/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "parallaction/gui.h" namespace Parallaction { bool MenuInputHelper::run() { if (_newState == 0) { debugC(3, kDebugExec, "MenuInputHelper has set NULL state"); return false; } if (_newState != _state) { debugC(3, kDebugExec, "MenuInputHelper changing state to '%s'", _newState->_name.c_str()); _newState->enter(); _state = _newState; } _newState = _state->run(); return true; } MenuInputHelper::~MenuInputHelper() { StateMap::iterator b = _map.begin(); for ( ; b != _map.end(); ++b) { delete b->_value; } _map.clear(); } void Parallaction::runGuiFrame() { if (_input->_inputMode != Input::kInputModeMenu) { return; } if (!_menuHelper) { error("No menu helper defined"); } bool res = _menuHelper->run(); if (!res) { cleanupGui(); _input->_inputMode = Input::kInputModeGame; } } void Parallaction::cleanupGui() { delete _menuHelper; _menuHelper = 0; } void Parallaction::setInternLanguage(uint id) { //TODO: assert id! _language = id; _disk->setLanguage(id); } uint Parallaction::getInternLanguage() { return _language; } } // namespace Parallaction