/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/util.h" #include "common/textconsole.h" #include "parallaction/parallaction.h" #include "parallaction/exec.h" #include "parallaction/input.h" #include "parallaction/parser.h" #include "parallaction/saveload.h" #include "parallaction/sound.h" #include "parallaction/walk.h" namespace Parallaction { const char *Parallaction_br::_partNames[] = { "PART0", "PART1", "PART2", "PART3", "PART4" }; Parallaction_br::Parallaction_br(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction(syst, gameDesc), _locationParser(0), _programParser(0), _soundManI(0) { _audioCommandsNamesRes = 0; _part = 0; _nextPart = 0; _subtitleY = 0; _subtitle[0] = 0; _subtitle[1] = 0; _charInventories[0] = 0; _charInventories[1] = 0; _charInventories[2] = 0; _countersNames = 0; _callables = 0; _walker = 0; } Common::Error Parallaction_br::init() { _screenWidth = 640; _screenHeight = 400; if (getPlatform() == Common::kPlatformDOS) { if (getFeatures() & GF_DEMO) { _disk = new DosDemoDisk_br(this); } else { _disk = new DosDisk_br(this); } _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundManI = new DosSoundMan_br(this); } else { _disk = new AmigaDisk_br(this); _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundManI = new AmigaSoundMan_br(this); } _disk->init(); _soundMan = new SoundMan(_soundManI); initResources(); initFonts(); _locationParser = new LocationParser_br(this); _locationParser->init(); _programParser = new ProgramParser_br(this); _programParser->init(); _cmdExec = new CommandExec_br(this); _programExec = new ProgramExec_br(this); _walker = new PathWalker_BR(this); _part = -1; _nextPart = -1; _subtitle[0] = 0; _subtitle[1] = 0; memset(_zoneFlags, 0, sizeof(_zoneFlags)); _countersNames = 0; _saveLoad = new SaveLoad_br(this, _saveFileMan); initInventory(); setupBalloonManager(); Parallaction::init(); return Common::kNoError; } Parallaction_br::~Parallaction_br() { freeFonts(); freeCharacter(); destroyInventory(); delete _objects; delete _locationParser; delete _programParser; _location._animations.remove(_char._ani); delete _walker; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } bool Parallaction_br::processGameEvent(int event) { if (event == kEvNone) { return true; } bool c = true; _input->stopHovering(); switch (event) { case kEvIngameMenu: startIngameMenu(); c = false; break; default: break; } _input->setArrowCursor(); return c; } Common::Error Parallaction_br::go() { bool splash = true; while (!shouldQuit()) { if (getFeatures() & GF_DEMO) { scheduleLocationSwitch("camalb"); _nextPart = 1; _input->_inputMode = Input::kInputModeGame; } else { startGui(splash); // don't show splash after first time splash = false; } // initCharacter(); while (((g_engineFlags & kEngineReturn) == 0) && (!shouldQuit())) { runGame(); } g_engineFlags &= ~kEngineReturn; cleanupGame(); } return Common::kNoError; } void Parallaction_br::freeFonts() { delete _menuFont; _menuFont = 0; delete _dialogueFont; _dialogueFont = 0; // no need to delete _labelFont, since it is using the same buffer as _menuFont _labelFont = 0; } void Parallaction_br::runPendingZones() { ZonePtr z; _cmdExec->runSuspended(); if (_activeZone) { z = _activeZone; // speak Zone or sound _activeZone.reset(); if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) { enterDialogueMode(z); } else { runZone(z); // FIXME: BRA doesn't handle sound yet } } if (_activeZone2) { z = _activeZone2; // speak Zone or sound _activeZone2.reset(); if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) { enterDialogueMode(z); } else { runZone(z); // FIXME: BRA doesn't handle sound yet } } } void Parallaction_br::freeCharacter() { _gfx->freeCharacterObjects(); delete _char._talk; delete _char._ani->gfxobj; _char._talk = 0; _char._ani->gfxobj = 0; } void Parallaction_br::freeLocation(bool removeAll) { // free open location stuff clearSubtitles(); _localFlagNames->clear(); _gfx->freeLocationObjects(); // save zone and animation flags ZoneList::iterator zit = _location._zones.begin(); for ( ; zit != _location._zones.end(); ++zit) { restoreOrSaveZoneFlags(*zit, false); } AnimationList::iterator ait = _location._animations.begin(); for ( ; ait != _location._animations.end(); ++ait) { restoreOrSaveZoneFlags(*ait, false); } _location._animations.remove(_char._ani); _location.cleanup(removeAll); _location._animations.push_front(_char._ani); } void Parallaction_br::cleanupGame() { freeLocation(true); freeCharacter(); delete _globalFlagsNames; delete _objectsNames; delete _countersNames; _globalFlagsNames = 0; _objectsNames = 0; _countersNames = 0; _numLocations = 0; g_globalFlags = 0; memset(_localFlags, 0, sizeof(_localFlags)); memset(_locationNames, 0, sizeof(_locationNames)); memset(_zoneFlags, 0, sizeof(_zoneFlags)); } void Parallaction_br::changeLocation() { if (_newLocationName.empty()) { return; } if (_nextPart != -1) { cleanupGame(); // more cleanup needed for part changes (see also saveload) g_globalFlags = 0; cleanInventory(true); strcpy(_characterName1, "null"); _part = _nextPart; if (getFeatures() & GF_DEMO) { assert(_part == 1); } else { assert(_part >= 0 && _part <= 4); } _disk->selectArchive(_partNames[_part]); memset(_counters, 0, sizeof(_counters)); _globalFlagsNames = _disk->loadTable("global"); _objectsNames = _disk->loadTable("objects"); _countersNames = _disk->loadTable("counters"); // TODO: maybe handle this into Disk delete _objects; if (getPlatform() == Common::kPlatformDOS) { _objects = _disk->loadObjects("icone.ico"); } else { _objects = _disk->loadObjects("icons.ico", _part); } parseLocation("common.slf"); } freeLocation(false); // load new location Common::strlcpy(_location._name, _newLocationName.c_str(), 100); parseLocation(_location._name); if (_location._startPosition.x != -1000) { _char._ani->setFoot(_location._startPosition); _char._ani->setF(_location._startFrame); } // re-link the follower animation setFollower(_followerName); if (_follower) { Common::Point p = _location._followerStartPosition; if (p.x == -1000) { _char._ani->getFoot(p); } _follower->setFoot(p); _follower->setF(_location._followerStartFrame); } _location._startPosition.x = -1000; _location._startPosition.y = -1000; _location._followerStartPosition.x = -1000; _location._followerStartPosition.y = -1000; _gfx->setScrollPosX(0); _gfx->setScrollPosY(0); if (_char._ani->gfxobj) { Common::Point foot; _char._ani->getFoot(foot); if (foot.x > 550) _gfx->setScrollPosX(320); if (foot.y > 350) _gfx->setScrollPosY(foot.y - 350); } // kFlagsRemove is cleared because the character is visible by default. // Commands can hide the character, anyway. _char._ani->_flags &= ~kFlagsRemove; _cmdExec->run(_location._commands); doLocationEnterTransition(); _cmdExec->run(_location._aCommands); // NOTE: music should not started here! // TODO: implement the music commands which control music execution _soundMan->execute(SC_PLAYMUSIC); g_engineFlags &= ~kEngineChangeLocation; _newLocationName.clear(); _nextPart = -1; } // FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns. void Parallaction_br::parseLocation(const char *filename) { debugC(1, kDebugParser, "parseLocation('%s')", filename); // find a new available slot allocateLocationSlot(filename); Script *script = _disk->loadLocation(filename); // parse the text file LocationParserOutput_br out; _locationParser->parse(script, &out); assert(out._info); delete script; bool visited = getLocationFlags() & kFlagsVisited; // load background, mask and path _disk->loadScenery(*out._info, out._backgroundName.empty() ? 0 : out._backgroundName.c_str(), out._maskName.empty() ? 0 : out._maskName.c_str(), out._pathName.empty() ? 0 : out._pathName.c_str()); // assign background _gfx->setBackground(kBackgroundLocation, out._info); // process zones ZoneList::iterator zit = _location._zones.begin(); for ( ; zit != _location._zones.end(); ++zit) { ZonePtr z = *zit; // restore the flags if the location has already been visited restoreOrSaveZoneFlags(z, visited); // (re)link the bounding animation if needed if (z->_flags & kFlagsAnimLinked) { z->_linkedAnim = _location.findAnimation(z->_linkedName.c_str()); } bool visible = (z->_flags & kFlagsRemove) == 0; if (visible) { showZone(z, visible); } } // load the character (must be done before animations are processed) if (!out._characterName.empty()) { changeCharacter(out._characterName.c_str()); } // process animations AnimationList::iterator ait = _location._animations.begin(); for ( ; ait != _location._animations.end(); ++ait) { // restore the flags if the location has already been visited restoreOrSaveZoneFlags(*ait, visited); // load the script if (!(*ait)->_scriptName.empty()) { loadProgram(*ait, (*ait)->_scriptName.c_str()); } } debugC(1, kDebugParser, "parseLocation('%s') done", filename); return; } void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) { debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename); Script *script = _disk->loadScript(filename); ProgramPtr program(new Program); program->_anim = a; _programParser->parse(script, program); delete script; _location._programs.push_back(program); debugC(1, kDebugParser, "loadProgram() done"); return; } void Parallaction_br::changeCharacter(const char *name) { const char *charName = _char.getName(); if (scumm_stricmp(charName, name)) { freeCharacter(); debugC(1, kDebugExec, "changeCharacter(%s)", name); _char.setName(name); _char._ani->gfxobj = _gfx->loadCharacterAnim(name); _char._talk = _disk->loadTalk(name); /* TODO: adjust inventories as following * 1) if not on game load, then copy _inventory to the right slot of _charInventories * 2) copy the new inventory from the right slot of _charInventories */ } _char._ani->_flags |= kFlagsActive; } bool Parallaction_br::counterExists(const Common::String &name) { return Table::notFound != _countersNames->lookup(name.c_str()); } int Parallaction_br::getCounterValue(const Common::String &name) { int index = _countersNames->lookup(name.c_str()); if (index != Table::notFound) { return _counters[index - 1]; } return 0; } void Parallaction_br::setCounterValue(const Common::String &name, int value) { int index = _countersNames->lookup(name.c_str()); if (index != Table::notFound) { _counters[index - 1] = value; } } void Parallaction_br::testCounterCondition(const Common::String &name, int op, int value) { int index = _countersNames->lookup(name.c_str()); if (index == Table::notFound) { clearLocationFlags(kFlagsTestTrue); return; } int c = _counters[index - 1]; // these definitions must match those in parser_br.cpp #define CMD_TEST 25 #define CMD_TEST_GT 26 #define CMD_TEST_LT 27 bool res = false; switch (op) { case CMD_TEST: res = (c == value); break; case CMD_TEST_GT: res = (c > value); break; case CMD_TEST_LT: res = (c < value); break; default: error("unknown operator in testCounterCondition"); } if (res) { setLocationFlags(kFlagsTestTrue); } else { clearLocationFlags(kFlagsTestTrue); } } void Parallaction_br::updateWalkers() { _walker->walk(); } void Parallaction_br::scheduleWalk(int16 x, int16 y, bool fromUser) { AnimationPtr a = _char._ani; if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) { return; } _walker->setCharacterPath(a, x, y); if (!fromUser) { _walker->stopFollower(); } else { if (_follower) { _walker->setFollowerPath(_follower, x, y); } } g_engineFlags |= kEngineWalking; } void Parallaction_br::setFollower(const Common::String &name) { if (name.empty()) { _followerName.clear(); _follower.reset(); } else { _followerName = name; _follower = _location.findAnimation(name.c_str()); } } void Parallaction_br::restoreOrSaveZoneFlags(ZonePtr z, bool restore) { if ((z->_locationIndex == INVALID_LOCATION_INDEX) || (z->_index == INVALID_ZONE_INDEX)) { return; } if (restore) { z->_flags = _zoneFlags[z->_locationIndex][z->_index]; } else { _zoneFlags[z->_locationIndex][z->_index] = z->_flags; } } int Parallaction_br::getSfxStatus() { if (!_soundManI) { return -1; } return _soundManI->isSfxEnabled() ? 1 : 0; } int Parallaction_br::getMusicStatus() { if (!_soundManI) { return -1; } return _soundManI->isMusicEnabled() ? 1 : 0; } void Parallaction_br::enableSfx(bool enable) { if (_soundManI) { _soundManI->enableSfx(enable); } } void Parallaction_br::enableMusic(bool enable) { if (_soundManI) { _soundManI->enableMusic(enable); } } } // namespace Parallaction