/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/util.h" #include "parallaction/parallaction.h" #include "parallaction/input.h" #include "parallaction/sound.h" namespace Parallaction { const char *Parallaction_br::_partNames[] = { "PART0", "PART1", "PART2", "PART3", "PART4" }; const char *partFirstLocation[] = { "intro", "museo", "start", "bolscoi", "treno" }; int Parallaction_br::init() { _screenWidth = 640; _screenHeight = 400; if (getGameType() == GType_BRA) { if (getPlatform() == Common::kPlatformPC) { _disk = new DosDisk_br(this); _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundMan = new DummySoundMan(this); } else { _disk = new AmigaDisk_br(this); _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. _soundMan = new AmigaSoundMan(this); } } else { error("unknown game type"); } initResources(); initFonts(); initCursors(); initOpcodes(); _locationParser = new LocationParser_br(this); _locationParser->init(); _programParser = new ProgramParser_br(this); _programParser->init(); _part = -1; Parallaction::init(); return 0; } Parallaction_br::~Parallaction_br() { freeFonts(); delete _dinoCursor; delete _dougCursor; delete _donnaCursor; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } int Parallaction_br::go() { guiSplash("dyna"); guiSplash("core"); while ((_engineFlags & kEngineQuit) == 0) { guiStart(); // initCharacter(); _input->_inputMode = Input::kInputModeGame; while ((_engineFlags & (kEngineReturn | kEngineQuit)) == 0) { runGame(); } _engineFlags &= ~kEngineReturn; freePart(); // freeCharacter(); } return 0; } void Parallaction_br::freeFonts() { delete _menuFont; delete _dialogueFont; return; } void Parallaction_br::initCursors() { if (getPlatform() == Common::kPlatformPC) { _dinoCursor = _disk->loadPointer("pointer1"); _dougCursor = _disk->loadPointer("pointer2"); _donnaCursor = _disk->loadPointer("pointer3"); _mouseArrow = _donnaCursor; } else { // TODO: Where are the Amiga cursors? } } void Parallaction_br::setMousePointer(int16 index) { // FIXME: Where are the Amiga cursors? if (getPlatform() == Common::kPlatformAmiga) return; Common::Rect r; _mouseArrow->getRect(0, r); _system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0); _system->showMouse(true); } void Parallaction_br::initPart() { memset(_counters, 0, ARRAYSIZE(_counters)); _globalTable = _disk->loadTable("global"); _objectsNames = _disk->loadTable("objects"); _countersNames = _disk->loadTable("counters"); // _disk->loadObjects("icone.ico"); } void Parallaction_br::freePart() { delete _globalTable; delete _objectsNames; delete _countersNames; _globalTable = 0; _objectsNames = 0; _countersNames = 0; } void Parallaction_br::startPart() { initPart(); strcpy(_location._name, partFirstLocation[_part]); parseLocation("common"); changeLocation(_location._name); } void Parallaction_br::runPendingZones() { ZonePtr z; if (_activeZone) { z = _activeZone; // speak Zone or sound _activeZone = nullZonePtr; // runZone(z); // FIXME: BRA doesn't handle sound yet } if (_activeZone2) { z = _activeZone2; // speak Zone or sound _activeZone2 = nullZonePtr; runZone(z); } } void Parallaction_br::changeLocation(char *location) { // free open location stuff clearSubtitles(); freeBackground(); _gfx->clearGfxObjects(); _location._programs.clear(); freeZones(); freeAnimations(); // free(_location._comment); // _location._comment = 0; // _location._commands.clear(); // _location._aCommands.clear(); // load new location parseLocation(location); runCommands(_location._commands); // doLocationEnterTransition(); runCommands(_location._aCommands); _engineFlags &= ~kEngineChangeLocation; } // FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns. void Parallaction_br::parseLocation(const char *filename) { debugC(1, kDebugParser, "parseLocation('%s')", filename); allocateLocationSlot(filename); Script *script = _disk->loadLocation(filename); _locationParser->parse(script); delete script; // this loads animation scripts AnimationList::iterator it = _vm->_location._animations.begin(); for ( ; it != _vm->_location._animations.end(); it++) { if ((*it)->_scriptName) { loadProgram(*it, (*it)->_scriptName); } } debugC(1, kDebugParser, "parseLocation('%s') done", filename); return; } void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) { debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename); Script *script = _disk->loadScript(filename); ProgramPtr program(new Program); program->_anim = a; _programParser->parse(script, program); delete script; _vm->_location._programs.push_back(program); debugC(1, kDebugParser, "loadProgram() done"); return; } void Parallaction_br::changeCharacter(const char *name) { } void Parallaction_br::setArrowCursor() { } void Parallaction_br::setInventoryCursor(int pos) { } } // namespace Parallaction