/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_INVENTORY_H #define PARALLACTION_INVENTORY_H namespace Parallaction { struct InventoryItem { uint32 _id; // object name (lowest 16 bits are always zero) uint16 _index; // index to frame in objs file }; #define INVENTORYITEM_PITCH 32 #define INVENTORYITEM_WIDTH 24 #define INVENTORYITEM_HEIGHT 24 #define MAKE_INVENTORY_ID(x) (((x) & 0xFFFF) << 16) extern InventoryItem _inventory[]; void initInventory(); void destroyInventory(); void openInventory(); void closeInventory(); void cleanInventory(); void addInventoryItem(uint16 item); int16 getInventoryItemIndex(int16 pos); void highlightInventoryItem(int16 pos, byte color); } // namespace Parallaction #endif