/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_GRAPHICS_H #define PARALLACTION_GRAPHICS_H #include "common/rect.h" #include "common/stream.h" #include "graphics/surface.h" #include "parallaction/defs.h" namespace Parallaction { #include "common/pack-start.h" // START STRUCT PACKING struct PaletteFxRange { uint16 _timer; uint16 _step; uint16 _flags; byte _first; byte _last; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING class Font { protected: byte _color; public: Font() {} virtual ~Font() {} virtual void setColor(byte color) { _color = color; } virtual uint32 getStringWidth(const char *s) = 0; virtual uint16 height() = 0; virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0; }; struct Frames { virtual uint16 getNum() = 0; virtual byte* getData(uint16 index) = 0; virtual void getRect(uint16 index, Common::Rect &r) = 0; virtual ~Frames() { } }; struct SurfaceToFrames : public Frames { Graphics::Surface *_surf; public: SurfaceToFrames(Graphics::Surface *surf) : _surf(surf) { } ~SurfaceToFrames() { delete _surf; } uint16 getNum() { return 1; } byte* getData(uint16 index) { assert(index == 0); return (byte*)_surf->getBasePtr(0,0); } void getRect(uint16 index, Common::Rect &r) { assert(index == 0); r.left = 0; r.top = 0; r.setWidth(_surf->w); r.setHeight(_surf->h); } }; struct MaskBuffer { // handles a 2-bit depth buffer used for z-buffering uint16 w; uint16 internalWidth; uint16 h; uint size; byte *data; public: MaskBuffer() : w(0), internalWidth(0), h(0), size(0), data(0) { } void create(uint16 width, uint16 height) { w = width; internalWidth = w >> 2; h = height; size = (internalWidth * h); data = (byte*)calloc(size, 1); } void free() { ::free(data); data = 0; w = 0; h = 0; internalWidth = 0; size = 0; } inline byte getValue(uint16 x, uint16 y) { byte m = data[(x >> 2) + y * internalWidth]; uint n = (x & 3) << 1; return ((3 << n) & m) >> n; } }; class Palette { byte _data[768]; uint _colors; uint _size; bool _hb; public: Palette(); Palette(const Palette &pal); void clone(const Palette &pal); void makeBlack(); void setEntries(byte* data, uint first, uint num); void setEntry(uint index, int red, int green, int blue); void makeGrayscale(); void fadeTo(const Palette& target, uint step); uint fillRGBA(byte *rgba); void rotate(uint first, uint last, bool forward); }; struct Cnv : public Frames { uint16 _count; // # of frames uint16 _width; // uint16 _height; // byte** field_8; // unused byte* _data; public: Cnv() { _width = _height = _count = 0; _data = NULL; } Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data) : _count(numFrames), _width(width), _height(height), _data(data) { } ~Cnv() { free(_data); } byte* getFramePtr(uint16 index) { if (index >= _count) return NULL; return &_data[index * _width * _height]; } uint16 getNum() { return _count; } byte *getData(uint16 index) { return getFramePtr(index); } void getRect(uint16 index, Common::Rect &r) { r.left = 0; r.top = 0; r.setWidth(_width); r.setHeight(_height); } }; #define CENTER_LABEL_HORIZONTAL -1 #define CENTER_LABEL_VERTICAL -1 struct Label { Graphics::Surface _cnv; Common::Point _pos; bool _visible; Label(); ~Label(); void free(); void resetPosition(); }; #define NUM_BUFFERS 4 #define MAX_BALLOON_WIDTH 130 class Parallaction; struct DoorData; struct GetData; struct Label; class Gfx { public: enum Buffers { // bit buffers kBitFront, kBitBack, kBit2 }; public: // balloons and text uint16 getStringWidth(const char *text); void getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height); // labels Label *_floatingLabel; void setFloatingLabel(Label *label); Label *renderFloatingLabel(Font *font, char *text); uint createLabel(Font *font, const char *text, byte color); void showLabel(uint id, int16 x, int16 y); void hideLabel(uint id); void freeLabels(); // cut/paste void flatBlitCnv(Graphics::Surface *cnv, int16 x, int16 y, Gfx::Buffers buffer); void flatBlitCnv(Frames *cnv, uint16 frame, int16 x, int16 y, Gfx::Buffers buffer); void blitCnv(Graphics::Surface *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer); void restoreBackground(const Common::Rect& r); void backupDoorBackground(DoorData *data, int16 x, int16 y); void restoreDoorBackground(const Common::Rect& r, byte *data, byte* background); void backupGetBackground(GetData *data, int16 x, int16 y); void restoreGetBackground(const Common::Rect& r, byte *data); int setLocationBalloon(char *text, bool endGame); int setDialogueBalloon(char *text, uint16 winding, byte textColor); int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor); void setBalloonText(uint id, char *text, byte textColor); int hitTestDialogueBalloon(int x, int y); int setItem(Frames* frames, uint16 x, uint16 y); void setItemFrame(uint item, uint16 f); void hideDialogueStuff(); void freeBalloons(); void freeItems(); // low level surfaces void clearScreen(Gfx::Buffers buffer); void copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer); void copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch); void grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch); void floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color); void invertRect(Gfx::Buffers buffer, const Common::Rect& r); // palette void setPalette(Palette palette); void setBlackPalette(); void animatePalette(); // amiga specific void setHalfbriteMode(bool enable); void setProjectorPos(int x, int y); // misc int16 queryMask(int16 v); void setFont(Font* font); void setFontShadow(bool enable); void swapBuffers(); void updateScreen(); void setBackground(Graphics::Surface *surf); void setMask(MaskBuffer *buffer); // init Gfx(Parallaction* vm); virtual ~Gfx(); public: uint16 _bgLayers[4]; PaletteFxRange _palettefx[6]; Palette _palette; int _backgroundWidth; int _backgroundHeight; uint _screenX; // scrolling position uint _screenY; protected: Parallaction* _vm; Graphics::Surface *_buffers[NUM_BUFFERS]; MaskBuffer *_depthMask; Font *_font; bool _fontShadow; bool _halfbrite; Common::Point _hbCirclePos; int _hbCircleRadius; protected: static int16 _dialogueBalloonX[5]; struct Balloon { uint16 x; uint16 y; Common::Rect outerBox; Common::Rect innerBox; uint16 winding; Graphics::Surface surface; } _balloons[5]; uint _numBalloons; struct Item { uint16 x; uint16 y; uint16 frame; Frames *data; Common::Rect rect; } _items[2]; uint _numItems; #define MAX_NUM_LABELS 5 Label* _labels[MAX_NUM_LABELS]; uint _numLabels; void drawInventory(); void updateFloatingLabel(); void drawLabels(); void drawItems(); void drawBalloons(); void initBuffers(int w, int h); void freeBuffers(); void copyRect(uint width, uint height, byte *dst, uint dstPitch, byte *src, uint srcPitch); int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness); Balloon *getBalloon(uint id); void drawText(Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color); bool drawWrappedText(Graphics::Surface* surf, char *text, byte color, int16 wrapwidth); void blit(const Common::Rect& r, uint16 z, byte *data, Graphics::Surface *surf); void flatBlit(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor); }; } // Parallaction #endif