/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "parallaction/parallaction.h" #include "parallaction/menu.h" #include "parallaction/sound.h" namespace Parallaction { const char *introMsg1[] = { "INSERISCI IL CODICE", "ENTREZ CODE", "ENTER CODE", "GIB DEN KODE EIN" }; const char *introMsg2[] = { "CODICE ERRATO", "CODE ERRONE", "WRONG CODE", "GIB DEN KODE EIN" }; const char *introMsg3[] = { "PRESS LEFT MOUSE BUTTON", "TO SEE INTRO", "PRESS RIGHT MOUSE BUTTON", "TO START" }; const char *newGameMsg[] = { "NUOVO GIOCO", "NEUF JEU", "NEW GAME", "NEUES SPIEL" }; const char *loadGameMsg[] = { "GIOCO SALVATO", "JEU SAUVE'", "SAVED GAME", "SPIEL GESPEICHERT" }; #define BLOCK_WIDTH 16 #define BLOCK_HEIGHT 24 #define BLOCK_X 112 #define BLOCK_Y 130 #define BLOCK_SELECTION_X (BLOCK_X-1) #define BLOCK_SELECTION_Y (BLOCK_Y-1) #define BLOCK_X_OFFSET (BLOCK_WIDTH+1) #define BLOCK_Y_OFFSET 9 // destination slots for code blocks // #define SLOT_X 61 #define SLOT_Y 64 #define SLOT_WIDTH (BLOCK_WIDTH+2) #define PASSWORD_LEN 6 static uint16 _amigaDinoKey[PASSWORD_LEN] = { 5, 3, 6, 2, 2, 7 }; static uint16 _amigaDonnaKey[PASSWORD_LEN] = { 0, 3, 6, 2, 2, 6 }; static uint16 _amigaDoughKey[PASSWORD_LEN] = { 1, 3 ,7, 2, 4, 6 }; static uint16 _pcDinoKey[PASSWORD_LEN] = { 5, 3, 6, 1, 4, 7 }; static uint16 _pcDonnaKey[PASSWORD_LEN] = { 0, 2, 8, 5, 5, 1 }; static uint16 _pcDoughKey[PASSWORD_LEN] = { 1, 7 ,7, 2, 2, 6 }; Menu::Menu(Parallaction *vm) { _vm = vm; } Menu::~Menu() { } void Menu::start() { _vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0"); splash(); _vm->_gfx->setFont(kFontMenu); _language = chooseLanguage(); _vm->_disk->setLanguage(_language); int game = selectGame(); if (game == 0) newGame(); return; } void Menu::splash() { _vm->_disk->loadSlide("intro"); _vm->_gfx->setPalette(_vm->_gfx->_palette); _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _vm->_gfx->updateScreen(); g_system->delayMillis(2000); _vm->_disk->loadSlide("minintro"); _vm->_gfx->setPalette(_vm->_gfx->_palette); _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _vm->_gfx->updateScreen(); g_system->delayMillis(2000); } void Menu::newGame() { if (_vm->getFeatures() & GF_DEMO) { // character screen is not shown on demo // so user warps to the playable intro strcpy(_vm->_location._name, "fognedemo"); return; } const char **v14 = introMsg3; _vm->_disk->selectArchive("disk1"); _vm->_disk->loadScenery("test", NULL); _vm->_gfx->setPalette(_vm->_gfx->_palette); _vm->_gfx->swapBuffers(); _vm->_gfx->displayCenteredString(50, v14[0]); _vm->_gfx->displayCenteredString(70, v14[1]); _vm->_gfx->displayCenteredString(100, v14[2]); _vm->_gfx->displayCenteredString(120, v14[3]); _vm->showCursor(false); _vm->_gfx->updateScreen(); _mouseButtons = kMouseNone; do { _vm->updateInput(); } while (_mouseButtons != kMouseLeftUp && _mouseButtons != kMouseRightUp); _vm->showCursor(true); if (_mouseButtons != kMouseRightUp) { strcpy(_vm->_location._name, "fogne"); return; // show intro } selectCharacter(); char *v4 = strchr(_vm->_location._name, '.') + 1; strcpy(_vm->_characterName, v4); return; // start game } uint16 Menu::chooseLanguage() { if (_vm->getPlatform() == Common::kPlatformAmiga) { if (!(_vm->getFeatures() & GF_LANG_MULT)) { if (_vm->getFeatures() & GF_DEMO) return 1; // Amiga Demo supports English else return 0; // The only other non multi-lingual version just supports Italian } } // user can choose language in dos version _vm->_disk->loadSlide("lingua"); _vm->_gfx->setPalette(_vm->_gfx->_palette); _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _vm->_gfx->displayString(60, 30, "SELECT LANGUAGE", 1); _vm->changeCursor(kCursorArrow); do { _vm->updateInput(); if (_mouseButtons == kMouseLeftUp) { for (uint16 _si = 0; _si < 4; _si++) { if (80 + _si * 49 >= _vm->_mousePos.x) continue; if (110 - _si * 25 >= _vm->_mousePos.y) continue; if (128 + _si * 49 <= _vm->_mousePos.x) continue; if (180 - _si * 25 <= _vm->_mousePos.y) continue; // beep(); switch (_si) { case 0: if (!(_vm->getFeatures() & GF_LANG_IT)) continue; case 1: if (!(_vm->getFeatures() & GF_LANG_FR)) continue; case 2: if (!(_vm->getFeatures() & GF_LANG_EN)) continue; case 3: if (!(_vm->getFeatures() & GF_LANG_DE)) continue; } return _si; } } g_system->delayMillis(30); _vm->_gfx->updateScreen(); } while (true); // never reached !!! return 0; } uint16 Menu::selectGame() { // printf("selectGame()\n"); if (_vm->getFeatures() & GF_DEMO) { return 0; // can't load a savegame in demo versions } _vm->_disk->loadSlide("restore"); _vm->_gfx->setPalette(_vm->_gfx->_palette); uint16 _si = 0; uint16 _di = 3; _mouseButtons = kMouseNone; while (_mouseButtons != kMouseLeftUp) { _vm->updateInput(); _si = (_vm->_mousePos.x > 160) ? 1 : 0; if (_si != _di) { _di = _si; _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); if (_si != 0) { // load a game _vm->_gfx->displayString(60, 30, loadGameMsg[_language], 1); } else { // new game _vm->_gfx->displayString(60, 30, newGameMsg[_language], 1); } } g_system->delayMillis(30); _vm->_gfx->updateScreen(); } if (_si == 0) return 0; // new game // load game // TODO: allow the user to change her mind in this screen, that is // don't force her to start at the intro when she closes her load // game window without picking a savegame. // The 2 strcpy's below act as workaround to prevent crashes for // time being. strcpy(_vm->_location._name, "fogne"); strcpy(_vm->_characterName, "dough"); _vm->loadGame(); return 1; // load game } int Menu::getSelectedBlock(const Common::Point &p, Common::Rect &r) { for (uint16 _si = 0; _si < 9; _si++) { Common::Rect q( _si * BLOCK_X_OFFSET + BLOCK_SELECTION_X, BLOCK_SELECTION_Y - _si * BLOCK_Y_OFFSET, (_si + 1) * BLOCK_X_OFFSET + BLOCK_SELECTION_X, BLOCK_SELECTION_Y + BLOCK_HEIGHT - _si * BLOCK_Y_OFFSET ); if (q.contains(p)) { r.setWidth(BLOCK_WIDTH); r.setHeight(BLOCK_HEIGHT); r.moveTo(_si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET); return _si; } } return -1; } // // character selection and protection // void Menu::selectCharacter() { debugC(1, kDebugMenu, "Menu::selectCharacter()"); uint16 _di = 0; uint16 _donna_points, _dino_points, _dough_points; Graphics::Surface v14; v14.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1); _vm->changeCursor(kCursorArrow); _vm->_soundMan->stopMusic(); _vm->_gfx->setFont(kFontMenu); _vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0"); _vm->_disk->loadSlide("password"); // loads background into kBitBack buffer _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); // _vm->_gfx->setPalette(_vm->_gfx->_palette); while (true) { _di = 0; _vm->_gfx->displayString(60, 30, introMsg1[_language], 1); // displays message _donna_points = 0; _dino_points = 0; _dough_points = 0; while (_di < PASSWORD_LEN) { _mouseButtons = kMouseNone; do { _vm->updateInput(); g_system->delayMillis(30); _vm->_gfx->updateScreen(); } while (_mouseButtons != kMouseLeftUp); // waits for left click Common::Rect r; int _si = getSelectedBlock(_vm->_mousePos, r); if (_si != -1) { _vm->_gfx->grabRect((byte*)v14.pixels, r, Gfx::kBitFront, BLOCK_WIDTH); _vm->_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitFront); // beep(); if (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) { if (_amigaDinoKey[_di] == _si) _dino_points++; // dino if (_amigaDonnaKey[_di] == _si) _donna_points++; // donna if (_amigaDoughKey[_di] == _si) _dough_points++; // dough } else { if (_pcDinoKey[_di] == _si) _dino_points++; // dino if (_pcDonnaKey[_di] == _si) _donna_points++; // donna if (_pcDoughKey[_di] == _si) _dough_points++; // dough } _di++; } } if (_dino_points == PASSWORD_LEN || _donna_points == PASSWORD_LEN || _dough_points == PASSWORD_LEN) { break; } _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); _vm->_gfx->displayString(60, 30, introMsg2[_language], 1); _vm->_gfx->updateScreen(); g_system->delayMillis(2000); _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); } if (_dino_points == PASSWORD_LEN) { sprintf(_vm->_location._name, "test.%s", _dinoName); } else if (_donna_points == PASSWORD_LEN) { sprintf(_vm->_location._name, "test.%s", _donnaName); } else if (_dough_points == PASSWORD_LEN) { sprintf(_vm->_location._name, "test.%s", _doughName); } _vm->_gfx->setBlackPalette(); _vm->_gfx->updateScreen(); _engineFlags |= kEngineChangeLocation; v14.free(); return; } } // namespace Parallaction