/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_GRAPHICS_H #define PARALLACTION_GRAPHICS_H #include "common/rect.h" #include "common/stream.h" #include "parallaction/defs.h" namespace Parallaction { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define SCREEN_SIZE SCREEN_WIDTH*SCREEN_HEIGHT #define SCREENMASK_WIDTH SCREEN_WIDTH/4 #define SCREENPATH_WIDTH SCREEN_WIDTH/8 #define BASE_PALETTE_COLORS 32 #define FIRST_BASE_COLOR 0 #define LAST_BASE_COLOR (FIRST_BASE_COLOR+BASE_PALETTE_COLORS-1) #define EHB_PALETTE_COLORS 32 // extra half-brite colors for amiga #define FIRST_EHB_COLOR (LAST_BASE_COLOR+1) #define LAST_EHB_COLOR (FIRST_EHB_COLOR+EHB_PALETTE_COLORS-1) #define PALETTE_COLORS (BASE_PALETTE_COLORS+EHB_PALETTE_COLORS) #define BASE_PALETTE_SIZE BASE_PALETTE_COLORS*3 #define PALETTE_SIZE PALETTE_COLORS*3 #define MOUSEARROW_WIDTH 16 #define MOUSEARROW_HEIGHT 16 #define MOUSECOMBO_WIDTH 32 // sizes for cursor + selected inventory item #define MOUSECOMBO_HEIGHT 32 #include "common/pack-start.h" // START STRUCT PACKING struct PaletteFxRange { uint16 _timer; uint16 _step; uint16 _flags; byte _first; byte _last; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING class Font { protected: byte _color; public: Font() {} virtual ~Font() {} virtual void setColor(byte color) { _color = color; } virtual uint32 getStringWidth(const char *s) = 0; virtual uint16 height() = 0; virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0; }; struct StaticCnv { uint16 _width; // uint16 _height; // byte* _data0; // bitmap byte* _data1; // unused StaticCnv() { _width = _height = 0; _data0 = _data1 = NULL; } }; struct Cnv { uint16 _count; // # of frames uint16 _width; // uint16 _height; // byte** field_8; // unused byte* _data; public: Cnv() { _width = _height = _count = 0; _data = NULL; } Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data) : _count(numFrames), _width(width), _height(height), _data(data) { } ~Cnv() { if (_count == 0 || _data == NULL) return; free(_data); } byte* getFramePtr(uint16 index) { if (index >= _count) return NULL; return &_data[index * _width * _height]; } }; #define NUM_BUFFERS 4 class Parallaction; struct DoorData; struct GetData; enum Fonts { kFontDialogue = 0, kFontLabel = 1, kFontMenu = 2 }; class Gfx { public: typedef byte Palette[PALETTE_SIZE]; enum Buffers { // bit buffers kBitFront, kBitBack, kBit2, // mask buffers kMask0 }; public: // dialogue and text void drawBalloon(const Common::Rect& r, uint16 arg_8); void displayString(uint16 x, uint16 y, const char *text, byte color); void displayCenteredString(uint16 y, const char *text); bool displayWrappedString(char *text, uint16 x, uint16 y, byte color, uint16 wrapwidth = SCREEN_WIDTH); uint16 getStringWidth(const char *text); void getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height); // cnv management void makeCnvFromString(StaticCnv *cnv, char *text); void freeStaticCnv(StaticCnv *cnv); void backupDoorBackground(DoorData *data, int16 x, int16 y); void backupGetBackground(GetData *data, int16 x, int16 y); void restoreZoneBackground(const Common::Rect& r, byte *data); // location void setBackground(byte *background); void setMask(byte *mask); int16 queryMask(int16 v); void intGrottaHackMask(); void restoreBackground(const Common::Rect& r); // intro void fillMaskRect(const Common::Rect& r, byte color); void plotMaskPixel(uint16 x, uint16 y, byte color); // low level void swapBuffers(); void updateScreen(); void clearScreen(Gfx::Buffers buffer); void copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer); void copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch); void grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch); void floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color); // NOTE: flatBlitCnv used to have an additional unused parameter, // that was always the _data1 member of the StaticCnv parameter. // DOS version didn't make use of it, but it is probably needed for Amiga stuff. void flatBlitCnv(StaticCnv *cnv, int16 x, int16 y, Gfx::Buffers buffer); void blitCnv(StaticCnv *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer); void flatBlitCnv(Cnv *cnv, uint16 frame, int16 x, int16 y, Gfx::Buffers buffer); // palette void setPalette(Palette palette, uint32 first = FIRST_BASE_COLOR, uint32 num = BASE_PALETTE_COLORS); void setBlackPalette(); void animatePalette(); void fadePalette(Palette palette); void buildBWPalette(Palette palette); void quickFadePalette(Palette palette); // amiga specific void setHalfbriteMode(bool enable); // init Gfx(Parallaction* vm); virtual ~Gfx(); void setMousePointer(int16 index); void initFonts(); void setFont(Fonts name); public: Common::Point _labelPosition[2]; uint16 _bgLayers[4]; PaletteFxRange _palettefx[6]; Palette _palette; protected: Parallaction* _vm; static byte * _buffers[NUM_BUFFERS]; static byte _mouseArrow[256]; StaticCnv *_mouseComposedArrow; Font *_font; Font *_fonts[3]; bool _halfbrite; protected: byte mapChar(byte c); void flatBlit(const Common::Rect& r, byte *data, Gfx::Buffers buffer); void blit(const Common::Rect& r, uint16 z, byte *data, Gfx::Buffers buffer); void initBuffers(); void initMouse(uint16 arg_0); }; } // Parallaction #endif