/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/util.h" #include "parallaction/parallaction.h" #include "parallaction/input.h" #include "parallaction/sound.h" namespace Parallaction { struct MouseComboProperties { int _xOffset; int _yOffset; int _width; int _height; }; /* // TODO: improve NS's handling of normal cursor before merging cursor code. MouseComboProperties _mouseComboProps_NS = { 7, // combo x offset (the icon from the inventory will be rendered from here) 7, // combo y offset (ditto) 32, // combo (arrow + icon) width 32 // combo (arrow + icon) height }; */ MouseComboProperties _mouseComboProps_BR = { 8, // combo x offset (the icon from the inventory will be rendered from here) 8, // combo y offset (ditto) 68, // combo (arrow + icon) width 68 // combo (arrow + icon) height }; const char *Parallaction_br::_partNames[] = { "PART0", "PART1", "PART2", "PART3", "PART4" }; const char *partFirstLocation[] = { "intro", "museo", "start", "bolscoi", "treno" }; int Parallaction_br::init() { _screenWidth = 640; _screenHeight = 400; if (getGameType() == GType_BRA) { if (getPlatform() == Common::kPlatformPC) { if (getFeatures() & GF_DEMO) { _disk = new DosDemo_br(this); } else { _disk = new DosDisk_br(this); } _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundMan = new DummySoundMan(this); } else { _disk = new AmigaDisk_br(this); _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundMan = new AmigaSoundMan(this); } } else { error("unknown game type"); } initResources(); initFonts(); initCursors(); _locationParser = new LocationParser_br(this); _locationParser->init(); _programParser = new ProgramParser_br(this); _programParser->init(); _cmdExec = new CommandExec_br(this); _cmdExec->init(); _programExec = new ProgramExec_br(this); _programExec->init(); _part = -1; _subtitle[0] = -1; _subtitle[1] = -1; Parallaction::init(); return 0; } Parallaction_br::~Parallaction_br() { freeFonts(); delete _dinoCursor; delete _dougCursor; delete _donnaCursor; delete _mouseArrow; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } int Parallaction_br::go() { if (getFeatures() & GF_DEMO) { startPart(1); } else { startGui(); } while ((_engineFlags & kEngineQuit) == 0) { // initCharacter(); _input->_inputMode = Input::kInputModeGame; while ((_engineFlags & (kEngineReturn | kEngineQuit)) == 0) { runGame(); } _engineFlags &= ~kEngineReturn; freePart(); // freeCharacter(); } return 0; } void Parallaction_br::freeFonts() { delete _menuFont; delete _dialogueFont; return; } void Parallaction_br::initCursors() { if (getPlatform() == Common::kPlatformPC) { _dinoCursor = _disk->loadPointer("pointer1"); _dougCursor = _disk->loadPointer("pointer2"); _donnaCursor = _disk->loadPointer("pointer3"); Graphics::Surface *surf = new Graphics::Surface; surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1); _comboArrow = new SurfaceToFrames(surf); // TODO: choose the pointer depending on the active character // For now, we pick Donna's _mouseArrow = _donnaCursor; } else { // TODO: Where are the Amiga cursors? } } void Parallaction_br::initPart() { memset(_counters, 0, ARRAYSIZE(_counters)); _globalTable = _disk->loadTable("global"); _objectsNames = _disk->loadTable("objects"); _countersNames = _disk->loadTable("counters"); // TODO: maybe handle this into Disk if (getPlatform() == Common::kPlatformPC) { _char._objs = _disk->loadObjects("icone.ico"); } else { _char._objs = _disk->loadObjects("icons.ico"); } } void Parallaction_br::freePart() { delete _globalTable; delete _objectsNames; delete _countersNames; _globalTable = 0; _objectsNames = 0; _countersNames = 0; } void Parallaction_br::startPart(uint part) { _part = part; _disk->selectArchive(_partNames[_part]); initPart(); if (getFeatures() & GF_DEMO) { strcpy(_location._name, "camalb"); } else { strcpy(_location._name, partFirstLocation[_part]); } parseLocation("common"); changeLocation(_location._name); } void Parallaction_br::runPendingZones() { ZonePtr z; _cmdExec->runSuspended(); if (_activeZone) { z = _activeZone; // speak Zone or sound _activeZone = nullZonePtr; if ((z->_type & 0xFFFF) == kZoneSpeak) { enterDialogueMode(z); } else { runZone(z); // FIXME: BRA doesn't handle sound yet } } if (_activeZone2) { z = _activeZone2; // speak Zone or sound _activeZone2 = nullZonePtr; if ((z->_type & 0xFFFF) == kZoneSpeak) { enterDialogueMode(z); } else { runZone(z); // FIXME: BRA doesn't handle sound yet } } } void Parallaction_br::changeLocation(char *location) { // free open location stuff clearSubtitles(); freeBackground(); _gfx->clearGfxObjects(kGfxObjNormal); _gfx->freeLabels(); _subtitle[0] = _subtitle[1] = -1; _location._programs.clear(); _location._animations.remove(_char._ani); freeZones(); freeAnimations(); _location._animations.push_front(_char._ani); // free(_location._comment); // _location._comment = 0; _location._commands.clear(); _location._aCommands.clear(); // load new location parseLocation(location); // kFlagsRemove is cleared because the character defaults to visible on new locations // script command can hide the character, anyway, so that's why the flag is cleared // before _location._commands are executed _char._ani->_flags &= ~kFlagsRemove; _cmdExec->run(_location._commands); // doLocationEnterTransition(); _cmdExec->run(_location._aCommands); _engineFlags &= ~kEngineChangeLocation; } // FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns. void Parallaction_br::parseLocation(const char *filename) { debugC(1, kDebugParser, "parseLocation('%s')", filename); allocateLocationSlot(filename); Script *script = _disk->loadLocation(filename); _locationParser->parse(script); delete script; // this loads animation scripts AnimationList::iterator it = _vm->_location._animations.begin(); for ( ; it != _vm->_location._animations.end(); it++) { if ((*it)->_scriptName) { loadProgram(*it, (*it)->_scriptName); } } debugC(1, kDebugParser, "parseLocation('%s') done", filename); return; } void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) { debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename); Script *script = _disk->loadScript(filename); ProgramPtr program(new Program); program->_anim = a; _programParser->parse(script, program); delete script; _vm->_location._programs.push_back(program); debugC(1, kDebugParser, "loadProgram() done"); return; } void Parallaction_br::changeCharacter(const char *name) { const char *charName = _char.getName(); if (scumm_stricmp(charName, name)) { debugC(1, kDebugExec, "changeCharacter(%s)", name); _char.setName(name); _char._ani->gfxobj = _gfx->loadAnim(name); _char._ani->gfxobj->setFlags(kGfxObjCharacter); _char._ani->gfxobj->clearFlags(kGfxObjNormal); _char._talk = _disk->loadTalk(name); } _char._ani->_flags |= kFlagsActive; } void Parallaction_br::setArrowCursor() { // FIXME: Where are the Amiga cursors? if (getPlatform() == Common::kPlatformAmiga) return; Common::Rect r; _mouseArrow->getRect(0, r); _system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0); _system->showMouse(true); _input->_activeItem._id = 0; } void Parallaction_br::setInventoryCursor(ItemName name) { assert(name > 0); byte *src = _mouseArrow->getData(0); byte *dst = _comboArrow->getData(0); memcpy(dst, src, _comboArrow->getSize(0)); // FIXME: destination offseting is not clear _inventoryRenderer->drawItem(name, dst + _mouseComboProps_BR._yOffset * _mouseComboProps_BR._width + _mouseComboProps_BR._xOffset, _mouseComboProps_BR._width); _system->setMouseCursor(dst, _mouseComboProps_BR._width, _mouseComboProps_BR._height, 0, 0, 0); } } // namespace Parallaction