/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_GRAPHICS_H #define PARALLACTION_GRAPHICS_H #include "parallaction/defs.h" #include "common/stream.h" namespace Parallaction { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define SCREEN_SIZE SCREEN_WIDTH*SCREEN_HEIGHT #define SCREENMASK_WIDTH SCREEN_WIDTH/4 #define SCREENPATH_WIDTH SCREEN_WIDTH/8 #define PALETTE_COLORS 32 #define PALETTE_SIZE PALETTE_COLORS*3 #include "common/pack-start.h" // START STRUCT PACKING struct PaletteFxRange { uint16 _timer; uint16 _step; uint16 _flags; byte _first; byte _last; }; #include "common/pack-end.h" // END STRUCT PACKING extern byte _palette[]; #define NUM_BUFFERS 6 class Parallaction; class Graphics { public: enum Buffers { // bit buffers kBitFront, kBitBack, kBit2, kBit3, // mask buffers kMask0, // path buffers kPath0 }; public: // dialogue and text void drawBalloon(int16 left, int16 top, uint16 width, uint16 height, uint16 arg_8); void displayBalloonString(uint16 x, uint16 y, const char *text, byte color); void displayString(uint16 x, uint16 y, const char *text); bool displayWrappedString(char *text, uint16 x, uint16 y, uint16 maxwidth, byte color); uint16 getStringWidth(const char *text); void getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height); // cnv management void makeCnvFromString(StaticCnv *cnv, char *text); void freeCnv(Cnv *cnv); void freeStaticCnv(StaticCnv *cnv); void backupCnvBackground(StaticCnv *cnv, int16 x, int16 y); void backupCnvBackgroundTransparent(StaticCnv *cnv, int16 x, int16 y); void restoreCnvBackground(StaticCnv *cnv, int16 x, int16 y); // location void setBackground(byte *background); void setMask(byte *mask); void setPath(byte *path); void parseDepths(Common::SeekableReadStream &stream); void parseBackground(Common::SeekableReadStream &stream); void loadMaskAndPath(const char *filename); uint16 queryPath(uint16 x, uint16 y); int16 queryMask(int16 v); void intGrottaHackMask(); void restoreBackground(int16 left, int16 top, uint16 width, uint16 height); void backupBackgroundMask(Graphics::Buffers mask); void restoreBackgroundMask(Graphics::Buffers mask); void backupBackgroundPath(Graphics::Buffers path); void restoreBackgroundPath(Graphics::Buffers path); // intro void maskClearRectangle(uint16 left, uint16 top, uint16 right, uint16 bottom, Graphics::Buffers mask); void maskOpNot(uint16 x, uint16 y, uint16 unused, Graphics::Buffers mask); // low level void swapBuffers(); void updateScreen(); void clearScreen(Graphics::Buffers buffer); void copyScreen(Graphics::Buffers srcbuffer, Graphics::Buffers dstbuffer); void copyRect(Graphics::Buffers srcbuffer, uint16 sx, uint16 sy, Graphics::Buffers dstbuffer, uint16 dx, uint16 dy, uint16 w, uint16 h); void copyRect(Graphics::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16 h, byte *src, uint16 pitch); void grabRect(Graphics::Buffers srcbuffer, byte *dst, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch); void drawBorder(Graphics::Buffers buffer, uint16 x, uint16 y, uint16 w, uint16 h, byte color); void floodFill(byte color, uint16 left, uint16 top, uint16 right, uint16 bottom, Graphics::Buffers buffer); void flatBlitCnv(StaticCnv *cnv, int16 x, int16 y, Graphics::Buffers buffer, byte *unused); void blitCnv(StaticCnv *cnv, int16 x, int16 y, uint16 z, Graphics::Buffers buffer, Graphics::Buffers mask); // palette void animatePalette(byte *palette); void setPalette(byte *palette); void getBlackPalette(byte *palette); void palUnk0(byte *palette); void buildBWPalette(byte *palette); void quickFadePalette(byte *palette); void fadePalette(byte *palette); // init Graphics(Parallaction* vm); virtual ~Graphics(); void setMousePointer(int16 index); void setFont(const char* name); public: static Point _labelPosition[2]; static bool _proportionalFont; protected: Parallaction* _vm; static byte * _buffers[NUM_BUFFERS]; static byte _mouseArrow[256]; static StaticCnv _mouseComposedArrow; Cnv _font; protected: // // maps a character for representation // byte mapChar(byte c); void flatBlit(uint16 w, uint16 h, int16 x, int16 y, byte *data, Graphics::Buffers buffer); void blit(uint16 w, uint16 h, int16 x, int16 y, uint16 z, byte *data, Graphics::Buffers buffer, Graphics::Buffers mask); void initBuffers(); void initMouse(uint16 arg_0); }; } // Parallaction #endif