/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { enum MenuOptions { kMenuPart0 = 0, kMenuPart1 = 1, kMenuPart2 = 2, kMenuPart3 = 3, kMenuPart4 = 4, kMenuLoadGame = 5, kMenuQuit = 6 }; int Parallaction_br::init() { // Detect game if (!detectGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } _screenWidth = 640; _screenHeight = 400; if (getGameType() == GType_BRA) { if (getPlatform() == Common::kPlatformPC) { _disk = new DosDisk_br(this); } else error("unsupported platform for Big Red Adventure"); } else error("unknown game type"); _soundMan = new DummySoundMan(this); initResources(); initFonts(); initCursors(); Parallaction::init(); return 0; } Parallaction_br::~Parallaction_br() { freeFonts(); _dinoCursor->free(); _dougCursor->free(); _donnaCursor->free(); delete _dinoCursor; delete _dougCursor; delete _donnaCursor; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } int Parallaction_br::go() { /* splash("dyna"); splash("core"); */ // TODO: load progress value from special save game _progress = 0; // TODO: game loop :P int option = showMenu(); printf("option = %i\n", option); return 0; } void Parallaction_br::splash(const char *name) { BackgroundInfo *info; _gfx->clearScreen(Gfx::kBitFront); info = _disk->loadSlide(name); _gfx->setPalette(info->palette); _gfx->flatBlitCnv(&info->bg, (640 - info->width) >> 1, (400 - info->height) >> 1, Gfx::kBitFront); _gfx->updateScreen(); _system->delayMillis(600); Palette pal; for (uint i = 0; i < 64; i++) { info->palette.fadeTo(pal, 1); _gfx->setPalette(info->palette); _gfx->updateScreen(); _system->delayMillis(20); } info->bg.free(); delete info; return; } #define MENUITEMS_X 250 #define MENUITEMS_Y 200 #define MENUITEM_WIDTH 190 #define MENUITEM_HEIGHT 18 void Parallaction_br::renderMenuItem(Graphics::Surface &surf, const char *text) { surf.create(MENUITEM_WIDTH, MENUITEM_HEIGHT, 1); _menuFont->setColor(0); _menuFont->drawString((byte*)surf.getBasePtr(5, 2), MENUITEM_WIDTH, text); } void Parallaction_br::invertMenuItem(Graphics::Surface &surf) { for (int i = 0; i < surf.w * surf.h; i++) ((byte*)surf.pixels)[i] ^= 0xD; } int Parallaction_br::showMenu() { // TODO: filter menu entries according to progress in game _gfx->clearScreen(Gfx::kBitFront); BackgroundInfo *info; Graphics::Surface _menuItems[7]; const char *menuStrings[7] = { "SEE INTRO", "NEW GAME", "SAVED GAME", "EXIT TO DOS", "PART 2", "PART 3", "PART 4" }; MenuOptions options[7] = { kMenuPart0, kMenuPart1, kMenuLoadGame, kMenuQuit, kMenuPart2, kMenuPart3, kMenuPart4 }; info = _disk->loadSlide("tbra"); _gfx->setPalette(info->palette); _gfx->flatBlitCnv(&info->bg, 20, 50, Gfx::kBitFront); int availItems = 4 + _progress; for (int i = 0; i < availItems; i++) renderMenuItem(_menuItems[i], menuStrings[i]); int selectedItem = -1, oldSelectedItem = -2; setMousePointer(0); while (true) { if ((_mouseButtons == kMouseLeftUp) && selectedItem > 0) break; updateInput(); if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) { selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT; if (!(selectedItem < availItems)) selectedItem = -1; } else selectedItem = -1; if (selectedItem != oldSelectedItem) { if (selectedItem >= 0 && selectedItem < availItems) invertMenuItem(_menuItems[selectedItem]); if (oldSelectedItem >= 0 && oldSelectedItem < availItems) invertMenuItem(_menuItems[oldSelectedItem]); Common::Rect r(MENUITEM_WIDTH, MENUITEM_HEIGHT); for (int i = 0; i < availItems; i++) { r.moveTo(MENUITEMS_X, MENUITEMS_Y + i * 20); _gfx->copyRect(Gfx::kBitFront, r, (byte*)_menuItems[i].pixels, _menuItems[i].pitch); } oldSelectedItem = selectedItem; } _gfx->updateScreen(); _system->delayMillis(20); } _system->showMouse(false); info->bg.free(); delete info; for (int i = 0; i < availItems; i++) _menuItems[i].free(); return options[selectedItem]; } void Parallaction_br::initFonts() { // TODO: find out which font is used for labels _menuFont = _disk->loadFont("russia"); _dialogueFont = _disk->loadFont("comic"); } void Parallaction_br::freeFonts() { delete _menuFont; delete _dialogueFont; return; } void Parallaction_br::initCursors() { _dinoCursor = _disk->loadPointer("pointer1"); _dougCursor = _disk->loadPointer("pointer2"); _donnaCursor = _disk->loadPointer("pointer3"); _mouseArrow = _donnaCursor; } void Parallaction_br::setMousePointer(int16 index) { _system->setMouseCursor((byte*)_mouseArrow->pixels, _mouseArrow->w, _mouseArrow->h, 0, 0, 0); _system->showMouse(true); } } // namespace Parallaction