/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "parallaction/input.h" #include "parallaction/parallaction.h" namespace Parallaction { enum MenuOptions { kMenuPart0 = 0, kMenuPart1 = 1, kMenuPart2 = 2, kMenuPart3 = 3, kMenuPart4 = 4, kMenuLoadGame = 5, kMenuQuit = 6 }; void Parallaction_br::guiStart() { // TODO: load progress value from special save game _progress = 3; int option = guiShowMenu(); switch (option) { case kMenuQuit: _engineFlags |= kEngineQuit; break; case kMenuLoadGame: warning("loadgame not yet implemented"); break; default: _part = option; _disk->selectArchive(_partNames[_part]); startPart(); } } void Parallaction_br::guiSplash(const char *name) { _gfx->clearScreen(); _gfx->setBackground(kBackgroundSlide, name, 0, 0); _gfx->_backgroundInfo.x = (_screenWidth - _gfx->_backgroundInfo.width) >> 1; _gfx->_backgroundInfo.y = (_screenHeight - _gfx->_backgroundInfo.height) >> 1; _gfx->updateScreen(); _system->delayMillis(600); Palette blackPal; Palette pal(_gfx->_backgroundInfo.palette); for (uint i = 0; i < 64; i++) { pal.fadeTo(blackPal, 1); _gfx->setPalette(pal); _gfx->updateScreen(); _system->delayMillis(20); } } #define MENUITEMS_X 250 #define MENUITEMS_Y 200 #define MENUITEM_WIDTH 190 #define MENUITEM_HEIGHT 18 Frames* Parallaction_br::guiRenderMenuItem(const char *text) { // this builds a surface containing two copies of the text. // one is in normal color, the other is inverted. // the two 'frames' are used to display selected/unselected menu items Graphics::Surface *surf = new Graphics::Surface; surf->create(MENUITEM_WIDTH, MENUITEM_HEIGHT*2, 1); // build first frame to be displayed when item is not selected if (getPlatform() == Common::kPlatformPC) { _menuFont->setColor(0); } else { _menuFont->setColor(7); } _menuFont->drawString((byte*)surf->getBasePtr(5, 2), MENUITEM_WIDTH, text); // build second frame to be displayed when item is selected _menuFont->drawString((byte*)surf->getBasePtr(5, 2 + MENUITEM_HEIGHT), MENUITEM_WIDTH, text); byte *s = (byte*)surf->getBasePtr(0, MENUITEM_HEIGHT); for (int i = 0; i < surf->w * MENUITEM_HEIGHT; i++) { *s++ ^= 0xD; } // wrap the surface into the suitable Frames adapter return new SurfaceToMultiFrames(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, surf); } int Parallaction_br::guiShowMenu() { // TODO: filter menu entries according to progress in game #define NUM_MENULINES 7 GfxObj *_lines[NUM_MENULINES]; const char *menuStrings[NUM_MENULINES] = { "SEE INTRO", "NEW GAME", "SAVED GAME", "EXIT TO DOS", "PART 2", "PART 3", "PART 4" }; MenuOptions options[NUM_MENULINES] = { kMenuPart0, kMenuPart1, kMenuLoadGame, kMenuQuit, kMenuPart2, kMenuPart3, kMenuPart4 }; _gfx->clearScreen(); _gfx->setBackground(kBackgroundSlide, "tbra", 0, 0); if (getPlatform() == Common::kPlatformPC) { _gfx->_backgroundInfo.x = 20; _gfx->_backgroundInfo.y = 50; } int availItems = 4 + _progress; // TODO: keep track of and destroy menu item frames/surfaces int i; for (i = 0; i < availItems; i++) { _lines[i] = new GfxObj(0, guiRenderMenuItem(menuStrings[i]), "MenuItem"); uint id = _gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF); _gfx->setItemFrame(id, 0); } int selectedItem = -1; setMousePointer(0); uint32 event; Common::Point p; while (true) { _input->readInput(); event = _input->getLastButtonEvent(); if ((event == kMouseLeftUp) && selectedItem >= 0) break; _input->getCursorPos(p); if ((p.x > MENUITEMS_X) && (p.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (p.y > MENUITEMS_Y)) { selectedItem = (p.y - MENUITEMS_Y) / MENUITEM_HEIGHT; if (!(selectedItem < availItems)) selectedItem = -1; } else selectedItem = -1; for (i = 0; i < availItems; i++) { _gfx->setItemFrame(i, selectedItem == i ? 1 : 0); } _gfx->updateScreen(); _system->delayMillis(20); } _system->showMouse(false); _gfx->hideDialogueStuff(); for (i = 0; i < availItems; i++) { delete _lines[i]; } return options[selectedItem]; } } // namespace Parallaction