/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef PARALLACTION_ZONE_H #define PARALLACTION_ZONE_H #include "common/list.h" #include "common/ptr.h" #include "parallaction/graphics.h" namespace Parallaction { struct Zone; struct Animation; struct Command; struct Question; struct Answer; struct Instruction; struct Program; typedef Common::SharedPtr ZonePtr; typedef Common::List ZoneList; extern ZonePtr nullZonePtr; typedef Common::SharedPtr AnimationPtr; typedef Common::List AnimationList; extern AnimationPtr nullAnimationPtr; typedef Common::SharedPtr InstructionPtr; typedef Common::List InstructionList; extern InstructionPtr nullInstructionPtr; typedef Common::List PointList; enum ZoneTypes { kZoneExamine = 1, // zone displays comment if activated kZoneDoor = 2, // zone activated on click (after some walk if needed) kZoneGet = 4, // for pickable items kZoneMerge = 8, // tags items which can be merged in inventory kZoneTaste = 0x10, // NEVER USED kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx kZoneFeel = 0x40, // NEVER USED kZoneSpeak = 0x80, // tags NPCs the character can talk with kZoneNone = 0x100, // used to prevent parsing on peculiar Animations kZoneTrap = 0x200, // zone activated when character enters kZoneYou = 0x400, // marks the character kZoneCommand = 0x800, // BRA specific kZonePath = 0x1000, // defines nodes for assisting walk calculation routines kZoneBox = 0x2000 }; enum ZoneFlags { kFlagsClosed = 1, // Zone: door is closed / switch is off kFlagsActive = 2, // Zone/Animation: object is visible kFlagsRemove = 4, // Zone/Animation: object is soon to be removed kFlagsActing = 8, // Animation: script execution is active kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events) kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly kFlagsAdded = 0x200, // NEVER USED in Nippon Safes kFlagsCharacter = 0x400, // kFlagsNoWalk = 0x800, // Zone: character doesn't need to walk towards object to interact // BRA specific kFlagsYourself = 0x1000, kFlagsScaled = 0x2000, kFlagsSelfuse = 0x4000, kFlagsIsAnimation = 0x1000000, // BRA: used in walk code (trap check), to tell is a Zone is an Animation kFlagsAnimLinked = 0x2000000 }; enum CommandFlags { kFlagsAll = 0xFFFFFFFFU, kFlagsVisited = 1, kFlagsExit = 0x10000000, kFlagsEnter = 0x20000000, kFlagsGlobal = 0x40000000, // BRA specific kFlagsTestTrue = 2 }; struct CommandData { uint32 _flags; ZonePtr _zone; char* _string; uint16 _callable; uint16 _object; Common::Point _move; // BRA specific Common::Point _startPos; Common::Point _startPos2; uint _lvalue; int _rvalue; int _zeta0; int _zeta1; int _zeta2; int _characterId; char* _string2; int _musicCommand; int _musicParm; CommandData() { memset(this, 0, sizeof(CommandData)); } ~CommandData() { free(_string); free(_string2); } }; struct Command { uint16 _id; CommandData u; uint32 _flagsOn; uint32 _flagsOff; Command(); ~Command(); }; typedef Common::SharedPtr CommandPtr; typedef Common::List CommandList; #define NUM_QUESTIONS 20 #define NUM_ANSWERS 5 struct Answer { char* _text; uint16 _mood; union { Question* _question; char* _name; } _following; CommandList _commands; uint32 _noFlags; uint32 _yesFlags; Answer(); ~Answer(); }; struct Question { char* _text; uint16 _mood; Answer* _answers[NUM_ANSWERS]; Question(); ~Question(); }; struct Dialogue { Question *_questions[NUM_QUESTIONS]; Dialogue(); ~Dialogue(); }; struct GetData { uint32 _icon; GfxObj *gfxobj; MaskBuffer _mask[2]; bool hasMask; GetData() { _icon = 0; gfxobj = NULL; hasMask = false; } }; struct SpeakData { char _name[32]; Dialogue *_dialogue; SpeakData() { _name[0] = '\0'; _dialogue = NULL; } }; struct ExamineData { GfxObj *_cnv; char* _description; char* _filename; ExamineData() { _description = NULL; _filename = NULL; _cnv = NULL; } }; struct DoorData { char* _location; GfxObj *gfxobj; Common::Point _startPos; uint16 _startFrame; DoorData() { _location = NULL; _startFrame = 0; gfxobj = NULL; } }; struct HearData { // size = 20 char _name[20]; int _channel; int _freq; HearData() { _channel = -1; _freq = -1; _name[0] = '\0'; } }; struct MergeData { // size = 12 uint32 _obj1; uint32 _obj2; uint32 _obj3; MergeData() { _obj1 = _obj2 = _obj3 = 0; } }; #define MAX_WALKPOINT_LISTS 20 struct PathData { int _numLists; PointList _lists[MAX_WALKPOINT_LISTS]; PathData() { _numLists = 0; } }; struct TypeData { GetData *get; SpeakData *speak; ExamineData *examine; DoorData *door; HearData *hear; MergeData *merge; // BRA specific field PathData *path; TypeData() { get = NULL; speak = NULL; examine = NULL; door = NULL; hear = NULL; merge = NULL; path = NULL; } }; #define ZONENAME_LENGTH 32 struct Zone { protected: int16 _left; int16 _top; int16 _right; int16 _bottom; public: char _name[ZONENAME_LENGTH]; uint32 _type; uint32 _flags; uint _label; TypeData u; CommandList _commands; Common::Point _moveTo; // BRA specific uint _index; char *_linkedName; AnimationPtr _linkedAnim; Zone(); virtual ~Zone(); void translate(int16 x, int16 y); virtual uint16 width() const; virtual uint16 height() const; void setBox(int16 left, int16 top, int16 right, int16 bottom) { setX(left); setY(top); _right = right; _bottom = bottom; } void getBox(Common::Rect& r) { r.left = getX(); r.right = getX() + width(); r.top = getY(); r.bottom = getY() + height(); } // getters/setters virtual int16 getX() { return _left; } virtual void setX(int16 value) { _left = value; } virtual int16 getY() { return _top; } virtual void setY(int16 value) { _top = value; } }; struct LocalVariable { protected: int16 _value; int16 _min; int16 _max; public: LocalVariable() { _value = 0; _min = -10000; _max = 10000; } void setRange(int16 min, int16 max); int16 getValue() const; void setValue(int16 value); }; enum ParaFlags { kParaImmediate = 1, // instruction is using an immediate parameter kParaLocal = 2, // instruction is using a local variable kParaField = 0x10, // instruction is using an animation's field kParaRandom = 0x100, kParaLValue = 0x20 }; struct AnimationField { typedef Common::Functor0Mem Accessor; typedef Common::Functor1Mem Mutator; typedef Accessor::FuncType AccessorFunc; typedef Mutator::FuncType MutatorFunc; protected: Accessor *_accessor; Mutator *_mutator; public: AnimationField(Animation* instance, AccessorFunc accessor, MutatorFunc mutator) { _accessor = new Accessor(instance, accessor); _mutator = new Mutator(instance, mutator); } AnimationField(Animation* instance, AccessorFunc accessor) { _accessor = new Accessor(instance, accessor); _mutator = 0; } ~AnimationField() { delete _accessor; delete _mutator; } int16 getValue() const { assert(_accessor); return _accessor->operator()(); } void setValue(int16 value) { assert(_mutator); _mutator->operator()(value); } }; struct ScriptVar { uint32 _flags; int16 _value; LocalVariable* _local; AnimationField* _field; ScriptVar(); ~ScriptVar(); int16 getValue(); void setValue(int16 value); void setLocal(LocalVariable *local); void setField(Animation *anim, AnimationField::AccessorFunc accessor, AnimationField::MutatorFunc mutator); void setField(Animation *anim, AnimationField::AccessorFunc accessor); void setImmediate(int16 value); void setRandom(int16 seed); }; enum InstructionFlags { kInstMod = 4, kInstMaskedPut = 8, kInstUnk20 = 0x20 }; struct Instruction { uint32 _index; uint32 _flags; // common AnimationPtr _a; ZonePtr _z; int16 _immediate; ScriptVar _opA; ScriptVar _opB; // BRA specific byte _colors[3]; ScriptVar _opC; char *_text; char *_text2; int _y; InstructionList::iterator _endif; Instruction(); ~Instruction(); }; enum { kProgramIdle, // awaiting execution kProgramRunning, // running kProgramDone // execution completed }; struct Program { AnimationPtr _anim; LocalVariable *_locals; uint16 _loopCounter; uint16 _numLocals; InstructionList::iterator _ip; InstructionList::iterator _loopStart; InstructionList _instructions; uint32 _status; Program(); ~Program(); int16 findLocal(const char* name); int16 addLocal(const char *name, int16 value = 0, int16 min = -10000, int16 max = 10000); }; typedef Common::SharedPtr ProgramPtr; typedef Common::List ProgramList; struct Animation : public Zone { protected: int16 _frame; int16 _z; public: GfxObj *gfxobj; char *_scriptName; Animation(); virtual ~Animation(); virtual uint16 width() const; virtual uint16 height() const; uint16 getFrameNum() const; byte* getFrameData(uint32 index) const; void validateScriptVars(); int16 getFrameX() const; int16 getFrameY() const; // getters/setters used by scripts int16 getX() { return _left; } void setX(int16 value) { _left = value; } int16 getY() { return _top; } void setY(int16 value) { _top = value; } int16 getZ() { return _z; } void setZ(int16 value) { _z = value; } int16 getF() { return _frame; } void setF(int16 value) { _frame = value; } }; class Table { protected: char **_data; uint16 _size; uint16 _used; bool _disposeMemory; public: Table(uint32 size); Table(uint32 size, const char** data); virtual ~Table(); enum { notFound = 0 }; uint count() const { return _used; } const char *item(uint index) const; virtual void addData(const char* s); virtual void clear(); virtual uint16 lookup(const char* s); }; class FixedTable : public Table { uint16 _numFixed; public: FixedTable(uint32 size, uint32 fixed); void clear(); }; Table* createTableFromStream(uint32 size, Common::SeekableReadStream &stream); } // namespace Parallaction #endif