/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PARALLACTION_INVENTORY_H #define PARALLACTION_INVENTORY_H #include "graphics/surface.h" namespace Parallaction { class Parallaction; struct InventoryItem { uint32 _id; // object name (lowest 16 bits are always zero) uint16 _index; // index to frame in objs file }; struct InventoryProperties { uint _itemPitch; uint _itemWidth; uint _itemHeight; int _maxItems; int _itemsPerLine; int _maxLines; int _width; int _height; }; #define MAKE_INVENTORY_ID(x) (((x) & 0xFFFF) << 16) typedef int16 ItemPosition; typedef uint16 ItemName; class Inventory { protected: uint16 _numVerbs; InventoryItem *_items; uint16 _numItems; int _maxItems; public: Inventory(int maxItems, InventoryItem *verbs); virtual ~Inventory(); ItemPosition addItem(ItemName name, uint32 value); ItemPosition addItem(ItemName item); void removeItem(ItemName name); void clear(bool keepVerbs = true); const InventoryItem* getItem(ItemPosition pos) const; ItemName getItemName(ItemPosition pos) const; ItemPosition findItem(ItemName name) const; int16 getNumItems() const { return _numItems; } }; class InventoryRenderer { Parallaction *_vm; InventoryProperties *_props; Inventory *_inv; Common::Point _pos; Graphics::Surface _surf; protected: void getItemRect(ItemPosition pos, Common::Rect &r); void drawItem(ItemPosition pos, ItemName name); void refresh(); public: InventoryRenderer(Parallaction *vm, InventoryProperties *props, Inventory *inv); virtual ~InventoryRenderer(); void showInventory(); void hideInventory(); ItemPosition hitTest(const Common::Point &p) const; void highlightItem(ItemPosition pos, byte color); void drawItem(ItemName name, byte *buffer, uint pitch); byte *getData() { return (byte *)_surf.getPixels(); } void getRect(Common::Rect &r) const; int16 getNumLines() const; }; } // namespace Parallaction #endif