/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "parallaction/parallaction.h" #include "parallaction/menu.h" #include "parallaction/sound.h" #include "graphics/primitives.h" namespace Parallaction { static Animation *_rightHandAnim; static uint16 _rightHandPositions[684] = { 0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046, 0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046, 0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046, 0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046, 0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046, 0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052, 0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072, 0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092, 0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097, 0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097, 0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097, 0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097, 0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097, 0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042, 0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062, 0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082, 0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2, 0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052, 0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072, 0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092, 0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042, 0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062, 0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082, 0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2, 0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052, 0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e, 0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052, 0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078, 0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070, 0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f, 0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079, 0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061, 0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061, 0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074, 0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e, 0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077, 0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090, 0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074, 0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056, 0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061, 0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059, 0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052, 0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d, 0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b, 0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f, 0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077, 0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072, 0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070, 0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077, 0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f, 0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c, 0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b, 0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d, 0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b, 0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d, 0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c, 0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c, 0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e, 0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064, 0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052, 0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065, 0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065, 0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058, 0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c, 0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d, 0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b, 0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071, 0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063, 0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069, 0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a, 0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c, 0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073, 0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068, 0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f, 0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071, 0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b, 0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085, 0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091, 0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090, 0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085, 0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d, 0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089, 0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091, 0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085, 0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c, 0x00e0, 0x007b, 0x00e0, 0x0077 }; extern Credit _credits[]; void _c_startIntro(void *parm) { _rightHandAnim = _vm->findAnimation("righthand"); if (_vm->getPlatform() == Common::kPlatformPC) { _vm->_soundMan->setMusicFile("intro"); _vm->_soundMan->playMusic(); } _engineFlags |= kEngineBlockInput; return; } void _c_endIntro(void *parm) { _vm->_gfx->setFont(kFontMenu); debugC(1, kDebugLocation, "endIntro()"); for (uint16 _si = 0; _si < 6; _si++) { _vm->_gfx->displayCenteredString(80, _credits[_si]._role); _vm->_gfx->displayCenteredString(100, _credits[_si]._name); _vm->_gfx->updateScreen(); for (uint16 v2 = 0; v2 < 100; v2++) { _mouseButtons = kMouseNone; _vm->updateInput(); if (_mouseButtons == kMouseLeftUp) break; _vm->waitTime( 1 ); } _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); } debugC(1, kDebugLocation, "endIntro(): done showing credits"); if ((_vm->getFeatures() & GF_DEMO) == 0) { _vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START"); _vm->_gfx->updateScreen(); waitUntilLeftClick(); _engineFlags &= ~kEngineBlockInput; _vm->_menu->selectCharacter(); } else { waitUntilLeftClick(); } return; } void _c_moveSheet(void *parm) { static uint16 x = 319; if (x > 66) x -= 16; Common::Rect r; r.left = x; r.top = 47; r.right = (x + 32 > 319) ? 319 : (x + 32); r.bottom = 199; _vm->_gfx->floodFill(Gfx::kBitBack, r, 1); _vm->_gfx->floodFill(Gfx::kBit2, r, 1); if (x >= 104) return; r.left = x+215; r.top = 47; r.right = (x + 247 > 319) ? 319 : (x + 247); r.bottom = 199; _vm->_gfx->floodFill(Gfx::kBitBack, r, 12); _vm->_gfx->floodFill(Gfx::kBit2, r, 12); return; } void plotPixel(int x, int y, int color, void *data) { _vm->_gfx->plotMaskPixel(x, y, color); } void _c_sketch(void *parm) { static uint16 index = 1; uint16 newy = _rightHandPositions[2*index+1]; uint16 newx = _rightHandPositions[2*index]; uint16 oldy = _rightHandPositions[2*(index-1)+1]; uint16 oldx = _rightHandPositions[2*(index-1)]; Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL); _rightHandAnim->_left = newx; _rightHandAnim->_top = newy - 20; index++; return; } void _c_shade(void *parm) { Common::Rect r( _rightHandAnim->_left - 36, _rightHandAnim->_top - 36, _rightHandAnim->_left, _rightHandAnim->_top ); _vm->_gfx->fillMaskRect(r, 0); return; } void _c_projector(void*) { #ifdef HALFBRITE static int dword_16032 = 0; // Bitmap bm; // InitBitMap(&bm); if (dword_16032 != 0) { /* // keep drawing spotlight in its final place _vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront); BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20); */ return; } _vm->_gfx->setHalfbriteMode(true); /* // move spot light around the stage int d7, d6; for (d7 = 0; d7 < 150; d7++) { if (d7 < 100) { int d1 = d7; if (d1 < 0) d1++; d1 >>= 1; d6 = 50 - d1; } else { int d1 = d7 / 100; if (d1 < 0) d1++; d1 >>= 1; d6 = d1; } BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20); sub_1590C(d6 + a3->??); BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20); } for (d7 = 50; d7 > -10; d7--) { BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20); sub_1590C(d6 + a3->??); BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20); } BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20); _vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront); */ dword_16032 = 1; return; #endif } void _c_HBOff(void*) { #ifdef HALFBRITE _vm->_gfx->setHalfbriteMode(false); #endif } void _c_HBOn(void*) { #ifdef HALFBRITE _vm->_gfx->setHalfbriteMode(true); #endif } } // namespace Parallaction