/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { int Parallaction_br::init() { // Detect game if (!detectGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } _screenWidth = 640; _screenHeight = 400; if (getGameType() == GType_BRA) { if (getPlatform() == Common::kPlatformPC) { _disk = new DosDisk_br(this); } else error("unsupported platform for Big Red Adventure"); } else error("unknown game type"); _soundMan = new DummySoundMan(this); initResources(); Parallaction::init(); return 0; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } } // namespace Parallaction