last, bool forward) { byte tmp[3]; if (forward) { // forward tmp[0] = _data[first * 3]; tmp[1] = _data[first * 3 + 1]; tmp[2] = _data[first * 3 + 2]; memmove(_data+first*3, _data+(first+1)*3, (last - first)*3); _data[last * 3] = tmp[0]; _data[last * 3 + 1] = tmp[1]; _data[last * 3 + 2] = tmp[2]; } else { // backward tmp[0] = _data[last * 3]; tmp[1] = _data[last * 3 + 1]; tmp[2] = _data[last * 3 + 2]; memmove(_data+(first+1)*3, _data+first*3, (last - first)*3); _data[first * 3] = tmp[0]; _data[first * 3 + 1] = tmp[1]; _data[first * 3 + 2] = tmp[2]; } } #define BALLOON_TAIL_WIDTH 12 #define BALLOON_TAIL_HEIGHT 10 byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = { { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, }, { 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02 } }; void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) { // printf("Gfx::drawBalloon(%i, %i, %i, %i, %i)...", left, top, width, height, winding); Common::Rect q = r; // draws balloon q.right += 5; floodFill(kBitFront, q, 0); q.grow(-1); floodFill(kBitFront, q, 1); // draws tail // TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill. winding = (winding == 0 ? 1 : 0); Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT); s.moveTo(r.left + (r.width()+5)/2 - 5, r.bottom - 1); flatBlit(s, _resBalloonTail[winding], kBitFront, 2); return; } void Gfx::setPalette(Palette pal) { byte sysPal[256*4]; uint n = pal.fillRGBA(sysPal); g_system->setPalette(sysPal, 0, n); } void Gfx::setBlackPalette() { Palette pal; setPalette(pal); } void Gfx::animatePalette() { for (uint16 i = 0; i < 4; i++) { if ((_palettefx[i]._flags & 1) == 0) continue; // animated palette _palettefx[i]._timer += _palettefx[i]._step * 2; // update timer if (_palettefx[i]._timer < 0x4000) continue; // check timeout _palettefx[i]._timer = 0; // reset timer _palette.rotate(_palettefx[i]._first, _palettefx[i]._last, (_palettefx[i]._flags & 2) != 0); } setPalette(_palette); return; } void Gfx::setHalfbriteMode(bool enable) { #ifdef HALFBRITE if (_vm->getPlatform() != Common::kPlatformAmiga) return; if (enable == _halfbrite) return; byte *buf = _buffers[kBitBack]; for (uint32 i = 0; i < SCREEN_SIZE; i++) *buf++ ^= 0x20; buf = _buffers[kBitFront]; for (uint32 i = 0; i < SCREEN_SIZE; i++) *buf++ ^= 0x20; _halfbrite = !_halfbrite; #endif } void Gfx::updateScreen() { g_system->copyRectToScreen((const byte*)_buffers[kBitFront]->pixels, _buffers[kBitFront]->pitch, _screenX, _screenY, _vm->_screenWidth, _vm->_screenHeight); g_system->updateScreen(); return; } void Gfx::swapBuffers() { Graphics::Surface *temp = _buffers[kBitFront]; _buffers[kBitFront] = _buffers[kBitBack]; _buffers[kBitBack] = temp; updateScreen(); return; } // // graphic primitives // void Gfx::clearScreen(Gfx::Buffers buffer) { memset(_buffers[buffer]->pixels, 0, _vm->_screenSize); if (buffer == kBitFront) updateScreen(); return; } void Gfx::copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer) { memcpy(_buffers[dstbuffer]->pixels, _buffers[srcbuffer]->pixels, _vm->_screenSize); return; } void Gfx::floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color) { byte *d = (byte*)_buffers[buffer]->getBasePtr(r.left, r.top); uint16 w = r.width() + 1; uint16 h = r.height() + 1; for (uint16 i = 0; i < h; i++) { memset(d, color, w); d += _backgroundWidth; } return; } void Gfx::screenClip(Common::Rect& r, Common::Point& p) { int32 x = r.left; int32 y = r.top; Common::Rect screen(0, 0, _vm->_screenWidth, _vm->_screenHeight); r.clip(screen); if (!r.isValidRect()) return; p.x = r.left; p.y = r.top; r.translate(screen.left - x, screen.top - y); } void Gfx::flatBlit(const Common::Rect& r, byte *data, Gfx::Buffers buffer, byte transparentColor) { Common::Point dp; Common::Rect q(r); screenClip(q, dp); byte *s = data + q.left + q.top * r.width(); byte *d = (byte*)_buffers[buffer]->getBasePtr(dp.x, dp.y); uint sPitch = r.width() - q.width(); uint dPitch = _backgroundWidth - q.width(); for (uint16 i = q.top; i < q.bottom; i++) { for (uint16 j = q.left; j < q.right; j++) { if (*s != transparentColor) *d = *s; s++; d++; } s += sPitch; d += dPitch; } return; } void Gfx::blit(const Common::Rect& r, uint16 z, byte *data, Gfx::Buffers buffer) { Common::Point dp; Common::Rect q(r); screenClip(q, dp); byte *s = data + q.left + q.top * r.width(); byte *d = (byte*)_buffers[buffer]->getBasePtr(dp.x, dp.y); uint sPitch = r.width() - q.width(); uint dPitch = _backgroundWidth - q.width(); for (uint16 i = 0; i < q.height(); i++) { for (uint16 j = 0; j < q.width(); j++) { if (*s != 0) { byte v = _depthMask->getValue(dp.x + j, dp.y + i); if (z >= v) *d = *s; } s++; d++; } s += sPitch; d += dPitch; } return; } void jobDisplayLabel(void *parm, Job *j) { Label *label = (Label*)parm; debugC(9, kDebugJobs, "jobDisplayLabel (%p)", (const void*) label); if (label->_cnv.w == 0) return; _vm->_gfx->flatBlitCnv(&label->_cnv, _vm->_gfx->_labelPosition[0].x, _vm->_gfx->_labelPosition[0].y, Gfx::kBitBack); return; } void jobEraseLabel(void *parm, Job *j) { Label *label = (Label*)parm; debugC(9, kDebugJobs, "jobEraseLabel (%p)", (const void*) label); int16 _si, _di; if (_vm->_activeItem._id != 0) { _si = _vm->_mousePos.x + 16 - label->_cnv.w/2; _di = _vm->_mousePos.y + 34; } else { _si = _vm->_mousePos.x + 8 - label->_cnv.w/2; _di = _vm->_mousePos.y + 21; } if (_si < 0) _si = 0; if (_di > 190) _di = 190; if (label->_cnv.w + _si > _vm->_screenWidth) _si = _vm->_screenWidth - label->_cnv.w; Common::Rect r(label->_cnv.w, label->_cnv.h); r.moveTo(_vm->_gfx->_labelPosition[1]); _vm->_gfx->restoreBackground(r); _vm->_gfx->_labelPosition[1] = _vm->_gfx->_labelPosition[0]; _vm->_gfx->_labelPosition[0].x = _si; _vm->_gfx->_labelPosition[0].y = _di; return; } // // Cnv management // void Gfx::flatBlitCnv(Frames *cnv, uint16 frame, int16 x, int16 y, Gfx::Buffers buffer) { Graphics::Surface scnv; Common::Rect r; cnv->getRect(frame, r); scnv.w = r.width(); scnv.h = r.height(); scnv.pixels = cnv->getData(frame); flatBlitCnv(&scnv, x, y, buffer); } void Gfx::flatBlitCnv(Graphics::Surface *cnv, int16 x, int16 y, Gfx::Buffers buffer) { Common::Rect r(cnv->w, cnv->h); r.moveTo(x, y); flatBlit(r, (byte*)cnv->pixels, buffer, 0); return; } void Gfx::blitCnv(Graphics::Surface *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer) { Common::Rect r(cnv->w, cnv->h); r.moveTo(x, y); blit(r, z, (byte*)cnv->pixels, buffer); return; } void Gfx::backupDoorBackground(DoorData *data, int16 x, int16 y) { byte *s = (byte*)_buffers[kBit2]->getBasePtr(x, y); Common::Rect r; data->_cnv->getRect(0, r); copyRect(r.width(), r.height(), data->_background, r.width(), s,_backgroundWidth); return; } void Gfx::backupGetBackground(GetData *data, int16 x, int16 y) { byte *t = (byte*)data->_cnv->pixels; byte *s = (byte*)_buffers[kBitBack]->getBasePtr(x, y); byte *d = data->_backup; uint pitch = _backgroundWidth - data->_cnv->w; for (uint16 i = 0; i < data->_cnv->h ; i++) { for (uint16 j = 0; j < data->_cnv->w ; j++) { *d = (*t) ? *s : 0; d++; t++; s++; } s += pitch; } return; } // // restores background according to specified frame // void Gfx::restoreDoorBackground(const Common::Rect& r, byte *data, byte* background) { byte *t = data; byte *s = background; byte *d0 = (byte*)_buffers[kBitBack]->getBasePtr(r.left, r.top); byte *d1 = (byte*)_buffers[kBit2]->getBasePtr(r.left, r.top); uint pitch = _backgroundWidth - r.width(); for (uint16 i = 0; i < r.height() ; i++) { for (uint16 j = 0; j < r.width() ; j++) { if (*t) { *d0 = *s; *d1 = *s; } d0++; d1++; t++; s++; } d0 += pitch; d1 += pitch; } return; } // // copies a rectangular bitmap on the background // void Gfx::restoreGetBackground(const Common::Rect& r, byte *data) { flatBlit(r, data, kBitBack, 0); flatBlit(r, data, kBit2, 0); return; } void Gfx::displayString(uint16 x, uint16 y, const char *text, byte color) { byte *dst = (byte*)_buffers[kBitFront]->getBasePtr(x, y); _font->setColor(color); _font->drawString(dst, _vm->_screenWidth, text); } void Gfx::displayCenteredString(uint16 y, const char *text) { uint16 x = (_vm->_screenWidth - getStringWidth(text)) / 2; displayString(x, y, text, 1); } bool Gfx::displayWrappedString(char *text, uint16 x, uint16 y, byte color, int16 wrapwidth) { uint16 lines = 0; bool rv = false; uint16 linewidth = 0; uint16 rx = x + 10; uint16 ry = y + 4; char token[40]; if (wrapwidth == -1) wrapwidth = _vm->_screenWidth; while (strlen(text) > 0) { text = parseNextToken(text, token, 40, " ", true); linewidth += getStringWidth(token); if (linewidth > wrapwidth) { // wrap line lines++; rx = x + 10; // x ry = y + 4 + lines*10; // y linewidth = getStringWidth(token); } if (!scumm_stricmp(token, "%s")) { sprintf(token, "%d", _score); } if (!scumm_stricmp(token, "%p")) { rv = true; } else displayString(rx, ry, token, color); rx += getStringWidth(token) + getStringWidth(" "); linewidth += getStringWidth(" "); text = Common::ltrim(text); } return rv; } uint16 Gfx::getStringWidth(const char *text) { return _font->getStringWidth(text); } void Gfx::getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height) { uint16 lines = 0; uint16 w = 0; *width = 0; char token[40]; while (strlen(text) != 0) { text = parseNextToken(text, token, 40, " ", true); w += getStringWidth(token); if (w > maxwidth) { w -= getStringWidth(token); lines++; if (w > *width) *width = w; w = getStringWidth(token); } w += getStringWidth(" "); text = Common::ltrim(text); } if (*width < w) *width = w; *width += 10; *height = lines * 10 + 20; return; } void Gfx::setFont(Font *font) { assert(font); _font = font; } void Gfx::restoreBackground(const Common::Rect& r) { int16 left = r.left; int16 top = r.top; int16 width = r.width(); int16 height = r.height(); if (left < 0) left = 0; if (top < 0) top = 0; if (left >= _backgroundWidth) return; if (top >= _backgroundHeight) return; if (left+width >= _backgroundWidth) width = _backgroundWidth - left; if (top+height >= _backgroundHeight) height = _backgroundHeight - top; Common::Rect q(width, height); q.moveTo(left, top); copyRect(kBitBack, q, (byte*)_buffers[kBit2]->getBasePtr(q.left, q.top), _backgroundWidth); return; } void Gfx::setBackground(Graphics::Surface *surface) { _buffers[kBit2] = surface; initBuffers(surface->w, surface->h); copyScreen(kBit2, kBitBack); } void Gfx::setMask(MaskBuffer *buffer) { _depthMask = buffer; } void Gfx::copyRect(uint width, uint height, byte *dst, uint dstPitch, byte *src, uint srcPitch) { for (uint16 _si = 0; _si < height; _si++) { memcpy(dst, src, width); src += srcPitch; dst += dstPitch; } return; } void Gfx::copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch) { byte *d = (byte*)_buffers[dstbuffer]->getBasePtr(r.left, r.top); copyRect(r.width(), r.height(), d, _backgroundWidth, src, pitch); return; } void Gfx::grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch) { byte *s = (byte*)_buffers[srcbuffer]->getBasePtr(r.left, r.top); copyRect(r.width(), r.height(), dst, pitch, s, _backgroundWidth); return; } int16 Gfx::queryMask(int16 v) { for (uint16 _si = 0; _si < 3; _si++) { if (_bgLayers[_si+1] > v) return _si; } return 3; } Gfx::Gfx(Parallaction* vm) : _vm(vm) { g_system->beginGFXTransaction(); g_system->initSize(_vm->_screenWidth, _vm->_screenHeight); _vm->initCommonGFX(_vm->getGameType() == GType_BRA); g_system->endGFXTransaction(); _buffers[kBit2] = 0; _depthMask = 0; _buffers[kBitFront] = 0; _buffers[kBitBack] = 0; initBuffers(_vm->_screenWidth, _vm->_screenHeight); setPalette(_palette); _screenX = 0; _screenY = 0; _bgLayers[0] = _bgLayers[1] = _bgLayers[2] = _bgLayers[3] = 0; memset(_palettefx, 0, sizeof(_palettefx)); _halfbrite = false; _font = NULL; return; } Gfx::~Gfx() { freeBuffers(); return; } void Gfx::initBuffers(int w, int h) { _backgroundWidth = w; _backgroundHeight = h; if (!_buffers[kBitFront]) { _buffers[kBitFront] = new Graphics::Surface; } if (!_buffers[kBitBack]) { _buffers[kBitBack] = new Graphics::Surface; } if (_buffers[kBitFront]->w != w || _buffers[kBitFront]->h != h) { _buffers[kBitFront]->create(w, h, 1); } if (_buffers[kBitBack]->w != w || _buffers[kBitBack]->h != h) { _buffers[kBitBack]->create(w, h, 1); } } void Gfx::freeBuffers() { if (_buffers[kBitFront]) { _buffers[kBitFront]->free(); delete _buffers[kBitFront]; } if (_buffers[kBitBack]) { _buffers[kBitBack]->free(); delete _buffers[kBitBack]; } _buffers[kBitFront] = 0; _buffers[kBitBack] = 0; } } // namespace Parallaction